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Starcitsura

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Everything posted by Starcitsura

  1. [0.2.4] TFC2 Prerelease

    Seed -6703019836230813036 Portal at 849, -6515 goes to black void River anomaly when meeting ocean (1221, -5029), (1676,-4995),(1910,-4816),(2113,-4811) Seed -5356851023781925515 Portal at 3112, -6919 goes to black void
  2. [Request] Addon Devlopment Guide

    Using .23 I was getting the same issue. I found the solution here:http://www.minecraftforge.net/forum/index.php?topic=29607.0 Selecting that as the folder allowed me to launch TFC. Might be common knowledge, but I didn't see the solution posted here. As for the server, after attempting to run it the first time, you must go into the server folder and editeula.txt to agree to the eula.
  3. Log Piles

    Shift click to place log, switch to diffrent item on hot bar, open pile inventory, shift click remander of stack into pile inventory, close inventory, repeat. I could place the blocks in the world faster then I can put them into a pile.
  4. Log Piles

    This would be a huge quality of life improvement. I find log piles are very clunky, a way to place the entire stack and pick up the entire pile in one go would save so much time. Alternatively, make the log pile like the ingot piles we now have.
  5. Axes vs Saws

    From my experience, Saws have less durability, but work slightly faster. They also are better with planks, and can make supports.
  6. Woodcrafting.

    It does seem silly to me that we use a stick as a handle. A handle from pine should not last as long as a handle from hickory or oak. I don't know if having separate stats for handles and heads would have any benefit in terms of game play tho.
  7. Steps and wood slabs?

    It hasn't really been implemented yet, but because of the wonders of bugs, you can cheat the system. Check out the wiki.
  8. TFC icon and banner

    Well there is this one from the front page.
  9. "A new Age"

    Addressing the tinder comments. I teach some survival training for some local youth, and when I'm starting a fire, its pretty much the same as in TFC, I go to the near by trees, and grab dead twigs and sticks from low hanging branches. Preferably from Fir, Pine, or some particular types of deciduous. Grasses and similar growth are all well and good, but will not burn when even slightly damp. Twiggy dead growth from particular trees contain a high amount of resin, which will burn readily, often even when dripping wet. There are many different ways of starting a fire, depending on your environment and supplies, but for the purposes of game play, what we have now in TFC fits the bill.
  10. Problem making glass.

    Your fire is not hot enough. Different logs burn at different temperatures. You could also try the bellows, burns wood faster, but hotter. But personally I would do as platanusoccidentalis recommended.
  11. TFCF (Recipe Tracker)

    It's no different then users sharing the information with each other. Since they are all on the same seed, and the data is user entered, it is not game breaking.
  12. big forge

    If coke was to be added (which is another debate I'm sure) it could have a place in larger forges. If the gui was made to reflect the image below, a 1x1 forge could simply have the firepit and hearth (as now). A 1x2 would add a coke manufacturing section. 1x3 would add more slots too all 3 sections.
  13. big forge

    Would each forge block be an individual gui? or would it open as a single expanded gui with extra slots?
  14. Did you know...

    I had one of these for a while, but have found it easier to go into the middle of a dense forest and just build an impromptu pit while I clear the surrounding forest. Saves me many trips between my base as charcoal stacks much better. I suppose I could be "environmentally friendly" and have a tree farm, but that's more work then I like to spend on charcoal.
  15. Spawn protection

    There does seem to be a bug with SMP where when the chunk unloads it forgets its value. I have had sp of 500+ logged out, come back 5 min later and its back to -24. It didn't do this before b66 Could just be the server I play on tho.
  16. Easy Method to Gather Raw Stone Quickly

    Instead of using a pick, I would use a chisel to make slabs. Slabs count as "air" as far as the stone block is concerned and thus, will pop off as a stone block. I discovered this by accident when creating an inset feature on a wall.
  17. Are crops and trees effected by the climate?

    Guess I had better get as much harvest in while I can.
  18. Item Frames Makes Storage So Much Easier

    I remembered frames a little while ago, and this is how I ended up using them in my storage area.
  19. Log placing

    Maybe instead of shift clicking, using a mode key like for the chisel. Pressing m changes from log placement to log pile placement.
  20. Are crops and trees effected by the climate?

    The wiki should reflect that crops are affected by temperature, it is a feature that doesn't exist in Vanilla. I can confirm at -15k Green Apple and Cherry Trees do function properly. Thus I presume that fruit trees are not affected by temperature.
  21. Occasionally I get tired of continually trimming tall grass in my little village. I had the thought that tall grass spread could be connected to the spawn protection value to prevent tall grass spread in high traffic areas. This could simulate the "trampling" factor. Sapling spawning could also be connected to spawn protection, preventing saplings from spreading in areas where the player spends a lot of time.
  22. Tall Grass, Saplings, and Spawn Protection

    Actual trampling leading to dirt would be much cooler, but I believe that has been suggested before.