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ancientpower

Climbing

9 posts in this topic

It seems like islands have a tendency to spawn with steep cliffs at their beaches, and this makes starting the game a pain as you have to scavenge dirt blocks in order to scale them.

 

I suggest a mechanic be added which allows the player to climb rough stone blocks (and possibly log blocks) as if they were ladders. Since this would only allow you to scale natural structures I don't think it would be particularly overpowered, but the climbing could be limited to 2-5 blocks of height without the player touching the ground. In addition, it should only work if the player is crouching (or by using another dedicated hotkey) to avoid annoying the player.

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It'd be easier to just give everyone who starts out a two minute spider climb buff, spawn with some ladders, or some climbable plant that grows on cliffs.

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What about climbing skill, which can be increased whenever player is climbing.

There is chance to fall down while climbing. The largest climbing skill and health is, the lower probability of fall accident.

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I'm with Stroam, in addressing it other ways, since this is only really an issue on the spawn island I'd say.  Maybe the spawn island is just never allowed to have the 'cliffs' feature, or whatever it is that makes those really high beach cliffs.  Require that hexes within a certain radius of spawn have no more than 'x' elevation difference from on to another?  There could even be an 'easy mode' start where the player starts with 'ship wreckage' nearby, that includes a chest with some ladders and other basic stuff. 

I guess I kind of see climbing as 'cheaty', but that's me.   

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In my opinion, it isn't all that difficult to "climb" the cliffs.   Currently a brief exploration usually reveals a water fall or river that would allow access to the higher elevation, plus i haven't yet seen any instance of where there hasn't been a lower section of the cliff with trees that couldn't be easily be accessed. With further implementation of ore discovery similar to TFC you wouldn't be a beachcomber for long.

Exploration is part of the fun and vines or a "shipwrecked" scenario where a chest with a few basic items, which is already an option for vanilla, is quite plausible.

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There is actually a climbingrocks block that I have in game that will be like naturally ocuring handholds for you to climb up those cliffs. Right now I'm not happy with them but they will make a comeback, don't worry.

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Cool. Will there also be mountains to climb? Whilst there are some impressive cliffs, I've not seen mountains generate and the central region of each island is a plateau.

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All things considered, the island IS a mountain. That said, as far as smaller scale steep ascents, yeah I could add an island feature for something like that.

Edit: This should be discussed in another thread but I am interested in hear ideas for other types of island features. Features in this sense is a type of terrain adjustment that is randomly chosen to appear on an island.

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Done.

Also if you could post some clarification in that thread such as generation pertaining to what all that includes such as shrubs, structures, and specific biomes that'd be helpful.

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