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ciekma

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Everything posted by ciekma

  1. Living on the edge

    Finally, when I returned from next exploration trip, I found graphite - funny that it was located close to my house, probably I didn't spotted this deeply buried deposit earlier because of low level of prospecting experience. Now, after rebuilding much to narrow forge room, I was able to make small blast furnace for 8 pieces of ore. Because it was not convenient to go up and down to drop charcoal or push the bellows, I mounted dropper with button, now I can load charcoal, flux and ore without going up. With new metal I forged chain armor and some tools, additionally with use of iron workbench I was able to make coke oven blocks (there are two kinds of coke oven, one require steel, second require refractory bricks, but I had very little amount of olive oil to treat wood planks enough to make brick mold). I assembled coke oven at the top of the overcrowded forge, using Engineer Hammer. I'm still making charcoal in old fashioned way, but new facility gives me also creosote oil for impregnating planks.
  2. Are tfc-metals required to use pefter mod?
  3. Living on the edge

    During next trip to the north, I founded shelter few days away from main base. It gives me defense line against raids of dangerous creatures and safe point for exploring these areas. I tamed some cows and sheep, and took some of them back to the jungle edge base. I found few small pieces of sphalerite, but it takes me three shafts to dig before I discovered main vein. With zinc I was able to make not only bismuth bronze, but also brass, which is useful for making springs, pistons, steam boilers etc. I started to make some plantation near my new north located shelter but it was bad idea, morning frost devastated most of my plants. On the bright side, there was some ice needed for my cellar, pity that I forgot to bring ice saw... I returned to the hot south, thanks to the iron, tendons and casein glue I constructed crossbow. It is very useful for removing skeletons from my pond, unfortunately is is 'single shot' device, it take very long time to reload it - but I can wait taking hot springs bath meanwhile. By the way, I covered all but one baths, because they were just annoying traps
  4. Thank you, it will decrease amount of these brown s...tty ingots BTW, is it possible to define amounts or output of evaporating pan? It is slightly overpowered in my opinion.
  5. Living on the edge

    There was large deposit of rich limonite located at my island, unfortunately broken by the huge ravine, therefore mining was very dangerous and requires lot of supports. But at least I managed to create iron anvil. Thanks to iron grill and flint fire starter I was able to build furnace useful for calcining. It can be done also by grinding and heating on forge, but furnace is much more convenient. Unfortunately I didn't found any graphite, and because there was no way to progress into steel age, I decided to prepare some iron tools, weapons and armor. With use of excessive amounts of bismuthine which were dig out during expanding of my house, I made some bismuth sheets which were used to make spa bath (outer pool of hot springs water was 1 meter higher than house floor). I started also building cellar storage for food. However crops are growing constantly, they grow very slowly (year have about 360 days) and decay very quickly. They also may die if not harvested. I got also some fruits, but very little amounts, and used it to make vinegar or olive.
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Well, it was not clearly stated at the first page, which blocks are accepted, thanks for pointing it out, I added ship assembly explanation to the wiki page. Ps. I would be grateful for every notes and questions, some things are obvious for creator but not clear for others. Ps.2. Important note for all server holders or ssp players. If you suffer some lags during discovering new lands, I recommend to change config/TFC-Tweaks.cfg autopregen setting to true and autopregen size to amount which is feasible for your disk space. It would pregenerate all chunks in given range once, instead of generating them on demand. By default I'm keeping this feature off to avoid questions 'why TFC is stalled', because this pregeneration tooks lot of time (but once is ready, it would speed up play unless somebody goes out of pregen range).
  7. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    You cannot use TFC planks nor TFC chest, I blocked it intentionally. The reason is, that chiseled planks are corrupting ship, and attempt to open TFC chest/barrel would crash client. You can use only vanilla chest (need at least black steel level) and animal crates for transport items by ship. Which version of modpack are you using? The latest versions allow to use following wood blocks with positive buoyancy: vanilla planks and logs (treat TFC planks and logs in olive oil) IE creozote or olive impregnated planks IC2 rubber wood logs pile of TFC logs thatch blocks Thatch block and pile logs placement is tricky, because you cannot place it in water - you need first make platform from ordinary planks, put pile logs or straw blocks and remove platform. Here is example, temporary wooden platform; straw blocks on platform; raft ready to launch. A simplest raft can be made only from ship block and thatch blocks, but it is hard to stay on board without any protection, use fences or something solid. Rubber trees are growing everywhere, but you need to discover new lands to spawn them if you started server before version 0.7x.
  8. StellarSky (Not Working)

    Exactly, I had set 360 days and got 30 February. BTW, problems with date reversal reported earlier were not directly related with stellar sky, it appear that TFC ambient creatures mod (this with butterflies) is causing problems.
  9. Seems, that alloy calculator doesn't support high tier alloys. There should be black weak steel displayed: Is it a bug or intended feature?
  10. Good idea with Stargate, very nice mod.
  11. Server Crashes when Players join

    Try to use mods instead, for example Forge Essentials, MyTown2 etc.
  12. Living on the edge

    North from gray shale formation I found reddish chert rocks, with some magnetite and coal deposits. I found also sheep and drag two of them back to my base, their wool would be useful for ships. Hens and pigs were already domesticated. I discovered land route, but without horse boat travel was much faster (and more safe). During third trip, more to the north, I found gray-white mountains, partially granite or chalk.I spotted cows, and unfortunately also bears. At least I was able to make straw&hide bed in my base. I found many valuable resources: silver and gold, kaolinite, traces of pitchblende and small pieces of sphalerite. Still any traces of graphite though. But large amounts of chalk, after grinding and calcination, gives me fair amount of flux to start making anvils and bloomery. I expanded my house to gain place for forging. Waypoints:
  13. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Thanks Nyokhs for links, I will try to learn about, but currently this project is in a WIP state, I'm testing it and searching for bugs, and therefore it is better to keep lazy peoples apart Blog from the test run will be published here:
  14. Living on the edge

    During my journey to the north, I found some new species of the trees, and replanted saplings near my base. Of course orchard was also planted. I found also small deposits of limestone close to river, enough to weld something, but not sufficient for making mortar. Therefore I started to build some permanent facilities using mud bricks and chiseled shale stones. It looks very ugly, but overall environment is also ugly, it is active seismic area cracked by ravines. I'm living not only near the edge of jungle and plains and shale/basalt formations edge, but literally an the edge of ravines. Major death toll is from hitting ground to hard, the rest is from skeletons, plus one spider. Acacia jungle seems to be infinite source of wood, but I quickly discovered, that source began to dry out. Not because of using my axe, but due to excessive fire spreading from many lava fissures. I tried to stop fire by removing trees and leaves, but fire was faster. Finally rain saves rest of the jungle, but large part was now deserted. I decided to make charcoal from chopped trees in situ, instead of transporting it back to home. But it was not the end of the fight with fire, which later started to spread again and again. Meanwhile I moved to bronze era, I was literally sitting at the bismuthine vein, but I found only one tiny deposit of sphalerite. Fortunately, during my second trip to the north, I discovered large vein of tin ore. Native copper and tetrahedrite was also nearby and I switched from green brass to yellow brass metallurgy.
  15. Gimme' Limestone,My Lord...

    Because you need some protection, to explore world and search flux. Additionally, once you have flux, you probably wont make leather armour, if you can forge metal one.
  16. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Honestly, I have no idea, how to manage with all these modpack launchers. Where I can find comprehensive tutorial? BTW, version 0.71 is released, some recipes are tweaked and Antique Atlas mod is added (together with its TFC recipes) , because it is very useful mod for multiplayer (you can share maps and waypoints).
  17. Gimme' Limestone,My Lord...

    By the way, in my opinion flux is much to narrow bottleneck, it is OK as bottleneck for forging, but become slightly annoying if you need to travel a lot searching source of flux and cannot prepare even leather armor. It is a reason, why I added base liquor made from ashes in my modpack. Leather can be treated by any king of alkaline, nowadays it is limemilk, but in ancient times often it was caustic potash.
  18. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    New version 0.7 is about to be released. I strongly recommend to backup your worlds before update, some items can be lost, and animals will be very young (I changed year length to 360 days to make game more challenging, you can revert it to default if you wish, by editing TFCconfig.cfg file). There are some huge changes, because I tried to overcome common problem with most of advanced mods: dull receipts with ingots in 3x3 crafting grid. It is especially obtrusive in case of post-TFC mods, when difficulty curve is abruptly flattened or even drop down. Some mods attempts to overcome 3x3 simplicity by using nested recipes, but is is rather tedious at larger scale. Therefore, I implemented following approaches in version 0.7 of TFPP: most of crafting recipes are changed from ingots or nuggets to constructing parts such flat, L, C, T or H beams, rods, rivets, nails, screws etc. These parts can be forged, or if your technology progression is sufficient, rolled/poured to cast. Advanced devices need M10 screws/bolts, these require iron workbench and electric muffle furnace to produce, see below. Thanks to the awesome IHL mod (addon for IC2 mod), some advanced crafting recipes need iron workbench. Now there are 2 important steps, from 2x2 to 3x3 grid in beginning of the game, and from 3x3 to multiple slots iron workbench, which can be later upgraded by hand tools, electric machines or acetylene solder machine. Unlike some other mods, which offer advanced workbench with huge crafting grid, IHL workbench is much more convenient, because it doesn't require user to memorise crafting pattern - it have multiple output slots - therefore it works in shapeless mode and accept any surplus of other materials/tools. Please refer to images section in initial post to see how it works, or http://minecraft.gamepedia.com/Mods/IHL_Tools_%26_Machines I created WIKI, where most important crafting changes are mentioned, and prepared simplified progression chart: https://github.com/McZapkie/TerraFirmaProgressivePack/blob/master/doc/progressionchart.pdf and some selected precessing chains: https://github.com/McZapkie/TerraFirmaProgressivePack/blob/master/doc/processingpaths.pdf It is also worth to mention, that many new ores/minerals/rock types are now generated: apatite, bauxite, bischofite, chromite, datolite, gyubnera, feldspar,stibnite, trona, peridotite, pegmatite, pyrolusite, salmiac, spodumene, fluorite, xenotime, monazite, crude oil, prismarine. If you are upgrading your existing world, you need to discover new chunks to have these new ores spawned. Some of them are spawned by normal TFC spawner, some have alternative spawning places, for example lake beds, hydrothermal veins etc, all this and prospecting methods are explained in WIKI: https://github.com/McZapkie/TerraFirmaProgressivePack/blob/master/doc/ores.pdf Cinnabar and Cryolite are no longer source of redstone, but mercury and fluor, redstone can be obtained by grunding some red gems, or artificially from Yttrium Alumina Garnet premix, using Acheson furnace. Another important notes: some bottlenecks are removed, you can treat raw hide not only with limewater, but also with base liquor created from ashes. Lime dust can be found also near river bed. On the other side, barrel crafting is harder, you need 6 planks and 2 barrel hoops. This is for sake of game balance, barrels are much more powerful than chest, can be used for transporting items, can do various chemistry processing, etc. Bed is harder to obtain, you need both wool and silk. Surface monsters are usually neutral, not counting weekly raids, so bed is a luxury supplement. Currently I'm extensively testing this modpack with survival mode, some report will be posted later.
  19. Cauldron effect? There are some mods equivalents for bukkit plugins, such ForgeEssentials, MyTown2 etc.
  20. 7 Cu and 1 Sn give unknown metal. You need 9 Cu and 1 Sn. Pit kiln is working fine for copper and all bronzes. Pottery kiln is only for pottery (I tried with jar of copper, no result), and it is fine. It is especially useful for making fire bricks.
  21. I need help with recovery of my thread,

    which was accidentally hidden :(

    1. ciekma

      ciekma

      Problem solved.

  22. Forum questions

    Let me hang on this topic with my question: I accidentally hide my whole thread, how to revert this action? PS. Thanks to the moderator, problem was solved. There is a trap for normal users, once thread is hidden, it is not visible for owner, therefore he cannot revert this action, because he cannot enter thread page any more.
  23. Excellent idea, I always stick to the drinking water reservoir then looking for house foundations. My favourite is to have drinking water, hot water and salt water nearby, but it is narrowing chance to have interesting and nice area nearby. I propose to make it as simply as possible: build 3x3xN hollow structure, from solid block different than soil, sand, gravel or rock, with gravel at the bottom. Such structure should spawn one still water block above gravel. The reason, why not restrict to certain block is, to allow using pumps etc from other mods. This water block would be regenerated after certain time (depend on rain level, EVT and rock type), if taken by red bucket or wooden bucket with rope (you can also use normal bucket with your hand without depleting water block, but you need to go deep, break well, take water and seal it again, and went up: fairly inconvenient. I propose 1 for sedimentary, 0.5 for metamorfic and 0 for igneous rocks. If you have sedimentary or metamorfic at the top of ingenous, dig well until reach ingenous rock bed. Only sedimentary height would be counted in, digging deeper would not give any more yield. If you have sedimentary covered by ingenous rocks, you need dig deeper. In rare cases of two ingenous rock types, just look for lake or river.
  24. I noticed, that only TFC flux can be placed in anvil flux slot, other items are not consumed even if they belong to dustFlux ore dictionary. Is it feasible to fix such issue? It is somewhat inconvenient to craft TFC flux manually for each time.
  25. [Won't Fix] Saplings from tree cutting

    Use the Scythe, Downtown