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  • Homepage Articles


    Bioxx

    Website downtime

    By Bioxx, in Homepage,

    Hey everybody, I wanted to let everyone know that the website will be down on Sunday as our host moves all clients to a new server in NYC. So when the wiki isn't loading, you'll know why
    Kittychanley

    Version 0.77.22

    Tweaks

    • Changed tuyere slot, liquid vessel and casting UI to only accept one item at a time.
    • Fixed the issue with placement of ingot into the existing pile of other metal kind.
    • Attempted to fix invisible cows.
    • Ingot Piles, Pottery and Food Prep properly break and drop only non-ghost items when the block underneath them is broken.
    • Ingots now act like log piles in that they must be placed on top of solid blocks, or a full ingot pile.
    • Removing an ingot from the middle or bottom of a multi-block pile results in all ingots above it to merge down. If a different type of metal is on top, it will break and drop the ingots.
    • Implementation of solid sides for partial blocks. Torches can be placed on the fully solid sides of chiseled blocks.
    • Added a +-0.01 tolerance to alloy percentages to hopefully help with rounding errors.
    • Ingots can no longer be placed in vessels.

    Bug Fixes

    • Fixed Molten blocks not disappearing after bloomery completes.
    • Added check so bloomery will only accept as much ore as its size can hold, instead of always accepting amount allowed in max size.
    • Fixed shift click logic to prevent duplicating of items.
    • Vanilla Iron blocks should no longer appear in the world due to the river ravine gen.
    • Fixed Fruit Trees regrowing instantly.

    Version 0.77.22
    Tweaks
    Changed tuyere slot, liquid vessel and casting UI to only accept one item at a time.
    Fixed the issue with placement of ingot into the existing pile of other metal kind.
    Attempted to fix invisible cows.
    Ingot Piles, Pottery and Food Prep properly break and drop only non-ghost items when the block underneath them is broken.
    Ingots now act like log piles in that they must be placed on top of solid blocks, or a full ingot pile.
    Removing an ingot from the middle or bottom of a multi-block pile results in all ingots above it to merge down. If a different type of metal is on top, it will break and drop the ingots.
    Implementation of solid sides for partial blocks. Torches can be placed on the fully solid sides of chiseled blocks.
    Added a +-0.01 tolerance to alloy percentages to hopefully help with rounding errors.
    Ingots can no longer be placed in vessels.

    Bug Fixes
    Fixed Molten blocks not disappearing after bloomery completes.
    Added check so bloomery will only accept as much ore as its size can hold, instead of always accepting amount allowed in max size.
    Fixed shift click logic to prevent duplicating of items.
    Vanilla Iron blocks should no longer appear in the world due to the river ravine gen.
    Fixed Fruit Trees regrowing instantly.

    Kittychanley

    Tweaks

    • Bloomery can now be built twice as tall and handle twice as much iron ore.
    • Blast furnace now needs to be lit like the bloomery.
    • A cook delay was added to the smelting process to prevent sudden instant liquefaction of the all the ore at once. Removed debug cook rate of the Blast Furnace. Blast Furnace now cooks ore much slower.

    Bug Fixes

    • Fixed Douglas Firs not growing properly due to "id" not being set
    • Fixed straw spawning and flying off with crazy velocity.
    • Bears and Wolves can no longer mate.
    • Fixed deer so they are no longer shearable animals that mate with chickens to produce cows.
    • Animal baby heads now render correctly and removed code that lead to grossly over/under sized animals.
    • Animals should now correctly be able to eat grass to heal again.

    Tweaks
    Bloomery can now be built twice as tall and handle twice as much iron ore.
    Blast furnace now needs to be lit like the bloomery.
    A cook delay was added to the smelting process to prevent sudden instant liquefaction of the all the ore at once. Removed debug cook rate of the Blast Furnace. Blast Furnace now cooks ore much slower.

    Bug Fixes
    Fixed Douglas Firs not growing properly due to "id" not being set
    Fixed straw spawning and flying off with crazy velocity.
    Bears and Wolves can no longer mate.
    Fixed deer so they are no longer shearable animals that mate with chickens to produce cows.
    Animal baby heads now render correctly and removed code that lead to grossly over/under sized animals.
    Animals should now correctly be able to eat grass to heal again.

    Kittychanley

    Version 0.77.19

    Bug Fixes

    • Hopefully fixed the ChunkCache exception that folks were getting with detailed blocks. My testing looked good but we'll see when this gets more widespread testing.

    Version 0.77.19
    Bug Fixes
    Hopefully fixed the ChunkCache exception that folks were getting with detailed blocks. My testing looked good but we'll see when this gets more widespread testing.

    Kittychanley

    Version 0.77.18

    Bug Fixes

    • Fixed metal % display in the crucible so that it doesn't show incorrect metal ratios due to rounding errors caused by the conversion of floats into ints.
    • Female wolves should now properly spawn.
    • Fixed TileEntityCrop cast to TileEntityFarmland crash
    • Fixed Vanilla Zombies being spawned in the zombie re-reinforcement wave.
    • Removed Vanilla Slab and Stair recipes.
    • Fixed breaking leaves not triggering a block update.
    • Tweaked animal mating so that animals properly face each other and move towards one another at a normal speed instead of a crawl.
    • Fixed missing leather armor names.
    • Fixed some derpy vanilla rendering so that detailed blocks don't have uv issues.
    • *Should* now sync the casting progress bar in SMP.
    • Liquid vessel removed from the creative ui. Fixes Crash due to no attached NBT data.
    • Trees should now in most cases only replace air when growing leaves.

    Version 0.77.18
    Bug Fixes
    Fixed metal % display in the crucible so that it doesn't show incorrect metal ratios due to rounding errors caused by the conversion of floats into ints.
    Female wolves should now properly spawn.
    Fixed TileEntityCrop cast to TileEntityFarmland crash
    Fixed Vanilla Zombies being spawned in the zombie re-reinforcement wave.
    Removed Vanilla Slab and Stair recipes.
    Fixed breaking leaves not triggering a block update.
    Tweaked animal mating so that animals properly face each other and move towards one another at a normal speed instead of a crawl.
    Fixed missing leather armor names.
    Fixed some derpy vanilla rendering so that detailed blocks don't have uv issues.
    *Should* now sync the casting progress bar in SMP.
    Liquid vessel removed from the creative ui. Fixes Crash due to no attached NBT data.
    Trees should now in most cases only replace air when growing leaves.

    Kittychanley

    Version 0.77.17

    Bug Fixes

    • Pulling alloys out of the crucible should no longer result in negative percentages of metal in the crucible due to Bioxx derp math.

    Version 0.77.16 : Obligatory TFC Tuesday bugfix

    Bug Fixes

    • Fixed crucibles not loading metal from NBT correctly which was causing 0% metal bugs.
    • Fixed Water Flow bug

    Version 0.77.15

    Bug Fixes

    • Entities should now properly take damage.

    Version 0.77.14

    Built on Forge v9.10.1.871

    Tweaks

    • Charcoal pits should properly give you a short respite after lighting before the entire pit goes up in flames.
    • Widened the spawn parameters for cows. They should now be somewhat easier to find.
    • Must now sneak to retrieve pottery items. Should help prevent accidentally dislodging of items when working with the kiln.

    Bug Fixes

    • Fixed CTD when right clicking a tamed dog with nothing in your hand.
    • You shouldn't be able to place stacks of items in the anvil input slots now.(Doesn't affect flux)
    • Fixed dupe related top using the number keys to switch vessels on your toolbar. Attempting to do so while in a vessel will now close the gui.
    • Fixed a crucible metal dupe bug.
    • The mcmod.info file should function properly now.
    • Fixed some issues with the api that incorrectly made it rely on the main codebase.
    • Fixed a completely damaged tuyere not being broken.
    • Fixed ClassCastException when placing pottery on top of firepits. Pottery now expects a block underneath it with a solid top face.

    Version 0.77.17
    Bug Fixes
    Pulling alloys out of the crucible should no longer result in negative percentages of metal in the crucible due to Bioxx derp math.

    Version 0.77.16 : Obligatory TFC Tuesday bugfix
    Bug Fixes
    Fixed crucibles not loading metal from NBT correctly which was causing 0% metal bugs.
    Fixed Water Flow bug

    Version 0.77.15
    Bug Fixes
    Entities should now properly take damage.

    Version 0.77.14
    Built on Forge v9.10.1.871
    Tweaks
    Charcoal pits should properly give you a short respite after lighting before the entire pit goes up in flames.
    Widened the spawn parameters for cows. They should now be somewhat easier to find.
    Must now sneak to retrieve pottery items. Should help prevent accidentally dislodging of items when working with the kiln.

    Bug Fixes
    Fixed CTD when right clicking a tamed dog with nothing in your hand.
    You shouldn't be able to place stacks of items in the anvil input slots now.(Doesn't affect flux)
    Fixed dupe related top using the number keys to switch vessels on your toolbar. Attempting to do so while in a vessel will now close the gui.
    Fixed a crucible metal dupe bug.
    The mcmod.info file should function properly now.
    Fixed some issues with the api that incorrectly made it rely on the main codebase.
    Fixed a completely damaged tuyere not being broken.
    Fixed ClassCastException when placing pottery on top of firepits. Pottery now expects a block underneath it with a solid top face.

    Kittychanley

    Version 0.77.13

    Tweaks

    • Shift clicking liquid metal molds into a crucible now defaults to the output slot in order to prevent accidentally adding the wrong type of metal to your alloy.
    • Changed Quern handstone to Medium/Heavy
    • Grinding with a full quern output spot spits the new items onto the ground.
    • Items moved around in Creative to better utilize the TFC tabs.
    • Casting UI and tooltip now only accessible via castable metals. Note that this is partially a slight bug. Only the casting tooltip should be disabled. Will be fixed later.
    • Limonite can now be ground in a quern to make Yellow dye.
    • Reverse and double knife recipes added for knapping.
    • Sheep can now be sheared with knives; however shears give more wool.

    Bug Fixes

    • Fixed Cheese texture having improper capitalization.
    • Fixed Armor bug that was using the wrong incoming damage value. Armor should be more effective.

    One of the last hot fixes for build 78
    Kittychanley

    Version 0.77.12

    New Features

    • Added feature to the "empty" function of the barrel which will fill an empty bucket in the barrel's slot instead of emptying the barrel. Note: this only works for valid liquids, ie: water, limewater, vinegar and milk.
    • Added recipe to make white carpet from wool cloth, and recipes to dye carpets
    • Added Vinegar and Cheese items; Vinegar is made by re-sealing a barrel of alcohol. Cheese is made by adding milk to a barrel and at least 1 bucket of vinegar and then sealing the barrel

    Tweaks

    • It's now possible to fill water bottles from barrels.
    • Added Lapis, Malachite and Hematite quern grinding for Blue, Green and Red dye.
    • Changed breaking bottles to play glass breaking sound instead of ceramic.
    • Fixed player starting with only 50% thirst.
    • Increased length of time after powder keg is activated that it explodes, from 0.75 s to 3 s. Additionally, right clicking on an ignited powder keg will defuse it.
    • Ingots and unshaped ingots now carry temperature values over when crafted.
    • Male sheep now have horns
    • Added config option for people who don't like onions
    • Localization update.

    Bug Fixes

    • Fixed propick having an improper search radius.
    • Fixed lambs dying at birth.
    • Fixed bottles not properly disappearing when broken.
    • Fixed charcoal pit resetting when chunk unloads.
    • Fixed incorrect alloy amount when using a liquid mold.
    • Fixed tuyeres not taking damage.
    • Fixed out of control crucible temperatures.
    • Fixed roosters laying eggs (theoretically, assuming it was because of vanilla code)

    Version 0.77.12
    New Features
    Added feature to the "empty" function of the barrel which will fill an empty bucket in the barrel's slot instead of emptying the barrel. Note: this only works for valid liquids, ie: water, limewater, vinegar and milk.
    Added recipe to make white carpet from wool cloth, and recipes to dye carpets
    Added Vinegar and Cheese items; Vinegar is made by re-sealing a barrel of alcohol. Cheese is made by adding milk to a barrel and at least 1 bucket of vinegar and then sealing the barrel

    Tweaks
    It's now possible to fill water bottles from barrels.
    Added Lapis, Malachite and Hematite quern grinding for Blue, Green and Red dye.
    Changed breaking bottles to play glass breaking sound instead of ceramic.
    Fixed player starting with only 50% thirst.
    Increased length of time after powder keg is activated that it explodes, from 0.75 s to 3 s. Additionally, right clicking on an ignited powder keg will defuse it.
    Ingots and unshaped ingots now carry temperature values over when crafted.
    Male sheep now have horns
    Added config option for people who don't like onions
    Localization update.

    Bug Fixes
    Fixed propick having an improper search radius.
    Fixed lambs dying at birth.
    Fixed bottles not properly disappearing when broken.
    Fixed charcoal pit resetting when chunk unloads.
    Fixed incorrect alloy amount when using a liquid mold.
    Fixed tuyeres not taking damage.
    Fixed out of control crucible temperatures.
    Fixed roosters laying eggs (theoretically, assuming it was because of vanilla code)

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