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ciekma

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Everything posted by ciekma

  1. [TFC 0.79.29] Cellars Addon

    Double check your double door placement.
  2. Holes in the Ground & Water

    I have idea, how to fix this ugly ravine issue. Maybe it would be useful either for TFC2, or TFC1 mod, or even future TFC1 bugfix edition. If I understand generateRavine function correctly, there is already soil/gravel water check, which replace all block above by air blocks. My idea is to check also presence of water stationary blocks and if found, fill all block by given fluid type in a reversed order (downCount, until solid block).
  3. Create mod to extend day duration

    Too much time change day/night ratio according to season (unfortunately independent on latitude). Is doesn't scale whole day/night 24h period longer, but give interesting opportunities. In summer, nights are very short, there is still bright till 10PM, and therefore it is right season for exploring. Any tedious household works, for example forging, you can shift to the winter time.
  4. Prospector pick usage.

    It give real readings, once vein is being depleted, you will got readings reduced to small or traces.
  5. Hens doesn't lay eggs

    Problem solved: hen was stuck between nest and stone fence. I replaced stone fence by normal 1x1x1 block and now everything is OK.
  6. Hens doesn't lay eggs

    I have male and female chicken, both yellow familiarized, and chicken nest, but past many days still there is no eggs. Hen is standing in the corner of the pen and don't want to sit at the nest. Did I missed something?
  7. There is an issue with Barrel.addItemFluidConversion function, for example if sealing is not required, and output item is set to null, fluid is changed but input item is not consumed. In case of sealed recipe, allow any stack flag seems to not working, single item works when full stack is required. If full stack is inserted, recipe is not working.
  8. Hot spring fertilizer? Probably you are talking about different mod (Udary mod). Generally, I strongly advise to use NEI with Recipe mode and additionally NEI TFC plugin, if you are playing with many mods, for easy checking how to make something or how something can be used.
  9. Preparing to start wiki documentation about TFPP

  10. Sleeping?

    By the way 'item index' page doesn't exists.
  11. Sleeping?

    There is 'expand' button at the bottom of the page for whole content summary (BTW, I hate this feature, why it is constantly hidden?), you can notice 'straw and hide bed' chapter title. this bed is only for spawn point setting. Regular bed (for spending whole night asleep) need wool or silk. For body energy refer to 'player' chapter.
  12. huge ore veins but rare

    Wait, I was sure that density means percentage chance that given rock block will be replaced by ore block. It is not true?
  13. [TFC 0.79.29] TFC Engineer

    I found, that opening Lunchbox (shift+rightclick) make crash: Client thread/ERROR] [FML]: There was a critical exception handling a packet on channel FML java.lang.NoClassDefFoundError: fair/tfcengineer/common/GUI/GuiLunchbox at fair.tfcengineer.common.GUI.GuiHandler.getClientGuiElement(GuiHandler.java:50) ~[GuiHandler.class:?] at cpw.mods.fml.common.network.NetworkRegistry.getLocalGuiContainer(NetworkRegistry.java:265) ~[NetworkRegistry.class:?] at cpw.mods.fml.common.network.internal.FMLNetworkHandler.openGui(FMLNetworkHandler.java:93) ~[FMLNetworkHandler.class:?] at net.minecraft.entity.player.EntityPlayer.openGui(EntityPlayer.java:2209) ~[yz.class:?]
  14. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    This 'ghost issue' (block cannot be placed) is not related with Railcraft IR trace (checked with trackam googles). You are right, that in current state of art, RoW cannot be used for freight transport. Quarry tub can transport blocks, but graphically is compatible only with minecraft blocks, and of course is useless for TFC itemized ores. There was RoWAM addon, which allow to load animals in freight cars or liquids in tank cars, but unfortunately is discontinued.
  15. You can also change config and decrease light emitted by these lantern. Light level similar to the redstone torch is a good choice IMHO.
  16. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Nice to know, that this mod is revived. But honestly, I see not much value added - there are curved track and plethora of rolling stock, but all track and cars looks like 'Garten Bahn' toys, whereas RoW are perfectly scaled to the players size: Additionally I found some bugs - there were 'ghosts' blocking placement at the end of the track, game crashes after breaking tender with hand, some clipping issues. On the other hand, RoW have also some issues, especially in case of TFC, 'track hologram' is not visible and therefore curved track placement is very hard to perform. Meanwhile I will stick with Railcraft, which is mandatory due to many resources and machines integrated into the modpack. BTW, new version will be available soon, I need to finish uranium, yttrium and neodymium processing path.
  17. Holes in the Ground & Water

    The worst case is, when 1-block thin water layer float above ravine. I was reporting it previously. This is not only glitchy, but make deadly trap. Interestingly, I see sometimes dirt/gravel falling from newly discovered ravine, therefore they are updated on chunk generation.
  18. [Request API Feature]

    Yes, and it is a reason, why I stated, that it should be taken into account separately. BTW, there is already code for this in TFC, but not in climate, only in player body temperature: https://github.com/Deadrik/TFCraft/blob/master/src/Common/com/bioxx/tfc/Core/Player/BodyTempStats.java Probably a reason why lava/hot springs is not affecting vegetation temperature is that worldgen need to know annual average temperature, therefore it cannot take into account variable such blocks. If talking about heat distribution, it goes mainly by IR radiation, exactly like visible light. Convection go up, diffusion is small due to low heat conductivity, therefore using light level is good approximation (except before mentioned hot springs and lava). I thought, that you wanted to implement body temperature, something like Enviromine for TFC?
  19. [Request API Feature]

    I was also thinking about mod adding temperature, but after code analysis I think, that fork is a best way. In my opinion, the simplest method of heat source calculation is to use light level. In TFC most of lights sources are also heat sources, so it is somewhat accurate. By the way, lava or hot springs should increase nearby block temperature if there is no rainfall (and affect vegetation).
  20. @StrayWolfe, thanks for explanation, I will just change recipes to TFC nuggets or ingots. @vladthemad, not sure if there is proper to use tag for input stack, especially temperature which is float and I doubt there is any chance to match accurate tag. And I see no need to use this tag, because forge control temperature by itself. Basically it works well for converting items, for example: mods.Terrafirmacraft.ItemHeat.addRecipe(tfc_powder_flux, <customitems:calcium_carbonate_caco3_powder>, 680, 1.0); If output item have its own heat recipe, you cans set it hot, for example to melt sand into glass and have it workable: mods.Terrafirmacraft.ItemHeat.addRecipe(<minecraft:stained_glass:9>.withTag({temperature: 650 as float}),<terrafirmacraft:Sand:3>, 650, 0.5); BTW, in real world it is not possible to get aluminium from bauxite by simple melting/smelting. Therefore in my modpack I'm using arc furnace and cryolite.
  21. Modded Ore Generation

    Let me guess: you tried to spawn ore with metadata >0, for example IE:ore:1 is bauxite, but IE:ore:0 is copper. Unfortunately TFC propick cannot distinguish metadata. The way to avoid it is to use own ore, without metadata (and with improved graphics).
  22. [Solved] nether — does it work?

    OK, therefore is it advised to turn nether off in server config?
  23. [Solved] nether — does it work?

    I noticed, that currently (79.29.922) it is possible to lit portal with TFC Flint&Steel. Is Nether safe (in terms of possible crashes) place to go, or it was accidentally unlocked?
  24. Legal question

    Is it possible to use TFC textures as a base for painting own textures within modpack? (modpack is under GNU licence). I want to add some new ores, while it is not possible to make them transparent, I would like to paint them at the TFC sone canvas (and configure ore generator to spawn them only within certain stone type).
  25. Modded Ore Generation

    Exactly how you described - make block with TFC rock texture with ore deposit. You can limit generation to certain stone type, for example claystone, if you are using claystone texture as a bauxite ore background. It is fair in my opinion, because it is 'advanced' ore and no need to spawn it everywhere. In addition, TFC doesn't recognize properly ores with meta tags, which results with propick signaling IE copper ore instead of bauxite. Solved with custom ore.