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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

HypnoToadTrance

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About HypnoToadTrance

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  1. TFC2 Prerelease

  2. Very well, I can see how the clapping could have been misconstrued on ourpart. It is good that as the server administrator, you have helped clear up this issue and provided proper punishment to the guilty party. In light of this correction, and having had time to cool down, I shall rescind my previous negative review. It is good you have maintained a neutral attitude and had the best interests of your players at heart when dealing with this conflict. I apologize for any undue duress thathas arose from this situation. As for coming back, Cuddles and I are still rather hesitant, especially after formulating an idea for how we want to build our new town on HappyDiggers, but I will relay the outcome of these posts to him and see if he wishes to resume our game on this server.
  3. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    IGN: HypnoToadTrance Age: 22 Why this server?: Recommended by srgtcuddles, who will most likely either have already posted by the time I finish posting, or will post soon afterward. 2 sentence description of yourself/interests: I am a boring person. I like music. Thank you kindly for your consideration. EDIT: Evidently, I type faster than Srgntcuddles
  4. I wish I'd known this was a Hardcore world, or I would not have played at all. There goes three hours wasted because I fell to my death. Didn't know I couldn't respawn....
  5. Perhaps Nerf Baby Zombies?

    Thank you for your response, Kitty. I have been quite satisfied with the mod your team has produced and I know that I can trust in your decisions that you will continue to put in your best efforts towards the development of TFC. With everything said and done, this topic no longer serves a purpose. You may now close this topic. Keep up the good work and have a nice day!
  6. Perhaps Nerf Baby Zombies?

    I thank you for your replies, Kitty. It saddens me to hear that babies will remain unburnable. My main concern was their ability to pick up weapons. Would it be possible to disable baby zombie weapon pickup? Regular zombies are okay, because they are slow and easy to avoid. Baby zombies with weapons are far too quick, making them very dangerous to be near. And since they do not die in daylight, this makes them far more dangerous than any other monster. Skeletons with helmets can still survive in the daylight, but they're only dangerous if you get close to them. Baby zombies can quickly close the gap between the player. I understand the whole basis for my suggestion is on the condition that a baby zombie happens to pick up a weapon in the first place, but I feel that it is something worth examining to prevent future catastrophes. Someone mentioned earlier in the thread that baby zombies are rare. I can attest to my many nights huddled in fear in my thatch hut that on any given night, you can easily run into one or more baby zombies. True that you should not be out at night anyway, they are by no means uncommon mob spawns.Just wanted to clarify that. I will not continue to fight for this suggestion. I feel I've made my case, however biased it may be as I was a victim of a baby. If after this, you feel that Baby Zombies require no special treatment, I will accept your ruling and cease my arguments. (at which time you may close this thread to stop people from bringing it up) Thank you for your consideration, Kitty.
  7. Perhaps Nerf Baby Zombies?

    The baby zombie killed all three of us. I went out there, equipped with a bronze mace and sinpodder had a bronze sword. Both of us were killed easily by the zombie. I was at full health, although unarmoured and quickly dispatched within two hits. The reason he was able to kill the baby with his axe is because both sin and I had managed to get a few hits in before being killed by the baby.
  8. Perhaps Nerf Baby Zombies?

    I was playing with a streamer last night. He was killed by a baby zombie, which as you know, do not burn to death in the sun, making them tiny, fast, formidable enemies during the day and night. In addition to the aforementioned traits, baby zombies also have the ability to pick up weapons, which if you'll watch this video, present quite a danger--especially to players who are killed by a baby zombie and are then effectively prevented from retrieving their items by this unstoppable killing machine of a baby. http://www.twitch.tv/selivaria/b/540773862 Here is the video from the stream last night. You can see the event and the significant danger it posed at:02:13:00. After he cuts down that tree, you'll see the horror that ensues. It takes two hits from a weapon-wielding baby zombie to kill a healthy unarmoured player. Their fast speed and small size make this especially more dangerous and on multiplayer where server lag, no matter how low that latency may be, will present added difficulties in anticipating movement and reacting with force. After being killed and revived, the player has half-health. This means that after you are killed once by this super baby, all future attempts to combat or even retrieve your items will mean a one-hit-kill for you. I feel perhaps something could be done about the severe advantage baby zombies have over players? Changing their A.I. to prevent item pickup would be nice. If we were to think realistically (as realistic as a baby zombie is), I think it would be fair enough to say that a baby would lack the physical strength to wield a heavy mace or sword much less attack with it effectively.
  9. [SOLVED] I'm Dumb, Sorry :'D

    You know what, I think it was 78.3. I did not realize that previous worlds would not experience the fix. My apologies.
  10. [SOLVED] I'm Dumb, Sorry :'D

    My freshwater pond is slowly turning into saltwater as the ice forms during winter and melts, forming small saltwater portions in my pond.
  11. Animal carcasses

    Generally, hunters gut their prey after killing to remove all the organs and non-edibles. Skinning the carcass could then open the opportunity to create meat hanging racks in specialized rooms designed to hold the meat for relatively long-term storage.
  12. A Thank You

    I've noticed that the team has been quick at nipping these bugs in the bud. I wanted to give you some thanks on behalf of the community for the diligence you've put into providing us a bug-free, feature-rich game. Thank you! ^-^ And toward the future development:
  13. Water Damage

    I believe that water erosion on tools would be unrealistic given the time span of some rain or treading across a river or lake. I do however support the idea that "wetness" could be taken into account for some things. Running less efficiently while wet, getting colder, having a chance at becoming sick if left out too long in the rain/water (unless said water is of moderate temperature). It's difficult to integrate into a game where players almost always have to cross rivers or lakes to reach destinations or will have no prior early warning before a downpour is beating down on them, and penalizing them for these things is difficult to manage to a degree where it's reasonable.
  14. [Hopefully Solved] [0.78.3] Crash when viewing skills

    I experienced the same issue yesterday. Although it was in version 78.2, I imagine the crashlog is just as useful. There's no way to reliably replicate the issue, at least for me that is. Sometimes when viewing skills/nutrition, it crashes, most of the time, it's fine. Crashlog: ---- Minecraft Crash Report ----// You're mean.Time: 4/11/14 9:25 PMDescription: Exception in world tickjava.lang.IndexOutOfBoundsException: Index: 15, Size: 0at java.util.ArrayList.rangeCheck(Unknown Source)at java.util.ArrayList.get(Unknown Source)at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)at net.minecraft.inventory.Container.func_75141_a(SourceFile:386)at net.minecraft.client.multiplayer.NetClientHandler.func_72490_a(NetClientHandler.java:1253)at net.minecraft.network.packet.Packet103SetSlot.func_73279_a(SourceFile:27)at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1930)at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)at net.minecraft.client.main.Main.main(SourceFile:101)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)at net.minecraft.launchwrapper.Launch.main(Launch.java:27)A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Stacktrace:at java.util.ArrayList.rangeCheck(Unknown Source)at java.util.ArrayList.get(Unknown Source)at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)at net.minecraft.inventory.Container.func_75141_a(SourceFile:386)at net.minecraft.client.multiplayer.NetClientHandler.func_72490_a(NetClientHandler.java:1253)at net.minecraft.network.packet.Packet103SetSlot.func_73279_a(SourceFile:27)at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)-- Affected level --Details:Level name: MpServerAll players: 1 total; [EntityClientPlayerMP['HypnoToadTrance'/52, l='MpServer', x=-243.05, y=145.62, z=-12792.81]]Chunk stats: MultiplayerChunkCache: 441Level seed: -800147486Level generator: ID 00 - DEFAULT, ver 1. Features enabled: falseLevel generator options:Level spawn location: World: (71,151,-12170), Chunk: (at 7,9,6 in 4,-761; contains blocks 64,0,-12176 to 79,255,-12161), Region: (0,-24; contains chunks 0,-768 to 31,-737, blocks 0,0,-12288 to 511,255,-11777)Level time: 111002 game time, 687002 day timeLevel dimension: 0Level storage version: 0x00000 - Unknown?Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: falseForced entities: 126 total; <snipped by Kittychanley>Retry entities: 0 total; []Server brand: fml,forgeServer type: Integrated singleplayer serverStacktrace:at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1943)at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)at net.minecraft.client.main.Main.main(SourceFile:101)at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)at java.lang.reflect.Method.invoke(Unknown Source)at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)at net.minecraft.launchwrapper.Launch.main(Launch.java:27)-- Affected level --Details:Level name: MpServerAll players: 1 total; [EntityClientPlayerMP['HypnoToadTrance'/52, l='MpServer', x=-243.05, y=145.62, z=-12792.81]]Chunk stats: MultiplayerChunkCache: 441Level seed: -800147486Level generator: ID 00 - DEFAULT, ver 1. Features enabled: falseLevel generator options:Level spawn location: World: (71,151,-12170), Chunk: (at 7,9,6 in 4,-761; contains blocks 64,0,-12176 to 79,255,-12161), Region: (0,-24; contains chunks 0,-768 to 31,-737, blocks 0,0,-12288 to 511,255,-11777)Level time: 111002 game time, 687002 day timeLevel dimension: 0Level storage version: 0x00000 - Unknown?Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: falseForced entities: 126 total; <snipped by Kittychanley>Retry entities: 0 total; []Server brand: fml,forgeServer type: Integrated singleplayer server-- System Details --Details:Minecraft Version: 1.6.4Operating System: Windows 7 (amd64) version 6.1Java Version: 1.7.0_13, Oracle CorporationJava VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle CorporationMemory: 497906104 bytes (474 MB) / 1069613056 bytes (1020 MB) up to 1908932608 bytes (1820 MB)JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2GAABB Pool Size: 34691 (1942696 bytes; 1 MB) allocated, 1709 (95704 bytes; 0 MB) usedSuspicious classes: FML and Forge are installedIntCache: cache: 0, tcache: 28, allocated: 1, tallocated: 33FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 7 mods loaded, 7 mods activemcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableFML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableForge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availabletfc_coremod{0.78.2} [TFC[coremod]] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availablemod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.4]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availableinventorytweaks{1.57-dev} [inventory Tweaks] (InventoryTweaks-MC1.6.4-1.57-dev-b84.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Availableterrafirmacraft{0.78.2} [TerraFirmaCraft] (TFC-0.78.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->AvailableLaunched Version: 1.6.4-Forge9.11.1.965LWJGL: 2.9.0OpenGL: GeForce GTX 650 Ti/PCIe/SSE2 GL version 4.4.0, NVIDIA CorporationIs Modded: Definitely; Client brand changed to 'fml,forge'Type: Client (map_client.txt)Resource Pack: DefaultCurrent Language: English (US)Profiler Position: N/A (disabled)Vec3 Pool Size: 3818 (213808 bytes; 0 MB) allocated, 655 (36680 bytes; 0 MB) used