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If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Everything posted by Maga
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lolwut. All I had to do was say I'm hot and funny? >_>
- 1,331 replies
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- Smartmoving
- 18+
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For what it's worth, I've spent hours in creative, teleporting around a few worlds looking for areas with rainfall above 1000 and have not as of yet found a single one. Make of that what you will.
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Year 4 and still haven't killed enough spiders for a bed. Haven't had to, we have a ram. But I dread to think of how many nights it would take to kill off that many spiders without losing my gear to constant death. Thank heavens for Wooliam Woolace. He is a good sheep.
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Looks very handy. I might try it out but I remain convinced that TFC is lacking a tool-belt or some equivalent item. I'd rather have a solution that takes work to obtain in game than a download-this-mod-and-make-it-easy solution.
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The way that the prospecting skills works does not mean you need to get any closer to the ore to get a reading. The ONLY thing that a higher prospecting level does is give you fewer false negatives. For example, you might be standing in the middle of a copper mine, with ore all over the walls and using your propick several times you might still get a "You find nothing of interest" message. A higher level of prospecting means you get that message less, so instead of needing to use your propick on an area 5-10 times to be sure you know what's there, a master would only need to use it once or twice.
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My play style is very spread out. I don't have everything on hand or within arms reach at all times. If I played in (what I would call) a boring rectangle house with several levels containing everything I would ever need right there in front of me it wouldn't be a problem. But when I'm at the smithy and the lumberyard is 100 blocks away, and the farmhouse is 60 blocks away, and the stables are 80 blocks away... etc I don't want to spend all day and night running around town to grab the things I need. I keep a knife to trim decay and cut food when I need to. I keep an axe on hand along with a saw to get wood for crafting on the fly. I carry a chisel and hammer in case I want to tweak a build on the fly. I carry a mace to deal with skeletons that are way more prolific than the spawn protection meter would suggest. I carry a sword because zombies track me for miles. I gave up on the bow, my back is a barrel and so a quiver is a no-go. I carry a scythe because trees pop up around the village so often that putting away and going to get it every 3 minutes is a hassle I don't care for. Having everything in a rectangular stone bunker-home might solve the tool overload but it would also ruin the immersion and fun for me. This is more a problem for my play style than for others. I get that. But the 9 hot bar slots of Minecraft came from a game that has half the tools. TFC added the knife, the scythe, the saw, the mace, the javelin, the hammer, the chisel and the prospector's pick. I don't think that means you should add 8 more slots, that would be over kill. But I'm amazed that with all those new tools that are needed often (some of them all the time) never has anything been done to expand the hotbar. A tool belt, equipped next to the leggings slot (similar to a barrel or quiver on your back) and crafted with leather that added something similar to balkan's weapons mod would be a God send to players weighed down by the constant need to carry and equip these extra tools. As for the specific topic of the thread, I love the idea of a proper tool for leaves and braches. Shears are for sheep. Scythes are for crops. But if it means yet another tool to keep track of in my crammed inventory I might just prefer keeping things unrealistic on this one.
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Without the addition of a tool belt for added hotbar space I'm hesitant to ask for more tool varieties. Currently almost a quarter of my inventory is tools and when you add in vessels, water and food the free slots get to be really few, really fast.
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Great guide! Thanks for putting this up Any chance you know how to change sounds for weather? If I could gethttp://www.rainymood.com/ as the background for raining in minecraft that would be so much better than the vanilla sound files.
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Seeing as how his both of his posts have been read, and the parts dealing with cave-ins and torch burnout were specifically not responded to, I'm going to suggest that they probably won't read it the way you did. We get to wait 6-12 months for the lanterns... IF(and that's a big if) and whenthey come there's no reason currently to believe they will be permanent. Unless you're Emris and can whip up addons on the fly like a wizard you are stuck mucking about in configs or enduring the grind at the expense of creativity.
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Holy smokes, much more eloquent and tactful than others have said this (myself included) +1 on everything you just said. Makes me sad that it'll get glossed over
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In fact I have doubled fences as a workaround, it just looks bad imo.
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This is just a small quality of life change for people tending to animals. Currently wolves are able to attack and kill your livestock right through a fence block (wood fence, stone fence, even support beams can be penetrated). Now I can see the reasons why this might be considered a "feature" but really, making a castle wall to protect my sheep seems like over-kill. Are the devs open to looking at making fences wolf-proof (and bear-proof)?
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...Won't do much good if the wolf spawns in the pen... But can it? I really don't know. Are the spawning conditions for wild wolves something you want to keep less-known?
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DutchMichell is already settling there.
- 1,331 replies
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- Smartmoving
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Not sure if I should be happy about working familiarity or pissed at the silly attempt to stop people using chiseled blocks when mining. Oh well, should be fun either way. Thanks rho!
- 1,331 replies
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- Smartmoving
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This is great advice, we have an inescapable doghouse far from the livestock and it works well. We did lose 2 sheep to the butt scooching bug a while ago tho What I am more concerned about is the spawning of wild wolves... I was told that bears, deer and wolves all re-spawn now and I'm concerned that a wolf will eventually spawn around (or even worse, IN) my pastures. Perhaps you could help ease my concerns by detailing the specifics of wolf and bear spawning behavior. The wiki page is blank on this one atm. Light level requirments? Does it need a grass block? Does the spawn protection mechanic stop wild wolves from spawning? These are the three main questions I have. Thanks <3
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[Irrelevant] Inventory management with forges and ingots / forge deletes stacks
Maga replied to Maga's topic in Support
Understood, but still felt I should report in case you cared about the way forge blocks handle stacks of ingots. If not I'll just change title and make sure not to do this again. -
[Irrelevant] Inventory management with forges and ingots / forge deletes stacks
Maga posted a topic in Support
Do not use hotkeys to place stacks of ingots in forge slots, it can and will delete your items! Version #: 79.10 (and 79.9) SSP/SMP (Single/MultiPlayer): both Suggested Name: Hot ingot stack movement Suggested Category: Minor Description: Normally you can only put one ingot in each of the 5 slots of a forge, I was using the forge and had 28 pig iron in my hot-bar for making an almost-full crucible of black steel. Instead of shift clicking the pig iron into the forge for heating I just hovered over a forge input slot and hit 2, it just seemed convenient at the time. What then happened was that the entire stack of ingots moved into one forge slot and started to heat up all together, this didn't strike me as a bad thing (I kinda felt like a pro blacksmith using advanced techniques ). However, while pumping the billows to heat the weak steel in the crucible on top, the pig iron ingots in the forge below reached melting point and were promptly spit out as molds, I keep 32 molds in my forges, so I should have gotten all my pig iron back without a problem however, to my dismay I found that 4 ingots were sitting around me as liquid in molds and the other 24 had been deleted. This is either a bug about inventory management or a bug about forges deleting ingots, depending on what the devs think is a problem. Have you deleted your config files and are still able to reproduce this bug?: Yes Do you have any mods other than Forge and TFC installed?:Discovered in a moddedenvironment, then confirmed in a clean TFC directory. -
I don't see a problem, while it's true the temperature of a full crucible should be less affected by one addition, it should also take much longer to heat up a full crucible than an empty one. While the current system does not reflect this reality accurately, the end result is the same. I prefer the consistency of how it is now as opposed to having my crucibles heat up 30x slower when full as well as taking 1/30 the heat drop when adding a full one. If they added this then you would wind up with lots of people min/maxing by using a large battery of 6-7 crucibles to melt down 3 or 4 ingots in each to save time.
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Interesting, I'll do some tests and look for the best workaround in charcoal pit layout. I hope this is something that can be coded out without too much trouble.
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Have you played TFC recently? Thirst does deplete and it does deal damage if you neglect it too long. Low thirst also causes a slowness effect. You're preaching to the choir here bud, most of this is already in the game... maybe check out the mechanics before suggesting additions. (FYI: A human will die after 3 days without water, less in hot areas or if working hard.)
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First off, you waited 8 minutes and bumped your own thread. Things don't move that fast around here. Be patient. Second, you might not be so anxious for feedback because I'm pretty certain it's going to be a resounding "No." due to the fact that TFC is based on semi-realistic game play and what you have described indicates don't know much about what obsidian is outside of Minecraft. In the game it's "beefy and hard" but in reality obsidian is comparable to glass in brittleness. It shatters. It's nothing like a metal. Not even close. Third, I will say that I like your last idea, it's the only one that holds water and it's actually good. Finding obsidian shards scattered on the ground as debris in geologically active areas and allowing players to knapp it into tools with say, 3x the durability of the igneous extrusive stone tools is something I find to be an attractive and sensible addition to the game. Perhaps flint could be added as a knapping material with 2x. Just tossing that out there
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I'm looking forward to cauldrons of stew and casseroles baked in clay ovens... butter churn, pies and porridge. It's all just speculation and dreams at this point but I'm still hopeful. The day I can invite my friends over and serve them a proper feast will be a happy day indeed.
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Unfortunately you can no longer chisel the side blocks to make them shorter. You could do this in B78. Although a little cheaty it made accessing a forge a million times easier when it had a crucible on top.
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As far as I know, no one has found sequoia and we have explored quite a bit.
- 1,331 replies
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- Smartmoving
- 18+
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