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Peffern

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Posts posted by Peffern


  1. Bee boxes. Need to be a thing. Either by scooping and displacing bees, or by placing the box nearby and baiting it or something, I don't know. But we definitely should be able to make bee boxes and keep them and farm them for honey and wax. Also, in 79 there is now taste on every food, so maybe the honey that comes out of the beehives could be dependent on what flowers are nearby. So you could deliberately get a certain type of flower to get your honey to taste slightly different.

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  2. You can carry lit torches in your inventory indefinitely. Since I play nomadically until i have bronze stuff, this doesn't affect my play style particularly. Once I settle down and make a big house I'm sure it will be annoying, but if you think about, by the time you have a big house you're sleeping during the night anyway. I think it's fine (but I would advocate for some sort of (more) permanent light source so that people could do underground bases if they wanted to).

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  3. Server will run TFC and TFC only (no smart moving, simply horses etc. etc.)

    Server will be whitelisted.

    Server will be Communist Co-op (share resources, living space, etc.)

    Server will have 100% uptime (ideally, unless my cpu breaks/power outage).

    *Server will be on dynamic IP, so IP may change*

     

    I am looking for people who want to do Communist Co-Op with me, possible nomad challenge. I play mostly on weekends, but will be around some afternoons. I'll be pretty busy once the school year starts. If anyone is interested, post in the thread. If enough people do it, PM me for the server IP once I set it up. I'm looking for 3-5 people. Too many and the resource drain on the co-op is too high.

     

    [EDIT 9/1/14]: Server has been up pretty much continuously, with one minor outage when my CPU shut down. There are a couple regulars on the server so far. If you want to get on the server, PM me with your IGN so I can whitelist you. Even though I already have about 6 people. anyone is free to come on so long as they don't log off with important items in their inventory/actively destroy property/etc.

    BTW, it took me 2 years to figure out, but I got the crop on my profile image correctly.

     

    [EDIT 9/7/14]: Power has returned, server is back up.

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  4. A couple of notes: first, make sure TFC is installed currently and correctly (as was stated) and make sure to make an actual knife, not a knife head, and target tall grass, not crops, grass blocks, seaweed, reeds, or sugarcane (or flowers).

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  5. Given the recent revamp to the way food behaves, I'm totally okay with this. Though I'm still sort of starving to death for three (game) days straight on two of my recent startup attempts :)

    Try roaming. Remaining in one area can diminish your stock of food (not to mention limiting your ore capabilities and finding things like flux and clay) unless you have multiple people, so keeping on the move can allow you to find new sources of food in wild crops and animals.

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  6. Another strategy is to set the year length to something huge like 120000000 when you log off, then set it back to normal when you return. This will stop the progression of seasons. Crops and animals will still tick normally, so if you have chickens you will return to the ungodly sound of a few thousand roosters every morning but it's better than losing all of your crops because of the winter.

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  7. Ever since updating to 78.17, I've noticed that when breaking blocks with a pickaxe, the block will reappear after being broken without dropping an item, then breaking again a few seconds later and dropping an item. I'm using a shadermod but I have shaders disabled. Does anyone know what's causing this or how to fix it?

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  8. Basically, the firepit needs to keep burning throughout the entire length of the charcoal burn time. The firepit will pull logs from a log pile directly on top of it, but if that log pile is only partially full, it may run out of fuel. Again, putting an additional 4 logs in the pit itself can help buffer.

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  9. The rules only refer to the last 3 actions taken. So "hit last" means that the last action must be a hit. "hit not last" means one of the two actions that ISN'T the last one must be hit.

     

    so "hit last, hit not last" is either something-hit-hit or hit-something-hit.

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  10. You can use 7 rose gold ingots to make an anvil, but it's honestly not worth it unless you have an abundance of copper.

     

    What you should do is focus on making copper and bronze tools, and saving your extra bronze as ingots, when you have 14 use a stone anvil to make them into 7 double ingot and make a bronze anvil.

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  11. REFINED blooms < 100% (produced by splitting a Refine bloom >100% that is not a multiple of 100%) can be melted in the forge to make a partial ingot that can be combined with other partial ingots.

     

    RAW blooms <100% (produced when your total bloomery output is less than 100%) have to be thrown back into the bloomery with more charcoal and ore until it surpasses 100%.

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