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      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Search the Community: Showing results for tags 'alcohol'.

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Found 6 results

  1. Alcohol

    Hey, it's me, TheSnarkyKnight, and I'm back with another unneded and overly complicated suggestion! Yay! While I did enjoy making alcohol in TFC1, the process always seemed too simple to me, and at times illogical (vodka from fermenting potatoes?), so decided to share my thoughts with the community. As many of you probably know, drinking alcohol (ethanol) is obtained IRL through fermentation of sugars by yeast.In some cases, that's where the process ends (beer, cider, mead and wine). In some other cases, the alcohol obtained is then concetrated in a much more potent form by means of distillation (spirits such as whiskey, scotch, vodka, rum, tequila...). Before talking about those, I need to say something: I DO NOT ENDORSE DRINKING LARGE AMOUNTS OF ALCOHOLIC BEVERAGES! DRINK RESPONSIBLY!! DO NOT TRY TO SET UP AN HOMEMADE STILL CAUSE IT' S ILLEGAL AND WILL PROBABLY BLOW UP IN YOUR FACE! THE ALCOHOL LEVEL So, my suggestion is to make alcohol-making (or boozesmithing if you will) more life-like by dividing alcoholic beverages in two groups, fermented beverages and distilled spirits, with their different preparation methods and characteristics. Fermented beverages would be further divided into two categories, beers and wines, the first one including drinks made from grains and the other one including drinks made from fruit. Fermented beverages would act as "filler" for the player: ethanol tricks the human liver into thinking it's glucose, so drinking fermented beverages would give the player some sort of saturation effect, making it so that the various nutrition categories do not go down and the player does not get hungry. The older the drink, the higher the saturation boost. They would also refill some of the player's thirst, but the player couldn't drink too much, otherwise he/she would feel the various ill effects that come from excessive alcohol consumption . The process for making beer is different from the one for making wine, so they would be separate. One must pay attention when the fermenting process has begun, as leaving a fermenting wort/must unsealed for too long would produce vinegar. BEERS WINES DISTILLED SPIRITS Distilled spirits would be made by distilling a fermented (but not fit for consumption) sour mash or a fermented beverage in a still, to concentrate the alcohol. They would have high alcoholic content, and would actually lower the player's thirst level over time. As for benefits... I'm not sure. I'm not really sure if they should even have any. If a body temperature system is ever going to be introduced, then they could make the player ignore the effects of cold weather while actually further lowering the player's temperature (ethanol is a vasolidator, so while one feels warmer at first his/her temperature will slowly fall). Another possible use for them is as a liquid fuel, or at least as a flammable liquid (molotovs and barrel bombs? maybe if a barrel of high-proof alcohol is near a fire or heat source it could actually blow up). Another use would be to further distill a spirit until it's pure alcohol, then using it to produce elixirs or potions. To avoid alcohol poisoning and death, the player would be able to make small glass vials that contain exactly one shot of the distillate, and the old glass bottles would contain 5 (to be drinked singularly, one shot at a time). A jug would be equal to 10 shots. Nothing is stopping the player from drinking a jug of the stuff, however that will probably be enough to actually kill them. PLANTS AND TOOLS These are the new plants and items that would also need to be added. As always, let me know what you think and please share your opinions and ideas!
  2. Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Yes TFC Version #: 0.78.17Forge Version #: Forge Mod Loader: 6.4.49.965 (Or Minecraft Forge: 9.11.1.965) (The only version I was able to get on the ATL launcher?)SSP/SMP (SinglePlayer/MultiPlayer): SingleplayerDescription: Alright, sorry to bother you, but I've been noticing a few things missing or maybe I'm just not doing them right. 1)I am unable to create the large pottery vessel from clay at all. 2) There is no "familiar" heart thing on my cows. They also continously run despite me having fed/milked the female for more than a week and I seemed to breed them the very first time I fed them. when I try to feed the female in the morning I get a "pregnant" chat message. (The only other livestock I have are dogs and I was able to tame them in the normal vanilla minecraft way instead of the way described in the wikis.) 3) I am unable to create any alcohol besides rum and it only take 1 piece of sugar. 4) When filling a bucket with sea water it will not fill with shift-rightclick like I was able to do with the freshwater bucket. If the bucket is empty it simply fills it with fresh water and if the bucket already has a bit of salt water in it then it doesn't fill at all. I manually put it in the bucket via the interface and it seemed to work fine. 5) I am unable to create brine. I have a partially filled barrel of seawater and a bucket of vinegar. I put the bucket of vinegar in the interface and it just sat there. I removed the bucket and nothing happened. I tried both the in and out button. I tried sealing the barrel. 6) I am also unable to create a sluice. I have the correct recipe and nothing shows up at all.Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):No, I haven't been crashing, I'm pretty sure it's somethign small and silly I forgot.Do you have any mods other than Forge and TFC installed? (Yes/No):If yes, which mods? The modslist says: ExtraFirma, MapWriter, and RusticamMelius. Again, just what was reccomended on ATL.If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No):Don't think I have them installed.
  3. [Solved] Alcohol Crafting Mismatch

    Have you read, understood, and followed all of the rules listed in large text at the top of the support forum? (Yes/No): Yes Answering "no" to the above question will result in your post being deleted. TFC Version #:0.79.18Forge Version #:10.13.2.1291Please note that an actual number must be provided for both of the above fields.Simply saying "current" or "latest" will result in your post being locked, due to the fact that in a large number of cases, users who say they are using the "latest" or "current" version are actually using an outdated version.SSP/SMP (SinglePlayer/MultiPlayer):SMPDescription:When attempting to make alcohol in a barrel (10b of water and 40g of cornmeal) the barrel, when sealed, lists its result as "Prepared Medium Hide". Upon completion, it uses some amount ~3600mb of water, as if it had finished preparing a medium hide. Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):YesIf you answered no to the above question, delete all 3 TFC config files (TFCCrafting, TFCOptions, TFCOre), do NOT edit or add to any of the files, and try to reproduce the bug.This question is here because many bugs are caused by mistakes in config files. All bug reports should have an answer of "Yes" to this question.Do you have any mods other than Forge and TFC installed? (Yes/No):If yes, which mods?If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No):-If you answered no to the above question, uninstall Optifine/Cauldron and try to reproduce the bug.Both Optifine and Cauldron edit the base classes of forge that TFC uses. Because of this, we cannot officially support any issues that happen only when these mods are installed.In the majority of cases, TFC is not causing the bug; Optifine/Cauldron is and TFC can do nothing to fix it.All bug reports should have an answer of "Yes" to this question.If you refuse to uninstall Optifine/Cauldron, and cannot reproduce the bug when the mods are not installed, do not bother making a bug report, as it will be locked and ignored.Pastebin.com link of the Crash Report: -
  4. Brewing Issue.

    I read in the change log that the recipe for alcohol is ten buckets of water and 160 oz. of what you're brewing. I sealed corn in one barrel and rye in another. The change log said the wait is 72 hours. I've waited over a month and nothing appears to have happened. Am I missing something? Additionally... anyone have any idea why when I plant sugarcane seeds they disappear? (This is related to brewing because I'd like to grow them to make rum.)
  5. Alcohol making problem

    I've just started playing Terrafirmacraft (after a looong break from it) & now that you can make alcohol & cheese, I'd really like to do that. However, it would seem the alcohol making is disabled. No alcohol- no vinegar- no cheese. So how do you overcome this? Any suggestions are welcomed!
  6. N'ah round o' whisshkyeeeeiissh

    Yeah, too much... hohoho!!