- Read more...
- 0 comments
- 3,410 views
Content:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Background:
Slate
Blackcurrant
Watermelon
Strawberry
Orange
Banana
Apple
Emerald
Chocolate
Marble
Pattern:
Blank
Waves
Notes
Sharp
Wood
Rockface
Leather
Honey
Vertical
Triangles
Welcome to TerraFirmaCraft Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
-
Homepage Articles
Hey everybody, I wanted to let everyone know that the website will be down on Sunday as our host moves all clients to a new server in NYC. So when the wiki isn't loading, you'll know why
Version 0.77.22
Tweaks
Changed tuyere slot, liquid vessel and casting UI to only accept one item at a time.
Fixed the issue with placement of ingot into the existing pile of other metal kind.
Attempted to fix invisible cows.
Ingot Piles, Pottery and Food Prep properly break and drop only non-ghost items when the block underneath them is broken.
Ingots now act like log piles in that they must be placed on top of solid blocks, or a full ingot pile.
Removing an ingot from the middle or bottom of a multi-block pile results in all ingots above it to merge down. If a different type of metal is on top, it will break and drop the ingots.
Implementation of solid sides for partial blocks. Torches can be placed on the fully solid sides of chiseled blocks.
Added a +-0.01 tolerance to alloy percentages to hopefully help with rounding errors.
Ingots can no longer be placed in vessels.
Bug Fixes
Fixed Molten blocks not disappearing after bloomery completes.
Added check so bloomery will only accept as much ore as its size can hold, instead of always accepting amount allowed in max size.
Fixed shift click logic to prevent duplicating of items.
Vanilla Iron blocks should no longer appear in the world due to the river ravine gen.
Fixed Fruit Trees regrowing instantly.
- Read more...
- 2 comments
- 16,370 views
Bug Fixes
Fixed the Blast Furnace not properly heating ore.
- Read more...
- 0 comments
- 18,738 views
Tweaks
Bloomery can now be built twice as tall and handle twice as much iron ore.
Blast furnace now needs to be lit like the bloomery.
A cook delay was added to the smelting process to prevent sudden instant liquefaction of the all the ore at once. Removed debug cook rate of the Blast Furnace. Blast Furnace now cooks ore much slower.
Bug Fixes
Fixed Douglas Firs not growing properly due to "id" not being set
Fixed straw spawning and flying off with crazy velocity.
Bears and Wolves can no longer mate.
Fixed deer so they are no longer shearable animals that mate with chickens to produce cows.
Animal baby heads now render correctly and removed code that lead to grossly over/under sized animals.
Animals should now correctly be able to eat grass to heal again.
- Read more...
- 3 comments
- 8,351 views
Website Downtime
By Kittychanley, in Homepage,
Due to a DDOS attack on our hosting service. The website was down for a period of time.
Sorry!
- Read more...
- 6 comments
- 7,158 views
Version 0.77.19
Bug Fixes
Hopefully fixed the ChunkCache exception that folks were getting with detailed blocks. My testing looked good but we'll see when this gets more widespread testing.
- Read more...
- 0 comments
- 5,468 views
Version 0.77.18
Bug Fixes
Fixed metal % display in the crucible so that it doesn't show incorrect metal ratios due to rounding errors caused by the conversion of floats into ints.
Female wolves should now properly spawn.
Fixed TileEntityCrop cast to TileEntityFarmland crash
Fixed Vanilla Zombies being spawned in the zombie re-reinforcement wave.
Removed Vanilla Slab and Stair recipes.
Fixed breaking leaves not triggering a block update.
Tweaked animal mating so that animals properly face each other and move towards one another at a normal speed instead of a crawl.
Fixed missing leather armor names.
Fixed some derpy vanilla rendering so that detailed blocks don't have uv issues.
*Should* now sync the casting progress bar in SMP.
Liquid vessel removed from the creative ui. Fixes Crash due to no attached NBT data.
Trees should now in most cases only replace air when growing leaves.
- Read more...
- 0 comments
- 3,591 views
Version 0.77.17
Bug Fixes
Pulling alloys out of the crucible should no longer result in negative percentages of metal in the crucible due to Bioxx derp math.
Version 0.77.16 : Obligatory TFC Tuesday bugfix
Bug Fixes
Fixed crucibles not loading metal from NBT correctly which was causing 0% metal bugs.
Fixed Water Flow bug
Version 0.77.15
Bug Fixes
Entities should now properly take damage.
Version 0.77.14
Built on Forge v9.10.1.871
Tweaks
Charcoal pits should properly give you a short respite after lighting before the entire pit goes up in flames.
Widened the spawn parameters for cows. They should now be somewhat easier to find.
Must now sneak to retrieve pottery items. Should help prevent accidentally dislodging of items when working with the kiln.
Bug Fixes
Fixed CTD when right clicking a tamed dog with nothing in your hand.
You shouldn't be able to place stacks of items in the anvil input slots now.(Doesn't affect flux)
Fixed dupe related top using the number keys to switch vessels on your toolbar. Attempting to do so while in a vessel will now close the gui.
Fixed a crucible metal dupe bug.
The mcmod.info file should function properly now.
Fixed some issues with the api that incorrectly made it rely on the main codebase.
Fixed a completely damaged tuyere not being broken.
Fixed ClassCastException when placing pottery on top of firepits. Pottery now expects a block underneath it with a solid top face.
- Read more...
- 0 comments
- 11,771 views
One of the last hot fixes for build 78
- Read more...
- 0 comments
- 5,891 views
Version 0.77.12
New Features
Added feature to the "empty" function of the barrel which will fill an empty bucket in the barrel's slot instead of emptying the barrel. Note: this only works for valid liquids, ie: water, limewater, vinegar and milk.
Added recipe to make white carpet from wool cloth, and recipes to dye carpets
Added Vinegar and Cheese items; Vinegar is made by re-sealing a barrel of alcohol. Cheese is made by adding milk to a barrel and at least 1 bucket of vinegar and then sealing the barrel
Tweaks
It's now possible to fill water bottles from barrels.
Added Lapis, Malachite and Hematite quern grinding for Blue, Green and Red dye.
Changed breaking bottles to play glass breaking sound instead of ceramic.
Fixed player starting with only 50% thirst.
Increased length of time after powder keg is activated that it explodes, from 0.75 s to 3 s. Additionally, right clicking on an ignited powder keg will defuse it.
Ingots and unshaped ingots now carry temperature values over when crafted.
Male sheep now have horns
Added config option for people who don't like onions
Localization update.
Bug Fixes
Fixed propick having an improper search radius.
Fixed lambs dying at birth.
Fixed bottles not properly disappearing when broken.
Fixed charcoal pit resetting when chunk unloads.
Fixed incorrect alloy amount when using a liquid mold.
Fixed tuyeres not taking damage.
Fixed out of control crucible temperatures.
Fixed roosters laying eggs (theoretically, assuming it was because of vanilla code)
- Read more...
- 4 comments
- 7,585 views