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Azdoine

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Posts posted by Azdoine


  1. So you know how we mine all around stone blocks in order to get the raw stone, right? I would really love it if this applied to all types of blocks, or at least for ore blocks, as I'd like to collect raw ore blocks for a mineralogy museum.

    That's a really cool idea. (The museum)

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  2. One water mill being able to power a million items, a million blocks away is ridiculous, even for Terra Firma.

    The only part of it being intuitive is that it can channel power, and is based on something other than one block structures, and wires.

    It's not believable. But it's intuitive.

    What else are you expecting? It's a game where matter is split into enourmous meter cubes. Gearboxes and axles is one of the only ways to do it with those restrictions-and one of the simplest and most common irl.

    Just to be clear, though, unlimited power is immersion-breaking, and something that I would not like to see in terrafirma.

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  3. My only complaint is that old chests crash the world when you open or destroy them.

    And once you log back in, the chest hasn't dropped anything (if you destroyed it).

    As for storage, I think everything will just be done with open-air piles in the future.

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  4. And something that doesn't use the, unintuitive mess that is the BTW mechanical system?

    You can have only one power source, and it can power everything, all you need is a very large power channeling system, using one of the more ridiculous mediums ever, and after that magic, you can power everything from elevators to a million saw blades, rotary tables, and hoppers.

    I'd rather feed gerbils in a hamster wheel taped to the side of anything that looks like a machine, and the comical, and morbid value of such actions would make it more worthwhile, and still make machines mid to late game.

    Your complaints about the BTW mechanical system are about what make it intuitive.

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  5. Hah, at first, I thought:

    'Pfff, RP2 microblocks are better...'

    But then I considered the options: The chisel system is a fun, clever, and challenging system. Microblocks have fixed positions, and are made in a derpy way (Yeah, steve can use a saw to cut thorugh solid stone. Logic.).

    Good job bioxx. My own chisel creations are forthcoming.

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  6. Something mentioned a while back on another forum was the ability to inlay patterns in the walls out of certain materials (for instance, a hollow diamond made out of iron blocks) that could reinforce the wall and make it more resistant to conventional destruction with a pickaxe. The added resilience would be based on what was used to create the pattern (Dirt? Why bother reinforce your wall. Red steel? Impenetrable* Fortress) Special siege weaponry could be used to destroy reinforced blocks.

    Until the possible changes to construction with things like mortar, nals, and the sort, this would be the only way I could think of to build reinforcement into structures.

    *Unless the griefers have a trebuchet

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  7. The real problem right now is that RP world and TFC world gen clash and kill the world with fire. Literally.

    If eloraam would add an option to disable volcanoes and add basalt to the ore dictionary, we could at least play with both mods, but that will apparently never happen.

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  8. Is this survival? Because those pieces of wood are not possible to achieve. Wonderfull house on creative though.

    I grew trees as part of a house I was making and then left them there after they grew. He might have done the same.

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  9. Have you looked this up at all? Done any research?

    Of the 4 commonly accepted general clay types, all but one (kaolinite) are essentially interchangeable and usable for earthenware ceramics. The difference with kaolinite is that instead of earthenware, it makes porcelain ceramics... and kaolinite is already a separate thing, even though it's been axed.

    Yeah, a bit. Thanks for clearing that up.

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  10. Already in TFCraft, we have dozens of kinds of real-life minerals and vegetation. However, only one kind of clay exists in the mod. I don't know a lot about clay, but that's not right. I was thinking that multipe kinds of clay could exist, each spawning in different areas. There would be, of course, multiple kinds of brick to go with, and certain clays might have specific uses later in development.

    Thoughts?

    And feel free to tell me that my idea isn't good (I like honesty) or that I'm a noob for missing the incredibly obvious thread about the same thing. Because I probably did miss that thread.

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  11. They're all pretty much compatible with eachother-the problem is, TFcraft removes all methods of creating the items from other mods.

    Gneiss cobble can't make stone transport pipes. An exquisite diamond can't make a laser. Steel does not equal refined iron.

    Also, TFC world gen can clash horribly with other mods. Redpower world, for instance, causes lava flows to generate on the surface in every biome.

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  12. I kind of like the idea that architechture is linked to advancement in the game. As it stands, a player can just make stone tools and a chisel, then build a massive mansion without even aquiring iron. If we needed to make mortar, nails, glue, and the like construction would be a lot more effort, but much more rewarding, and it just feels right (to me).

    It may not mean much coming from a newbie, but I like option B.

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  13. I really like the idea of locking your chests with keys. It allows for a way to hide your stuff, but not make it completely foolproof (i.e, someone kills you and loots the keys to your storage shed).

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