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Everything posted by davoval0001

  1. Name Me!

    Yeah, it's getting pretty boring on here now, as everyone is too scared to comment now. Please remind me of all the ages?
  2. Stalagmites, stalactite, and columns!

    IRL if a stalactite forms(the hanging one), a stalagmite will form underneath it, as the water drops from the hanging on, onto the upwards growing one. With time, give it 1 million years these two will join together, and form a column, so i can see where you are comingfrom with this post. Although what benefit would be gained, if it was implemented so it actually works like this? I can only really see it as a really technical issue right now?
  3. Combat Revamp Opinion Poll

    Yeah, bring on the full skirmishes, knights, archers, foot soliders, pikemen....Yeah
  4. [TFC 0.77.22] Strongcraft (v0.1.4)

    Looks great so far. Except now all my ideas for my addon are gone.... hehehe well done I really like this this one though...... Would be epic to have tar pools, and use it for burning ect. Could have pitch ditches as traps, a pitch fueled lantern that you could hold and would display light....
  5. Looking for Help with Pottery

    NO, that is just.... If you are using the techinic launcher to play a illigal mod packversion of TFC (illigal in the way that dunk, or bioxx have said no to it being put on there) then you are probabley using an old version of TFC. My suggestion? Got to the top of the page, click download (as in the page), read the details, click download (actually download the file) get forge, installthat, then put TFC on.....No need for thetechnic launcher..............grrrrr
  6. Dreams and Farewells

    ????? ????? ????? "are you hearing what im hearing B1?" "i certainly am B2" *spends last few minutes of life running around like a chicken screaming.....*
  7. Compatibility list

    You mean leather water sack? I really think this topic need to be started again, all fresh, and under the addons section?
  8. How about a Smoke house and trap lines?

    A smoke house would be great, and would add a lot of variety to foods, while giving a bit of a path to take regarding food. Even if nutrition/food rot ect isn't implemented, i still think it would be great.Pickling houses, stewing rooms, ect could also add to this.
  9. Dreams and Farewells

    Awwww no.Now im never going to get another like again.....Goddbye srg
  10. Sticks & Stones

    Ive alreadyy suggested it before, but i think sticks should be able to be built into a wall and a roof, placed on the ground, and then covered with mud, leaves, poo, grass, dirt ect. If all goes to plan, i will hopefully be able to implement this into my ownmod that im learning to do. Oh and they should also be able to be put into bundles, to be able to be used as firewood,traps ect ect The list goes on..........
  11. What about trying to revive some of the other TFC addons. I see aeroc has another addon forTFC, but there are more out there,like the medical mod.
  12. Patron Spirits

    And thats the way that i believe it should follow too.
  13. Due to the mixed emotions regarding this addons i came up with a few ideas to compensate a bit. These are just ideas, im not trying to imposes them. When you split wood, it would split in to 3 peices as currently, althought these peices would be "rough planks" These "rough planks" would then need to be turned into into normal planks before they can be used (maybe rough planks could be used for a few rough things?) Using a rock and the rough plank, it would then bring up a GUI "just like the knapping" where you would need to smooth out the plank. This would need to be done for all the planks bofore they become usable. Thoughts?
  14. [TFC 0.78.9] ExtraFirma Addon v1.0.4

    If you go for B, why not make a different weapon, that uses option A for it's attacking?
  15. Inventory Space: Oh my god it's a thread about Inventory

    ok, Personally i lean towards the space restricted inv management system. Why? Because i feel, that if weights and the a likes was the way to go, the game would turn into the sort of thing fallout and Skyrim have, ie spending 8 minutes sorting out my inventory, ect. I personally don't want that sort of thing, and i also feel that the space way would be better. Regarding the Space method, i like how you would have limited space for different sized objects, and i can't really see any problems with it. Having Handcarts ect would just elaborate on the task. Now regarding tools. I thought as Hyena has suggested it, i better go it proper detail. Simple the way it would work is. (Let’s use a sword for example) All tools would be carried as is right now in the inventory, but this poses as problem. This sword is now taking up valuable space. So to combat that, you could craft a scabbard. The sword would then be able to store in the scabbard, and as a result the sword would also no take up inv. What other Pros? When the scabbard is worn, it would open a new hotbar slot that is only reserved for swords. This would also be added to the use of quivers, ect. Clothes? I would like to see clothes added to the game as many people would. Warmth and protection are just some of the things that clothes could provide. But Clothes wouldn’t just stop there. I would like to see different types of clothes added, so having the warmest clothing isn’t the best for mining ect. Some types I would like to see are, clothes for warmth, heat, scouting, mining, trading, heavy(protective clothing, ) chainmail, ect (Just examples). Each types of clothing would have different effects, like, increasing/decreasing inventory space, protecting from the temperature, allowing quicker move speed ect. This would cause people to have to choose clothing depending on the conditions they will meet, not just “this is made out of Blue Steel” The there are unique items, that would have the ability to store certain items Some ideas -Scabbard- (as suggested) would allow a sword (maybe other weapons?) to be carried within, without taking up space. Items that are stored are added to the hotbar (button 0). -Tool belt- would allow the carry of hammers, chisels, axes (maybe shovels) and would have the same sort of principles as the scabbard. -combat webbing- Would allow the use and carry of more combat weapons/items. -Quiver- Able to carry arrows, maybe gives the ability to sling bow over back? (Note; I’m sure there is more to add, but I can’t remember some at the moment, so these are just a few rough ideas) One of the main things with these unique systems would be how they work with clothes. For example tools belts wouldn’t work as well with red steel armour, and heavy clothing or chainmail, where combat webbing would work well as it is all combat based. This whole idea needs to be elaborated on, as this is only a quick rough job, as I just wanted to get the full idea out.
  16. Help finding graphite

    So how far off did you end up being while you were mining?
  17. [TFC 0.77.15] ChopALog 0.4.b77

    This was suggested on the other post. Do you think you could implement some of these ideas, like stumps ect?
  18. Pottery: Static Positioning

    I think it would look awsome too, and esspecially with the model dunk has already made, but if you read the following thread, dunk states that Bioxx doesn't want 3D more for the whole story
  19. Challenge vs. Annoyance

  20. Stoning your blade

    Im not really sure what you mean by that? are you saying that the more expensive an item is worth the more you get back, or the more materials you pour into a tool the more you get back? Also i was thing that when your tool head broke, you would be able to pick up the pieces which would be "piece of xxx head". Not all pieces would be the same size of metal, so it wouldn't be a factor of "just re smelt 5 broke head pieces andyou have your self a new ingot"
  21. Ranching: tending to your animals

    Im actually on my path right now of trying to learn to code, so i can add those things that i have always wanted,if that is for vanilla, or for TFC. So you know how to code? Are you asking of a way to implement this idea?
  22. How not to play Terrafirmacraft

    Maybe turn them into your own foot soliders, and they would attack other hostiles?
  23. Wiki Consolidation

    Would be great, but make sure that things are split up enough so that when you read something, you know exactly what it is refering to, not "so i just read all that, but is that under copper, or wrought iron?"
  24. Clay, clay everywhere and the horror of vessels!

    You come up with some very good points there. True if it was downscaled a lot it would make the game boring, but it could be worked around. For example, I said that there would be a back pack slot. Wheel barrows, back packs, and minecarts (they would actually be used for their proper use) could all help to avoid the problem. Also im sorry if i confused you from my above post, but im not suggestion that INV gets reduced to 2 spaces, im suggesting that there would be 5-10 slots for items that arn't carried in a slot, eg sword, quiver ect. To add to that, your INV could always be increased, bywearing for instance a back pack, a ruck sack, a satchel/pouch, combat webbing ect. And then it could also be increased, by the actuall clothes you are wearing (this would stimulate pockets)cargo pants(lots of added INV space),overalls,ect. This idea also ties into the clothing suggestion people have made, and if it was to be so, would stop people from wearing the same clothes all the time, as not all clothes would be good for all enviroments.
  25. Stoning your blade

    Yes true, and thats why some metal loss would need to happen when a tool head broke. For believability purposes "my axe head broke into pieces, so i only picked up the large pieces" @Ranadiel Yes, but maybe if i broke my stone shovel, when it broke it might form a few sharp pieces, which i would then be able to trun into knifes..?