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Peffern

More player built structures

36 posts in this topic

Thanks. Just so we're clear, why does coke have a functionality of its unobtainable?

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Thanks. Just so we're clear, why does coke have a functionality of its unobtainable?

The mod is in beta and you're testing it. Coke just hasn't been completely implemented yet. ...But we're kind of deviating.

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My rather late thoughts on skinning. I love the GUI idea but not the chest one I think an anvil like GUI would be far more purposeful. The button where you put your hammer is where you put whatever tool you are using. The buttons on the side would be what action you are going to take and then there is an output slot and maybe a little drawing of the dead animal as a space filler. Possible tools would include; scissors, several types of knives, a saw, scalpel, anything else you cut open an animal with, and possibly your hands. Also its not just hide and meat you can get from animals. What about sinew, bones, fat, maybe organs (as gross as that is), and what about beyond just cows how about feathers, ink sacs, exoskeleton, poisons (cave spiders), fungi (mooshrooms), and various other unknown things. Certain actions are only available with certain tools and if you do the actions out of order or with the wrong tool you risk destroying a part of that animal. As a side note i don't think this should be possible with a creeper i think they have a mini self destruct as they die, this explosion couldn't break or hurt anything it would just scatter gunpowder.

Edit: I forgot to say blood as an additional animal product.

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- the post is right on top of me snip -

I'm not going to lie, the only way this idea could be more awesome would be if it didn't make me totally nauseous.

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My rather late thoughts on skinning. I love the GUI idea but not the chest one I think an anvil like GUI would be far more purposeful. The button where you put your hammer is where you put whatever tool you are using. The buttons on the side would be what action you are going to take and then there is an output slot and maybe a little drawing of the dead animal as a space filler. Possible tools would include; scissors, several types of knives, a saw, scalpel, anything else you cut open an animal with, and possibly your hands. Also its not just hide and meat you can get from animals. What about sinew, bones, fat, maybe organs (as gross as that is), and what about beyond just cows how about feathers, ink sacs, exoskeleton, poisons (cave spiders), fungi (mooshrooms), and various other unknown things. Certain actions are only available with certain tools and if you do the actions out of order or with the wrong tool you risk destroying a part of that animal. As a side note i don't think this should be possible with a creeper i think they have a mini self destruct as they die, this explosion couldn't break or hurt anything it would just scatter gunpowder.

Edit: I forgot to say blood as an additional animal product.

I like it. +1 there

My only concern is bringing the creature to the base, perhaps a cartwheel?! Of course you could bring a pig, a chicken even a sheep, but a cow?!

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I love this idea. Although the original suggestion was for the GUI to come up when you right clicked on the dead animal, with these options there should be a butchery table. Perhaps just a row of wood half slabs with stone ones on top. other than that good idea. And maybe a trolley or cart to transport the carcass. However, animals would need to give a lot more stuff to make up for the efforts.

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The well idea from another thread is good too. Not going to thread steal though go look there.

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So read through the comments and had an idea. Maybe there could be a butchery table and the GUI could open when the animal was right-clicked. The butchery table would be far more efficient and more resources would be received but you would have to drag the animal all the way there. You could just pull it although this would be a slow, tedious, project with a heavy animal. Or maybe you could put in a cart. Usually in a situation like this you would have your buddy help you carry it but that's not really an option. Cleaning out the animal on the spot would still be an option just less resource would be received.

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So read through the comments and had an idea. Maybe there could be a butchery table and the GUI could open when the animal was right-clicked. The butchery table would be far more efficient and more resources would be received but you would have to drag the animal all the way there. You could just pull it although this would be a slow, tedious, project with a heavy animal. Or maybe you could put in a cart. Usually in a situation like this you would have your buddy help you carry it but that's not really an option. Cleaning out the animal on the spot would still be an option just less resource would be received.

I like this. It would give incentive to keep animal pens not very far from your butchers table, like in RL

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So I think butchery deserves its own thread. I'll probably make it soon. We can make a list of all the butchery recipes.

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I think it already does have its own thread.

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