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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
AlmightySquid

TFC Build 76!!!

175 posts in this topic

/me stops playing Far Cry 3 when b76 comes out.

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None of those changes look world breaking. *whew*

I wonder what else if anything is coming.

Bob

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I hope remapping the "L" key works in this version, playing on my laptop is a bit iffy... Wish I could watch the video, kinda excited to see whats new!

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The new changes look pretty neat. One question and one suggestion, though...

The question: How does chisel life for making bricks in the new method compare to the old? Can we expect to get roughly the same amount of completed brick blocks per chisel (since the ratio of stone to brick block is now 1.25:1 instead of 1:1) or are single bricks going to be using up the same amount of chisel life as brick blocks do currently (meaning that you'd only getting a measly 20% of the amount of completed brick blocks per chisel after the change)?

And the suggestion: I like process for making mortar, but I'm afraid that, especially in later stages, the amount of available sand may become a big issue. Based on the video, 1 block of sand will make 16 stone brick blocks. The problem is that in the later stages of the game, a lot of people like to convert their structures to stone brick (and I like to make a workshop out of stone bricks as soon as I have access to a chisel), and I've played on several seeds where it was a chore to come across any meaningful amount of sand when I'm ready add glass for fanciness (and it doesn't help that sand to glass is 1:1 so there'd be a lot of glass shortage from this as well). So, with that taken into account, how about adding a "cement mixer" made of steel plates and powered with redstone that could produce mortar at a better ratio? This would help out in the late game, when you want to take a break from searching for metals to advance through the ages and start building cool stuff.

Looking forward to seeing what else you've got in store for B76; I'm hoping that chisel usage from smoothing stone and metal armor revampage made it in for sure! :P

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The new changes look pretty neat. One question and one suggestion, though...

The question: How does chisel life for making bricks in the new method compare to the old? Can we expect to get roughly the same amount of completed brick blocks per chisel (since the ratio of stone to brick block is now 1.25:1 instead of 1:1) or are single bricks going to be using up the same amount of chisel life as brick blocks do currently?

And the suggestion: I like process for making mortar, but I'm afraid that, especially in later stages, the amount of available sand may become a big issue. Based on the video, 1 block of sand will make 16 stone brick blocks. The problem is that in the later stages of the game, a lot of people like to convert their structures to stone brick (and I like to make a workshop out of stone bricks as soon as I have access to a chisel), and I've played on several seeds where it was a chore to come across any meaningful amount of sand. So, with that taken into account, how about adding a "cement mixer" made of steel plates and powered with redstone that could produce mortar at a better ratio? This would help out in the late game, when you want to take a break from searching for metals to advance through the ages and start building cool stuff.

Looking forward to seeing what else you've got in store for B76; I'm hoping that chisel usage from smoothing stone and metal armor revampage made it in for sure! :P

Maybe rather than making a mixer that could produce cement at a better ratio, possibly a way to smash rocks in to sand using something like a hammer (On the non flux stones, possibly restrict it to igneous intrusive+).

Or a form of the quern using high end metals that could also grind rocks in to sand.

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I like everything about this so much. It is amazing how much he's just done almost all of the things I've thought were missing.

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I'm really scared by the requirements for mortar, but apart from that, cool changes :)

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Hello guys. To answer a few questions: chisels do not take less damage than they used to. If all you did with a chisel was make bricks, you would only be able to produce 80% as many bricks as you used to. HOWEVER, I have tweaked the chisel slightly, and you *should* notice that chisels last 3 x longer when working with detailed blocks.

As for sand, if you don't mind a bit of a journey, deserts spawn in TFC at around z = -5000 to 5000, and you can find loads of sand there. Part of the fun of the game will be that not all of the resources you need will be located in the same place. Large servers will find it advantageous to capitalize on their local resources when trading.

Also, what's this about an L-key binding issue? If you tell me what it is, I'll try to fix it.

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Dunk just uploaded this video to his YT channel! :D

http-~~-//www.youtube.com/watch?v=_FF2OglEAbY

Woow is this dunk's voice? Niiiiiceee :lol:

EDIT: Placeable ingots!!!!! My secret dream :o I love you, my devs :wub:

EDIT2: Incredible. You added unexpected things and lots of awesome stuff...I am really surprised. Dunk, with this you show us that you can learn quickly how to code and also that you can keep TFC alive :lol:

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Woow is this dunk's voice? Niiiiiceee :lol:

>______>
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my god finally something i can do with my piles of sphalerite yay

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dunk, you may not believe it but your voice, when we canhear it over game audio (:P) is really nice to listen to when you're explaining stuff, its like your a tour guide, explaining but not being so overly present which would make us pay attention to YOU and not the things we're looking at :D

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As for sand, if you don't mind a bit of a journey, deserts spawn in TFC at around z = -5000 to 5000, and you can find loads of sand there. Part of the fun of the game will be that not all of the resources you need will be located in the same place. Large servers will find it advantageous to capitalize on their local resources when trading.

Fair point. I'll relocate :). I guess this does make flux and sand more important, which is probably a good thing. Also, I've been looking to add Simply Horses, which might be a good mod to transport tons of this stuff. Dunk, do you recommend the Simply Horses with TFC add-on (being our resident mob mod expert and all)?

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Fair point. I'll relocate :). I guess this does make flux and sand more important, which is probably a good thing. Also, I've been looking to add Simply Horses, which might be a good mod to transport tons of this stuff. Dunk, do you recommend the Simply Horses with TFC add-on (being our resident mob mod expert and all)?

Yeah, avi's a friend and a frequent IRC visitor. She made a great mod.
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Are you going to retexture those? The bricks looked a bit flat, and the ingots were a solid colour.

Really excited though.

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I would think the texturing could be left to the texture forums.

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Also, what's this about an L-key binding issue? If you tell me what it is, I'll try to fix it.

Since the ability to lock the chisel to a block was introduced, I have been unable to free up the L-key to other bindings (namely rebinding A to L, I'm a dirty South Paw :))

If I go into the Controls Options and rebind the default L-key for chisel lock to anything else, and then rebind left to L, pressing L will not make the character move. It seems that it just keeps L as chisel lock no matter what I try to set it to.

It's only a minor issue though, crops up when I use my laptop. Though I'm stuck with the laptop for the next 20 days :)

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Dunk - now that we have mortar, any chance you could add the ability to cook up clay bricks and use them in the same recipe with mortar to make clay brick blocks for fancy structures?

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Dunk - now that we have mortar, any chance you could add the ability to cook up clay bricks and use them in the same recipe with mortar to make clay brick blocks for fancy structures?

I never have excess clay :o

At most, I have maybe a double chest of the stuff, which I go through pretty quickly once I start smithing. I leave craters all around the landscape, hauling clay. Last thing I'd do is use the stuff for aesthetics :D

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With the greater expense of bricks, what are the chances of making them take longer to dig than cobblestone?

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With the greater expense of bricks, what are the chances of making them take longer to dig than cobblestone?

seems like a reasonable idea. hopefully it is implemented, it should take longer to tear bricks and mortar away than to unpile a stack of rocks. hopefully you still get the block and not a pile of bricks though.
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Dunkle, with the newer versions of MC you are supposed to be able to connect a minecart to another one in vanilla, can we have that enabled in TFC?

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Dunkle, with the newer versions of MC you are supposed to be able to connect a minecart to another one in vanilla, can we have that enabled in TFC?

I've not heard of this, mind citing a source?

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I've not heard of this, mind citing a source?

As far as I know that is a snapshot feature (to be added in the 1.5 branch), and not in 1.4.7.

But yeah, if TFC is updated to that version I see no reason for minecarts to not behave that way. I doubt Dunk will disable it on purpose, and if he doesn't touch anything it won't break.

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