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gxblt

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Posts posted by gxblt


  1. And add snow on top of highest mountains! My Inca/Dwarven double city would need that as their only  water supply is to bring them from the rivers below the clouds. Maybe we could have an one block wide stream randomly spring from melted ice/snow? Oh, and also, make hot spring water usable for agriculture. And a stone or wooden dam, which can store rainwater and can be used to irrigate the land. Just my 2 cents. Well 4 really...

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  2. Minecraft user name: gxblt

    Your Age: 15

    Your Time Zone: GMT+2

    Location Country and State: Europe, Finland

    Tell us a bit about yourself: I have played TFC quite a lot before. I have only gotten up to steel though, but I have built nice castles and farm villages before. I'd like to play on a server because I'm a little lonely in TFC. I have usually around two to three hours of playing time daily. And, yeah, I'm really fifteen, but I'm relatively mature. 

     

    Edit: Wohoo! I made the page four!

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  3. No spells, no magic, but I think that the brewing thing would be nice. It could be made to look very much like magic to the foolish, like forms of primitive pyrotechnics, for example snap your fingers and get sparks from fine magnesium and charcoal powder. Hallucinogenic drugs, paralyzing poisons, maybe tonics that boost your concentration and thus ease smithing? Packets on flammable materials that combust upon impact? Crystals from dehydrating metal salts?

    A lot of magic and alchemy stuff can be added to the game while still having scientifical proof. Of course Steve does not now much about chemistry but with trial and error and a **** ton of accidents he would eventually grasp the basics.

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  4. Oh god yes, I can see my dwarven vaults filled with gold and silver coins, rings, crowns, gold encrusted weapons and armor, silvery diningware, pearls, gold bars, fine silk, ivory canes, jeweled scabbards, harps with silver springs and such..........

     

    My treasure hunger is tingling at this time of the year.

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  5. I  think that method would be pain. Instead, we could have a coke oven, Railcraft style. Throw lignite or bituminous coal in, wait, and BOOM, coke. Coke should last slightly shorter than charcoal to balance things out. Finally, the last link to my full underground late-game city. Kinda like Erebor.

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  6. All for that, at last a reasonable post about inventory size. God, i want this. Now. Love you.

     

     

    And yes, having to build individual workshops, not just because you have to, but because it's easier and more practical, is what I'm loved to thin for a long while. I always imagine my own settlement having libraries, cellars, coops, stables, barns, slaughterhouses, attics,carpenter shops and kitchens and stuff, just because it's nice and easy and practical. And fun to build.

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  7.  Cattails should spawn around lakes and rivers. digging the dirt blocks beneath cattails reeds will give you cattail roots. You can eat them like potatoes IRL. you can also replant them using the tubers.

     

    Read my comment, you have? Yoda happy.

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  8. A slightly better option for dry hay are leaves, or kerppu or lehdes as we call them in Finland. The leafy branches, about 1-2 m long, are harvested in midsummer and left to dry in a barn or a specially dedicated building, a lato. They form a great part of the animals winter diet. Also, chikens were fed the dried berry-full branches of rowan trees, which improve their egg-laying capacities.

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  9. That's to counter balance the amount of time it takes to breed animals. If it takes 7 in-game months to breed and raise a cow and it only drops a few bits of raw meat, it wouldn't be worth it.

    That's why animals would need to be fed and given drink. Right now raising cattle is more passive than agriculture. Poultry is way too OP without the chikens needing a few bits of grain a day.

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  10. Naga mythicalSea Serpent or Sea DragonLeviathan, only spawns in underwater trenches, very rare but if you see one it means certain death for you and your shipDragon, becomes hostile if attacked, can be bartered with for gold and gems alot of gold and gems, dragons hate to part with anything they think they own, especialy if it is rarePegasusHumans should be added as the new npc's.hostile villages should spawn Goblins in them, or PigmenFish that you actualy have to fish for like notch origanly intendedCraftable Golems:bring back the Iron GolemAdd a Golden Golem, moves fast but weak attacks, runs in hits their target and runns away, use rose goldblack or Red/Blue Steel Golems, strong but weaker then iron, fast but slower then gold, attacks by ramming the target? don't know what its attack style is but seeing as how i am sure that if implemented golems will be very hard to make, the steel golem should have decent fighting style, so the Iron golem takes like 100 ingots to craft, gold would only take 50 and steel should take between 75 and 100Nether idea:In the nether there should be extremely dangerous mobs, and some very useful neutral mobs,Hostile Nether mobs:demons, big bulking mobs with a lot of hp and do alot of damage, need ultra powerful armour to stand a chance and they have slightly longer reach then youhell houndsthresher, magma shark/fish, attacks magma tortiosehell beasts, big mob that spwans in lava lakes and throw fireballs at fire dragonsnether should be redesigned so it is much more open, using the full 256 height, open space for dragon flight, ghasts spawn rate should be reduced or the nether needs to have multiple biomes and only certain biomes can spawn ghastsFire minotuars, nearly twice the size of player and much more dangerous then most mobsfire drakes, like a mini wyvern, hostile, fly in and attack the player can breathe fire but half as often as ghasts shoot fireballsNeutral Nether mobs, no passive:hell mamoths, like elephants only covered in flame resistant hair, wearing it protect from fire damage but does not make you imunehell bats, guano can be refined into more powerful gunpowder for better tnt, but only slightly, very hard to containfire dragons, if you give them gold or gems they will help you out by giving you a ride, if attacked they will drop you off, can be bartered with for rare items, maybe have "settlements" huge pillar or pliiars with holes in the sides in the middle of lava seas. not furnashed but fire dragongs can be found in or around the pillar, min of 3 per pillar max of 5-7, can not be controlled when ridden, must tell them coordinates and they pathfind to themMagma tortiose, large, eats coal, give it coal and you can ride it, be careful they tend to dive under the magma if angry with player because they take damage or are not fed regularly,imps, small creature, they like money, alot of money, if you give them alot of money they will defend you for a certain amount of time. throw mini fireballs that explde but barely enogh to break one nether rack, spreads fire around, will follow you into regular world, if they become untame in the regular world they start forest fires often but die if the sun comes up, instant dies not burns to death 

     NO NPC's.

     

    NO mythical creatures.

     

    NO magical golems made from solid cubic meter chunks of gold, god, no.

     

    NO Nether.

     

     

    NOW you've got a pretty good suggestion.

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  11. Two things.

     

     

    NPC's? 

    NO.

    GOD NO.

    NO.

     

    The addition of the would ruin the the thing entirely. At least to me. It should be more like '' building your civilization and tech tree in the wildernees and rule the virgin world alone and unmatched'' than '' making a camp at the woods and shopping at the village market''.

     

    Another thing, why rat meat should be poisonous? I mean maybe nowadays, but at the old times they didn't have to chew plastic bags n' toxic wastes.

     

     

     

    And the chinese eat them.

     

    In fact, why not to have domesticated mice? They would devour some grains but they reproduce SO fast that it would be a good food source.

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  12. Hmm... maybe.... yes. Think you have something like, let's say, 10 fresh apples. You add one little soft and gnarly and fermented and wormy apple there, all apples become bad. Why? Nobody wants to eat and apple which is covered in lumps of spoiled apple and smells bad.

     

     

     

    OR the degradation values could be a combination of the joining stacks value.

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