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Everything posted by iPotato13
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[TFC 0.79.23+] Decorations Addon for TFC
iPotato13 replied to aleksey_t's topic in Addons & Applications
If you install NEI and go to the in-game menu options, click on an option labled Data Dump, which downloads an Excel Sheet of all the item information, modded or vanilla. It's found in the new "data dumps" folder of your ".minecraft" folder. You can then plug those names into Dynamic Lighting's config options -
[TFC 0.79.23+] Decorations Addon for TFC
iPotato13 replied to aleksey_t's topic in Addons & Applications
I have noticed there is a similar issue with the Rock Salt Mud Brick, though I do not know how to change it myself -
Tis what I'm going for, mate
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I made a new world a few days ago and, after making my first hut and bronze materials, I decided it was time for a new house! I designed a bunker template within this mountain, but I'm stuck between what theme or wood scheme to go with. Therefore, I decided to consult the master builders of the forums! Comment on what you feel could look good, and any new suggestions would be highly appreciated! I have the Decorations Add-on installed, which adds mud bricks and alabaster, if that opens up anyone else's creative mind. -iPotato http://imgur.com/a/R6m1N
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Hello TerraFirmaCrafters! I'm not sure if I have the worst of luck at TFC, or if my animals truly hate me, but no heart indicator has gone above the "white line indicator" (about 25-30% familiarization). The following animals have been feed, riden, and pet two times a day and have not changed the slightest. I just wanted to know if this is happening to anyone else or if I am doing something wrong. Thanks! -iPotato http://imgur.com/a/pOWnR
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Sweet! Now my torches and lamps light up in my hand! Thanks!
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I'm still new at editing configs and files, so could someone go into full detail on how to add TerraFirmaCraft specific items to DynamicLights? I wanted to make a new forum on it, until I found this post
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Troubleshooting: Lowering the Health Configs to Allow Modded Weapons to Work Properly
iPotato13 replied to iPotato13's topic in Discussion
Alright. Seems very insightful then. Thanks!- 10 replies
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- config
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Troubleshooting: Lowering the Health Configs to Allow Modded Weapons to Work Properly
iPotato13 posted a topic in Discussion
So I downloaded a weapons mod to allow me to shoot creepers and bears with cannons and crossbows until I realized the damage they do is based on Vanilla damage systems (while a cannon does 25 health points, which insta-kills a Vanilla zombie, it only does a fraction of damage to a TFC zombie, who have a much higher base health). I wanted to know if there was a way to change damage multipliers in the TFC configs, or if I'll just have to find a mod that lets me change both player stats and those of mobs. If anyone has any comments that could help, feel free to help! -iPotato- 10 replies
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Troubleshooting: Lowering the Health Configs to Allow Modded Weapons to Work Properly
iPotato13 replied to iPotato13's topic in Discussion
Ah! Thank you; for some reason those were the only pages I haven't looked for it again Alright then. I suppose that answers my question, since I meant to ask if the numbers were formulated and calculated or just picked as what would sound balanced. Thanks for clearing that up! What I meant by "health systems" were why the Mobs and The Player have 500 and 1000 HP in TFC rather than the normal 20 HP system of Vanilla. Like is there is an actual system in place to determine those specific numbers, or was it, again the numbers that felt right in the sense?- 10 replies
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Troubleshooting: Lowering the Health Configs to Allow Modded Weapons to Work Properly
iPotato13 replied to iPotato13's topic in Discussion
Yeah I went deep within the belly of the java files to finally find the damage modifiers. Now what's left to do is tinker with the numbers Also, out of curiosity and to possibly gain some insight on how to balance it, how is the damage, health systems, and Player life actually calculated? I read it before on one of the forums, but I could never find it again.- 10 replies
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Troubleshooting: Lowering the Health Configs to Allow Modded Weapons to Work Properly
iPotato13 replied to iPotato13's topic in Discussion
Alright. I'll dig a bit deeper into the mod's configs and see if I come up with anything. If not I'll get a mod that allows the mobs to have less health Should I take the liberty of doing that myself then? Or should it stay where it is?- 10 replies
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I deleted my .minecraft folder and installed the Forge required for the latest download of TFC. I installed only Item Physics and instantly the game crashed. Could it just be the mod that's crashing Minecraft, my computer, or the version of IP Lite I downloaded? Here is the crash log: http://pastebin.com/Tsd1Z56U
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Is there a possible way to get the configs to a specific mod? I'd want ItemPhysics (which crashes TFC instantly when downloading), but my computer can't handle any other mods.
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Besides, there are plenty of amazing seeds randomly generated anytime you create a new world. Just keep recreating and exploring
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64x64 Tools,Ingots,Tool Heads Resource Pack **UPDATED**
iPotato13 replied to StickyTron's topic in Resource Packs
Yeah I thought it changed in 1.8, but then I remembered we are still on 1.7. My mistake XD- 4 replies
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- Resource Pack
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64x64 Tools,Ingots,Tool Heads Resource Pack **UPDATED**
iPotato13 replied to StickyTron's topic in Resource Packs
Thanks mate! You're a livesaver Though, since I'm quite a noob with these things, could you attempt to make a tutorial to install them?- 4 replies
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- Resource Pack
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Our lord and savior Cthulu? :3
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Praecantatio: Thaumcraft Integration Mod
iPotato13 replied to abculatter_2's topic in Addon Discussion
Seems like an awesome idea if you can pull it off My two of my favorite mods in one game -
Amazing. I love it Can't wait until it's all ready
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What about the occasional giant squid that drops like 320 oz of calamari?
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Great idea. Like the upgrade system in Don't Starve Though should there be a reprecussion to a bigger fire? Maybe more chance of fire spreading getting burned? What about the use of ceramic and large vessels to cook the food around the fire?
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Seems awesome. What about a firepit upgrade system? More stones/sticks make each log or fuel item burn longer?
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[0.79.15] Rhodance's "HugBox" Server [Closing May 22]
iPotato13 replied to rhodance's topic in Servers
Name:Ian IGN:Ian_Manta Age:16 Why you want to join:I've been bored of playing singleplayer and wanted to try playing with others. Especiallyon a new structured server. That and both servers I've played on sht down lol What skills you would bring to the server:Smithing and Animal Breeding, two of the most tedious tasks people despise. How often would you play:2 or 3 hours a session. I can play a few times in the week. but more frequently during the weekend Skype:Ian Manta- 1,331 replies
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Hey guys the server's been down since Tuesday. Any word on what's going on?