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Gekkey Mathews

Oil! [not petroleum]

82 posts in this topic

ahhhh, i get it, we got a funny guy here!

by the way, i like the idea of lighting, i just think we have talked about it enough, unless you have some revolutionary idea to enlighten us all and send us into another renaissance period. If not, we've discussed it to death.

We've got a lot of funny people here...

Anyway just settle down and let the people discuss, I don't even know why you're so stubborn on that point, we've bein discussing about to discuss or not discuss even more than the actual post, the OP himself(herself) change the topic name a log time ago. Just let it go... If anyone suggests lighting again you can roar at them.

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if you must discuss, then go ahead, ill just be over here with my hands over my ears

"lalalalalalallalalalala, i cant hear you, llalalallalallallalalalal"

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Shouldn't we talk about a lighting revamp BEFORE we talk about oil?

Yeah, oil might be interesting regarding gameplay, but it looks like it was suggested because it was cool, with some justification tacked on the side.

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Bioxx wants to get into lighting, but he has a lot on his plate atm.

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And cooking. you can't cook anything on a real stove without olive oil or lard or butter. I don't want to eat roast all game.

not to mention non-tenderized and oil-sauced pork chops. GIVE ME LARD OR GIVE ME "a screw-driver in the rectum"

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Bioxx wants to get into lighting, but he has a lot on his plate atm.

This is why I was suggesting an inclusion to agriculture. Agriculture is a core part of the game. And coming relatively soon.

Lighting is a long term goal, as it affects nothing. You program from the ground up, adding things that allow the inclusion of more things. lighting options are necessary for nothing. So lets leave the lighting discussion for another thread.

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Implement soybeans and you have access to soybean oil, which can be used in such things as ink (reason to not hunt deep sea squid for something to draw) and paints (bring out the inner caveman). It also has one of the higher temperature points before it burns, meaning it'd be decent to cook with. The extraction process sounds lengthy, but it could really be simplified for the game down into:

Crush seeds (just like flux, use a hammer)

Heat seeds over firepit or forge

Add seeds to bucket of water

Allow time for oil to separate from seeds into water

Skim water for oil somehow

???

Profit

Again, not the exact process in real life, but believable enough and would require very few item implementations. Also, the same process could be used for olives.

As far as a reason for oil; yes, lighting has been a widely spoken of one, and cooking has been mentioned as well. But the legitimately important one is the ability to fill bottles with the oil, plug the top with a roughly spun bundle of spider threads and using my homemade molotov cocktails to hunt cows.

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