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      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Xamllew

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About Xamllew

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    Caveman
  1. I would buy a Terrafirmacraft Standalone Game

    There's also Eco, a voxel game similar to TFC but also quite different.
  2. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    One slightly annoying thing about this mod is how far north coconut palms will grow. They should be fairly centered on the equator but I spot the odd lone palm in snowy pine forests around 14000 North occasionally.
  3. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    So it should be similar to vanilla time in spring and autumn?
  4. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I don't think TooMuchTime is working on my save anymore, the length of my days are about 10 minutes which is roughly the same as my nights, does this sound right? Does TFC take into account the shorter winter days? Also, just wanted to mention that the ghasts spawning in deep ocean in storms has led to some very intense and immersive moments in my playtime such as running down the beach in darkness with explosions trailing me.
  5. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Any known conflicts with TFC Bibliocraft? I Could really use the clipboard in that mod for keeping track of things.
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Yes, I confirmed it's Too Much Time, I probably can't do anything about that though since I kinda need TMT for my save, owell.
  7. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Would anyone know why I'd be getting a totally pitch black sky after installing Optifine? Would assume it's to do with 'Too Much Time Mod'?
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Very nice, I was hoping for this change. Is a fresh save required for this update? Also I noticed there are elevator parts in NEI but no crafting recipes or uses, is this just a disabled mechanic from one of the mods?
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Just wanted to say I'm really enjoying this mod. I especially like the added enemy difficulty,always felt vanilla tfc's fighting and enemies was just toovanilla and bland. The ingame achievement book really gives the moddirection too.
  10. Eco - A Game Very Similar to TFC

    Very cool game I thought I'd share in case it hasn't been posted here. It's got a very similar progression and depth to TFC, the overall objective of the game is to advance your technology to the point where you can build a laser that you can use to stop an asteroid from destroying the planet. The ecosystem is fully simulated and your actions have an effect of the world's environment, so much so that you can actually kill off the wildlife by being too careless. http://store.steampowered.com/app/382310/Eco/
  11. Ooh, I forgot I can partially fill molds, well I guess that solves that.
  12. Ye Olde Scrap Bin

    Great ideas, unfortunately I'm a long ways away from the red steel, but I find a simple 2 block deep hole covered with a trap door works well enough, I just figured the scrap bin would be a touch nicer than a hole in the ground.
  13. Ye Olde Scrap Bin

    I'm not really modding savvy so i wouldn't be able to extract those items into TFC and set up recipes and everything. Plus a contemporary trashcan would feel out of place to me. I guess I'll just stick to my trapdoor hole in the ground.
  14. Ye Olde Scrap Bin

    Alternatively instead of automatic deletion over time the container's gui could have a button to trash everything kinda like the recycle bin on the desktop, I guess that starts becoming more trouble than it's worth though. At least for me I HAVE to walk out of my settlement to chuck something so that I know I'm not going to accidentaly grab it again due to the item collecting mechanics in MC. I dunno, just thinking about solutions to problems like throwing out 10 stacks of snowballs and picking them right back up again 2 minutes later.