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turtletechy

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Everything posted by turtletechy

  1. Torches burn out!

    That sounds unnecessarily limitting. Honestly, we'll have to wait for TFC2 before we can even have torches that burn out. If I remember right, dunk said something about removing the hostile mobs, and replacing them with better threats.
  2. Wool Clothes! / discussion about warmth.

    Maybe even add hemp to the game? It'd make for easy cloth, cheap and available, not to mention, rope. It can be made light enough for use in hot climes. And perhaps in colder climes, have it so that you would use wool clothing, covered with leather or hide, so that you would stay warm and avoid water from cooling you down further. That, and it would help keep heat in. And if I remember, there were already plans to add it, likely for rope and other durable purposes.
  3. Sequoia Forest Spawn [Build 75]

    If you could find a large, flat area, that'd be something I'd go for. Those are incredibly hard to find in TFCraft.
  4. Starting Shelters?

    Well, one, that house above seems a little complex to make on the first day. I never can collect that much on the first day. And beds are a bit slower to make now, with the new mechanic for it.
  5. Torches burn out!

    Maybe this could be done, but only after mob spawn rules are drastically changed. You wouldn't want to come back to your house after a journey only to find it filled with creepers and zombies, right?
  6. Build 77 timetable

    I just wish that they'd do quick launches of the fixes, to test it a bit. It might be helpful, and we'd get partial functionality, which I consider to be better than nothing. Besides, I like the new build even with some of the bugs, as long as plank making is fixed, I'll really like it. Another bug, willow doors are missing from the creative inventory, and very likely, the actual game. I haven't tried crafting one though.
  7. Hay

    What about this idea? Multiple hay per grain? It wouldn't be that hard to do. But honestly, I do wish we did have to do more to raise crops, as they seem a bit too cheap sometimes.
  8. [B76] Latest version bugs & FAQ.

    Bug of the day. When trying to craft cobblestone, my game crashed. So there are no building materials available whatsoever.
  9. [B76] Latest version bugs & FAQ.

    Also, I can't get enough planks to build a starting home for the matter that any damage to the ax makes it unusable. And with the change to cobblestone, I can't rely on that, which, while it is more realistic, also makes things several times harder. It wouldn't be, seeing the greatly improved time to chop a tree, but I can't make plank blocks at all.
  10. [B76] Latest version bugs & FAQ.

    I had to delete the world because it was overflowing past the 100 block wide pasture of plains and moving into the ocean.
  11. [B76] Latest version bugs & FAQ.

    Uh, kind of a big issue. I went to a desert and tried to take out some sand blocks. They fell, and they're infinitely replicating across the terrain It's actually spreading much further than it should spread. It filled in an entire lake. For what should have been at most twenty blocks moving. And I know it's replicating, as the terrain behind it isn't getting shorter, it's the same height, it just spawns new sand blocks in front.
  12. Quicker log piles

    This is just an idea I had. I have log piles sitting around my place, but I always hate to have to enter the GUI to draw logs from it, because it seems a bit clumsy. My idea is to have the player be able to draw logs from a pile by shift clicking with an empty hand. It'd make it easier, and it'd be pretty simple to implement, right?
  13. Birds. (and other atmosphere things)

    No, I was saying it'd be hard to implement catchable fish that are visible.
  14. Quicker log piles

    I've never tried that, but I've heard of how it works, so I'd assume so.
  15. Temperature visualization

    Thanks for the correction. But in all reality, I haven't found it to affect much.
  16. Birds. (and other atmosphere things)

    I could see birds being brought in. They're just big enough that'd they'd make sense if added. As for insects, I'd say they're too small. As for fish, those could make sense, but it'd be hard to add them properly, as in, make them have a real use.
  17. Zan's Minimap

    I've recently found that Zan's minimap has been restarted, and its compatibility with TFCraft is pretty substantial.The terrain actually shows as its real color. It has some pretty substantial advantages over Rei's Minimap too. Compare: Rei's Minimap Zan's Minimap It's available here. http://www.planetminecraft.com/mod/zans-minimap/
  18. Temperature visualization

    Necessary triggers for the use of temperature have been removed, so its disabled until Forge adds them in again.
  19. Efficient knapping

    To increase the speed of doing it. I'd be in support of that, mostly for the fact that it takes a while as its a little oddly designed. The fact that you have to exit the interface every time you want to knap a new tool is pretty frustrating. I think it'd be nice if you could just knap with a whole stack of rocks, and have those each get refilled into the interface every time you take a tool.
  20. Zan's Minimap

    Well, I double checked, and its not wonderful for grass, most of it appears as such, with the same green color. However, it is an improvement from gray, and is much more pleasant to look at.
  21. TFC Tips and Tricks [B75]

    TIP: Don't try to smelt anything but tier one metals in a firepit with peat. I tried doing this with copper, and even with a bellows, it didn't get it above orange*.
  22. Zan's Minimap

    Thank you for the correction. It worked at the time I posted this.
  23. List of Mods that go well with TFCraft

    If others haven't seen, Zan's minimap has been updated recently, and the terrain actually shows as green at least. Its pretty nice, and its cave system makes it easier to find exits from a cave or a mining system you've made.
  24. Unbalanced Wall recipe (build 75)

    It might be a good idea to work on your grammar a little, just saying.
  25. Unbalanced Wall recipe (build 75)

    I think you're thinking of stone bricks, not walls. You cannot make a wall without six full pieces. As such, they aren't very practical for use.