Well I originally thought that I might put this into one of the repair/improvement threads already out there, but I feel this constitutes a significant enough difference from those to warrant its own thread. So here's the idea - in D&D (which we seem to be drawing a lot of inspiration from lately), there's a variant of any given weapon called a 'Masterwork' weapon. It confers a bonus to hit chance, but not to damage, and is non-magical. Only masterwork weapons and armor can be enchanted. Well, I looked at that, and I figured... 'What if there was a way to get higher-tiered tools at any metal age?' So, here's what I think for- Tools/weapons: Item + knife (in craft grid) = tool head/sword blade (the stick is lost). heated item + anvil (with new rule set and target area) = 'finished [item] head/blade stage 1' 'Finished [item] head stage 1' + grinding wheel* = 'finished [item] head' *smooth stone + chisel + stick + wooden pressure plate The grinding wheel UI has a similar 'progress bar' as the anvil, only instead of the target being a range, it's a point which varies from item to item. You click the various buttons to move the progress marker just like in the anvil, but once you get close enough to get the product, a previously greyed-out 'finish' button becomes available. A pedal button will need to be constantly pressed to increase the 'speed' meter on the side, similar to a temperature bar. Certain metals will require certain speeds to be grindable (idea credit to ECC). Other buttons include Grind (large movement right), Buff (moderate movement right), and Polish (small movement right). The grinder has similar rules to the anvil, preventing you from just polishing everything to perfection (such as grind last, etc...) The closer the marker is to the goal, the better the durability, but if the marker goes past the goal entirely then the tool is ruined and you get a broken tool head*. Not going over and hitting 'finish' in the proper zone, gives you a "'Finished' [item] Head/Blade", which carries half the durability of the completed item. *Can only be tossed into the bloomery for 90% of the metal back The handle will have to be made separately. I'm thinking that for the meantime, you craft together a knife, log, leather, and a gem, and the quality of the gem determines the durability of the handle (which makes NO sense, and is only a placeholder idea until the woodworking update gives me something to work with on this). The handle will also carry half the item's durability with it. You just combine the handle and finished head like you would a regular head and a stick, and get your 'finished' tool, the current and max durabilities of the 2 parts being added together for the final item. Armor: heated armor piece + heated metal sheet + flux = finished armor piece stage 1 finished armor piece stage 1 + anvil/hammer = finished armor piece stage 2 finished armor piece stage 2 + grinding wheel* = finished armor piece *rules for armor are always: Polish last, Buff not last, Polish not last For steel armor and up, you also may have the option of crafting a feather onto the stage 2 armor piece to get a plumed finished helm. This, however, changes the rules for the grinding wheel for the final step. Since these are only available on high-tier armors, change the normal layout of the process, and MUST be added mid-crafting (preventing people from getting a helm from someone else and just tacking the feather on themselves to increase the value). Concluding: Finished items are separate items from their normal counterparts (not like there's any shortage of item IDs, hell...), and are 20% 'better' at whatever it is they do (mining/digging speed, armor rating, damage, etc...). Also, when enchanting is implemented, only finished items will be capable of receiving enchants. This ensures that players are forced to work for their enchanted gear, and makes it a little less OP Moreover, finished tools present an additional layer of challenge for not that great of a reward, and at the risk of losing all your progress on a tool and having to re-smelt it. As such, smithing finished gear will become the mark of a master, and carry high status and coinage value on servers. Smithing a plumed helm would become the ultimate sign of a true master, and they would presumable be worth a small fortune. Server admins (kings) would refuse to step onto the field of battle without their plumed helms to mark their rank. so, interesting idea or just a shiny turd? Lets hear it EDITED FOR CONTENT AND FORMAT