Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

egeis

Members
  • Content count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About egeis

  • Rank
    Freshly Spawned

Profile Information

  • Gender Male
  • Location Earth, Solar System, Milky Way Galaxy, Local Cluster
  1. OMG so you can code! When did this happen???
  2. I began working on a modpack a few weeks ago using Flaxbeard's, HQM, and TFC to name a few of the mods. After setting up Ore generation, making changes using minetweaker, and adding utility mods I decided to go through each mods items to verify recipies, identify crashes, and ensure all items function properly. To my dismay Flaxbeards steam tools failed to function with TFC installed. Since both TFC and Flaxbeards is under the same license and code is provided on GitHub I did some investigation. To get a "Pickaxe" item to work the changes are pretty simple, implement theICausesDamage interface and changed the material efficiency, and damage. To get a "Shovel" like item to work was a bit more of a challege, Shovels & Axes dont extend off of the MC classes of their related siblings, instead they use ItemTerraTool as their parents. So changing that and implementing the super followed by copying and pasting the block list was required to implement another mods shovel. ...Now for the "Axe" I implemented the shovel changes using the axe expecting it to work the same way. Rather than the axe being an axe its a generic item, the logs register the event for being harvested then check an internal list of axes. If the axe is on the list then the wood is returned, else the wood is placed back in the spot you tried to harvest from (Punching wood). To get an axe to work now the you must import the modded item into TFC and add it to the listRecipes.Axes during item setup. I cant imagine why the shovel and the axe would be created this way when it would be easier to check in the axe is a member (instance of) an interface (IAxe for example) then allow the harvest. Im still trying to figure out why tools are programmed the way they are rather than using easier more extensible approaches.
  3. [TFC 0.79.23+] Merchants Addon for TFC

    Rather than item stacks how about using the existing "weight" and using the anvil creates a number of coins equal to the units from a ingot. IE the coin with 50 oz creates two coins, a 1oz coin creates 100, a stack of 64 and an overflow stack of 36. Additionally any minted coin could be melted down in a crucible for their metal weight to be turned back into liquid metal to be re-minted (not like this was ever done in the history of the world.) I would love to see the ability to use the flans as a form of payment for other mods for example claim plots, towns, telaportation, railcraft tickets, etc. I'm not sure how I would target a 50oz Copper Flan since the item id's are the same for the blank flan. The biggest problem with any money mod is how is it useful, it has to have some value. Melting it back to liquid, or at least having the option to, would be a good start; other value additions would be up to the server admin, but then again we would have to have the ability to implant with a variety of mods that rely on item id. the only useful application right now i can see is hammer + nugget = coin ? --Have you considered adding a coin purse as an item to hold money or wallet (Burlap, Leather, Wool, Silk)? --Realism vs Gaming should be taken into account, from a realism standpoint this mod is great but from gameplay aspect items are only as valuable the number of uses and availability.
  4. Galena may have no uses in TFC however in other mods it has a function. Additionally TFC addons could leverage lead as a metal, for example if someone wanted to make a TFC pipe mod. T1 could be lead based pipes since historically plumbum, the root word for plumbing in English, was used by the Romans extensively for waterworks projects.