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Emris

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Everything posted by Emris

  1. TFC API

    That code uses the forge event system and is not changing anything in the onItemUse method, so i would say it's a gray area
  2. How do I make a 1.7.10 server?

    -- http://wiki.terrafirmacraft.com/Installation scroll down to the "Server Installation" part
  3. TFC API

    If you mean changing or overriding a method of a TFC item or block, then the answer is no. If you want to change something like the onItemUse method, make a GitHub issue or PR, but i would first discuss that on IRC or forum first.
  4. Tree growth in stages

    The new static tree mechanic is already working, it has 6 growth stages where the last stage is a HUGE tree. All we need now are super nice looking trees I've also setup a server for just that purpose, where anyone that has a great tree idea can present it, and then Bioxx, Dunk, Kitty, ... can decide if it's TFC worthy, or not The server info is not out yet because everyone should have fun and concentrate on B79
  5. [Solved][non-TFC] Access Violation (OpenAL32.dll)

    Always give(link) us your crash log .. without a crash log there is no way for us to know what happened.
  6. [Solved][non-TFC] Access Violation (OpenAL32.dll)

    What i can gather from your crash report, you are using -- 1.7.10-Forge10.13.0.1208-natives-24257859523486 ... use Forge v10.13.1.1217 You also have a memory problem -Xmx512M , try -Xmx2G
  7. Cat Tails spawn only in shallow water, that means water that is 1 block deep. If its deeper they render as normal see weed. I checked and it's working like it should.
  8. how to compile (next try)

    you can take a look how i do it here -- https://github.com/emris/LeatherWaterSacTFC If you need any help understanding how it all works, ask away EDIT: The point is, with gradle build system you can develop TFC or any other mod or addon without setting up a forge dev environment. In fact, to develop TFC you NEED to use the tfc dev environment because of the ASM stuff. To make addons for tfc, i link my java+resource source folders into the tfc dev environment and do my magic To build my project, i use gradle in my projects directory. For that to work i copy the tfc-deobf jar file to my /libs directory, then do "gradle build", gradle will look in the /libs directory for any dependencies automatically. Also, if you do not specify the source folders in your build.gradle file, it will look for the default project file structure, which looks something like this: MyProjectName --libs | |--TFC-deobf.jar --src | --main | --java | | --com | | --myname | | --mymodname | | |--MyMod.java | --resources | --assets | | --mymodname | | --lang | | |--en_US.lang | | --textures | | --items | | |--some_item.png | | --blocks | | |--some_block.png | |--mcmod.info | |--build.gradle EDIT: Also, this topic should be moved to the addons section ... it's not really a TFC support issue .. at all.
  9. How hard would it be...

    Just a few links - http://docs.oracle.com/javase/tutorial/ - http://www.tutorialspoint.com/java/ but google is full of java tutorials, and if you REALLY want to get into Java, you can always start assimilating - http://www.oracle.com/technetwork/java/javase/whitepapers-jsp-139357.html
  10. How hard would it be...

    The difficulty of doing such a thing would depend on your knowledge of Java. Technically, it's just like making any other forge mod, just that your mod would depend on TFC. The copy-reskin-cow approach would work but it would still look like a cow , i would use Techne and just make a new mammoth model. So in other words, if you can make your own forge mod, you are ready to make a TFC addon. If you never made a forge mod but are good with Java, start here -- http://www.minecraftforge.net/wiki/Tutorials If you have little or no knowledge in Java, then moding MC is maybe not the best place to start with. Trust me, it will only give you migraines.
  11. Thank you, i will add all files there with the next update. But in the meantime, you can add them to the .jar file yourself. Just put them into --> assets/lwstfc/lang
  12. And why would you need a lottery win to make TFC its own game ? You make games to "win the lottery" as Notch just proved
  13. Help with Modding

    We are now at forge version 1.7.10-10.13.0.1208 Use this file to check what the source tree needs -- https://github.com/Deadrik/TFCraft/blob/master/build.prop
  14. ... i am planing to add a rubber tree though ... some day soon, i hope.
  15. http://www.igb.fraunhofer.de/en/competences/molecular-biotechnology/industrial-biotechnology/rubber.html
  16. Help with Modding

    What forge version are you using? For what TFC version do you want to make the addon? What's you're addon about? Maybe there is some other way to do what you need without needing to make an addon at all. Or is it just for the fun of it That video is covering version 1.6.2, and you need 1.6.4 to make an addon for TFC B78, and there is also the problem of setting up the B78.17 development environment. Because of the source code merge between B78 and B79 branch, there is no way to get a clean B78.17 source tree anymore... i might have a local copy somewhere tho. Also if you are new to moding i would suggest you start with forge tutorials and get to know forge really good before you start working on any addon projects. Trust me, if you start with addons you are going to have a lot of migraines
  17. Food Decay to Fertilizer

    I like this idea because it makes sense, and watching all the food get wasted to decay gives kind of a bad feeling, so having a way to put it to good use would be nice to have. But, it also has to fit into how Bioxx imagines what TFC should be, so we'll have to wait and see
  18. Meat amount from an animal

    Did you turn off food decay? Because even cooked meat in a 100% dark place, which slows decay down, can't last that long. And eating only proteins will get your health down to about 1/5 of you're possible max anyway, so having a balanced diet is very important in TFC.
  19. Tofu and Soymilk

    Soy-milk and TOFU would be protein, and not dairy, but maybe some other dairy product(s) could be added -- http://en.wikipedia.org/wiki/Dairy_product --
  20. I would try it without --ModTweaker{0.5} [ModTweaker] (ModTweaker-1.7.X-0.5.jar)-- , i had problems using the 1.7.x version
  21. Adding New Music?

    In B78 there is no way to add other music files because it's hard coded, but B79 will use a "sounds.json" file for music/sound stuff, which is a text file where you will be able to add other music files.
  22. You still have item ID conflicts TFC BCI:"Lead Sheet"=19100 -- I:woodenGearItem.id=19100I:"Nickel Sheet"=19101 -- I:stoneGearItem.id=19101I:"Pig Iron Sheet"=19102 -- I:ironGearItem.id=19102I:"Platinum Sheet"=19103 -- I:goldenGearItem.id=19103I:"Silver Sheet"=19104 -- I:diamondGearItem.id=19104I:"Sterling Silver Sheet"=19105 -- I:templateItem.id=19105I:BrassSheet2x=19106 -- I:wrench.id=19106I:GoldSheet2x=19107 -- I:bucketOil.id=19107I:NickelSheet2x=19109 -- I:pipeWaterproof.id=19109I:"Pig IronSheet2x"=19110 -- I:bucketFuel.id=19110I:PlatinumSheet2x=19111 -- I:pipeGate.id=19111I:"Sterling SilverSheet2x"=19113 -- I:redPipeWire.id=19113I:GooseberryLeaf=19140 -- I:pipeGateAutarchic.id=19140I:Cloudberry=19141 -- I:pipeFacade.id=19141I:CloudberryLeaf=19142 -- I:pipePlug.id=19142 The simple solution is to change everything in the BuildCraft "main.conf" from 19*** to 17*** that always works for me.
  23. [0.79.29] DarkAgeCraft Off Line

    About your TAB key issue When you use so many mods, the key bindings get all messed up, so everyone has to resolve the conflicts at there client side.
  24. If you are using TFC in you modpack, you are more then welcome to use the Leather Water Sac also. Have fun