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      ATTENTION Forum Database Breach   03/04/2019

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ECC

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Everything posted by ECC

  1. The game I'm Making.

    http://pastebin.com/MzTwjMqf I need someone to go over that and tell me whats wrong before I bother a rewrite. I already went over it once with my own checks, though it was a very light check(I literally only looked for the red squiggles XD) so, with that said, first draft done, leo, I leave you to choosing lore. I have other things in mind, more /in game/ stuff rather then external. some camera work, some text work, maybe audio. When your on the IRC, we need to get into a talk about where you'd like me to focus(or if you rather me play free where the only limit is my own cannon)
  2. Efficient knapping

    coding in a new knapping recipe is quite literally like adding in a recipe for the crafting table. or it should be. in the case of this, 8 recipes would be needed, 4 knives, 4 hoes this is not me supporting the idea, just mentioning the ease of adding it.
  3. Found Sequoia Sappling

    sequoias and kapok saplings do in fact exist and can be spawned in though cheats. Kapok saplings have little to no chance of ever existing in the world, however sequoia can spawn in ONLY naturally. The naturally spawned in can be picked up and moved at will.
  4. Reorganize "Beta 2 Servers" Topic

    I'll talk to span, organizing and entirely redoing the servers forum and adding a few subforums would be great.
  5. Fletchery

    You people should listen to this man^^^^^ he might /look/ like a newbie but he is a old member here who really does know what he is saying /most/ of the time.(sun is green argument being an exception ;P) I, having checked a number of sources, can attest that bowmaking can and has been done in a number of ways with a number of materals with a... ehem... Number of results. Thats a lot of numbers. Let me explain how I see this. Bows when made should use a system similar to meals(minus the potion shit) each added materal has its own stats. wood A is hard and inflexible, wood B is soft and very flexible and wood C is perfectly balanced. With this knowlage you can create your wood based items for the bow. Next, you look at your string materials who have similar stats and you choose from them. In the end, your constructed bow has stats that work like meals: each sub value is added/multiplied to reach the total value which is what the bows worth is. this system could be applied to other weapons as well where the sum of its parts determines what the material is. of course for the /fun/ of it and to prevent meta gaming, the potions system could be used to have one material be much greater then the sum of its parts making for the whole server going out and experimenting the same way people do with current cooking.
  6. The game I'm Making.

    'like you cant put a knife on a lamp socket' you understand that to me, just unplug it, get some duct tape, and that ends up being a polearm? Which is a highly effective long reach pierce and slash melee weapon. ;P I am of course assuming its a floor lamp and someone took the shade and bulb. in its place you added a nice combat knife with a 'little' duct tape. Come on, give me more 'Impossible' and I will tell you what its situational 'possible' it is ;P
  7. Chainmail

    what is with people and thinking chainmail is weak? I've seen people make from simple bottle caps a form of 'mail' that in a little bit of effing about with, was quite resilient to everything except when we got crafty with sharp items. and that was made from Soda tabs(iirc, aluminum) by the end we decided that unless someone was trying to directly stab you(thrust motion), just fitting it over a coat would be quite brilliant. on a side note and totally off topic: No, thats not where my soda addiction came from... I think. Ok, probs thats exactly where it came from. back on topic though, dont think mail is a underling to plate or even platemail, it is much closer to a sister... a cheep sister, but one all the same.
  8. Mod list, basic install directions, Custom Configs. - Click this ---Original post--- nice new post, buuut... you've got us labeled as '74' ;P Hey all, I am EveCommander in game, and I am one of the current moderators/operators on the server. I usually am the one who talks a lot, teleports around, and brags about waaaaay OP stats on my survival character(which of whom I need to fix the XP so its properly sitting at level 90 and not this extra level I got in creative mode :/) If you need anything, be it help with installing, a bit of screen share to get it done, or me sending you a few files(via legal routes), feel free to ping, highlight, or query me at #TFcraft on Esper.net My name in the chat is 'ECC' and all you need to do to get my attention is to type my name 'ECC' without quotes. If I am awake and not at work, I will get to you nearly immediately. If you cant reach me, try bugging GoMySQL (who is Gwinans in game and is the owner of the server) again, if you need anything at all, feel free to bug me in the chat, I am usually available for 20+ hours at a time.
  9. Multiplayer Issue

    No ideas honestly, I would however suggest that you post the following info: Name and FULL version number of your client, mod(s), plugins, etc. Server/computer specs, and maybe a screenshot or two of what you are seeing.
  10. Chainmail

    Personally I would prefer chain mail simply as a visual alternative to plate. no buffs or debuffs, just the equivalent of re-textured armor. For the same reason why people carry around maces instead of swords: 'Because I like the way it looks'
  11. The game I'm Making.

    a number of questions here. - Lore: do you need someone to come up with something? I know you have an idea of what your doing, but do you want/need someone to go in depth with it? - Players: So this is a survival thing. I assume that means multiplayer is in fact a plan. Going on that, PvP plans? -- Player stats: what are the stats planned? I know the basic hunger system, and I assume there is hot and cold. how are you going to go about this and how deep will it be? Will I be watching 5 basic stats(that are probs much deeper then I see at first glance) or will I be watching over a dozen trying to balance everything from stamina to if I need to take... errm... a pee break. - Materials: You talked on this in the IRC some, I'd like to get it here too. Anything with anything, or will it be 'hammer CANT go with a rifle'. -- World based: materials such as a table, can I literally flip it and use it to balance a gun, brace a door, break line of sight? Can I break it apart to use it for other things? Can I pick up something in the world and crack a skull? If need be, can I rip out a nailed down 2x4 and use that? -- Inventory based: I know we can make things in inventories, can we break it down? Can I make a huge item in my inv of nearly any size?(assumes that th limit is only your max carry limit) - Weapon depth: How deep will a weapon be? Does a knife have a clear advantage alone over it being used with a gun? If I die, can I have a rigged weapon set to explode when i am looted? -- Chemistry: Will I be able to break items down and make bombs, chemicals, and the like? Will gathering all that scrap materials actually have a use in one way or another? - Medical: Am I going to rely on finding prepackaged materials or can I make my own? Will prepackaged materials be found in the proper places(bloodbags would be in a cooler, pain pills in a Cabinet, etc)
  12. Let me argue that: It tells me what metal I am looking at already. Why NOT tell me what rock its in? Telling the difference between dacite and granite Dolomite and Shale can be troublesome at times, even for seasoned players.(I am probs mixing textures up, but I have found very subtle transitions that lead to confusion: when did I get this other rock?) it has its uses, I for one would like to not have to guess what someone else used in a build and instead of asking which can be impossible at times(offline, no longer visits server, etc) and instead of greifing it, I can just rightclick and know for sure. in the back of my mind, Didnt this argument pop up back when the suggestion to add this exact feature for telling what metal we were looking at was made? Edit: I apparently mixed textures. Thanks ejzzje for catching that.
  13. What do you think about TFC2?

    to lazy to copy paste so... Guy above me: I am not speaking in terms of area. I am speaking in terms of radius. The radius is simply 'half way to the middle' and thus the total distance between any two given points on opposing ends(at sea level) is approximately 4k. Again, I could be wrong on the distance, Bioxx already corrected me about the 2k buffer space(its 1k, making a total of 2k for each)
  14. What do you think about TFC2?

    the islands are 4k, with a radius of 2k(source: IRC) This is a rough number due to psudorandomization. There is an approximate 'buffer' space of 2k between grid squares the islands generate in. This makes for a total of 8k. I may be wrong in this and could have misread, but that is a lot. Mineral and ore depots are in nature not dependent on relative distance to any object(however surrounding rocks do play a role). the ores we mine and use today are the result of tectonics and erosion. Smaller depots ARE generally found closer to the surface however quite large ones can be found as well. If ore changes at all, it should be to disassociate ourselves from the depth system and move into simulated tectonics pre-mapgen. My point in this is that simply saying 'distance from surface' is not where we need to go with this as a blanket rule.
  15. My Suggetion topic

    I would suggest reviving old topics or making each thing you want to talk about separate. Otherwise, your single topic is very much going to die.
  16. Last comment wins

    That moment when you understand everything going on in a conversation and are afraid if you pipe up someone is going to look at you funny. Yep, thats right, Im geeking out here and trying to keep my mouth shut.
  17. 16 hours. Didnt have work, no sitting(kids) no visitors(parents usually). Was a good day.
  18. 1up

    /me sits back and enjoys how out of hand this is getting.
  19. Last comment wins

    new rule: last person to post every 7 days gets added to the OP - Span suggested something like this btw, I win.
  20. Last comment wins

    he who makes the rules gets to do whatever the damn hell they want! /win
  21. This is simple, too the point. I like it, and cant think of an ill effect. +1 because 'likes' are useless and posting bumps
  22. Method for cooling metal components?

    ^ that is true however, placing down a bucket in the world for quenching should be possible. but it should also treat the ingot as if it was in the anvil after being quenched. game balance there, not anything realistic.
  23. Two new announcements: 'This doesn't mean too much for the server users. For members, I'll be implementing the "home" and "sethome" commands... Read more!' ---------------------------------------------------------- 'Not going to talk much, this is mostly a vote based on what is being discussed between me and gwinans. We are looking at a number of mods and modders to add more fun content to the server. We would like to get your opinion on what you would like to see...Read more!' - Poll attached, please vote!
  24. naturally, I am done editing. and yes, I am aware this is a double post.
  25. dont mind me, im only editing the post. it appears that in my haste I left out what each tag records and does when a region is being decided.