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Peffern

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Everything posted by Peffern

  1. Enchants!

    I was going to say springy. Also how about spider walking drains your stamina quite fast and you can't with less than 3 stamina (like sprinting). Also how about an enchant called "subtlety" for pro picks that allowed them to see more than one ore. I'm wary of pro pick modifications but this wouldn't make finding ores any easier, it would just make it so the giant vein of olivine isn't drowning out the native copper behind it. Maybe at level one it shows 2 ores and at level 2 it shows three.
  2. Enchants!

    Yes. "charcoalification" is what I called it.
  3. Early power systems

    While I agree full automation is overpowered, I don't think that steam power/mechanical power should be a token mechanic for luxury, I want to see it get just as much love as agriculture is getting now.
  4. Enchants!

    Venom aspect. Sword/Mace enchant. Two levels. Higher chance of inflicting poison at second level. Carbonization: axe enchant. You only get a small amount of wood from your tree drops. The rest gives you a small amount of charcoal. Let's just say that ash gives you a 1:1 ratio of charcoal to wood. So cutting down an ash tree with 8 logs would give two logs, and 3 charcoal (25% wood drop, half of the charcoal you would normally get from the rest) (1 level) Molten: ores you mine are automatically smelted. You always get the minimum amount of metal so cassiterite you always get 15%. If you have no molds on your inventory, you lose the ore. At level 2, you have a 1/2 chance of getting minimum ratio and 1/2 chance of getting the normal random distribution.
  5. Enchantment system

    If they're lookupable, they don't need to be found in the world. "Neat interesting side" bs. Sorry but if I can look them up then that should be the focus.
  6. Enchantment system

    how do i do formatting better?
  7. Gunpowder

    but of course, a shapeless recipe. don't forget how to grind charcoal (metal hammer) and how to turn sulfur ore ( if you find it) into sulfur powder (metal hammer)
  8. Professions

    oops. hate when that happens.
  9. No you're taking this the wrong way. I wasn't trying to insult you about your grammar, I was making a statement about how people get uppity about grammar. Put it back as "mellons" and let the grammar nazis writhe in pain.
  10. Enchantment system

    How about this as a way to make it so runes can't be looked up: Make each world generate rune patterns based on the seed. So you would have to find a rune or guess to use the runes. However, they should be fairly commonish.
  11. Enchantment system

    Here, I would like to make a list of all the enchants available, which gems get them, etc. Gems: Type/Class: Enchants available: Ruby Fire Fire aspect, fire resistance, autosmelting, carbonization Sapphire Water Aqua affinity, respiration, feather falling, venom aspect Emerald Earth Efficiency, carbonization, venom aspect, protection, looting Topaz Air Respiration, Blast protection, smite, bane of arthropods Beryl Sword Sharpness, fire aspect, venom aspect, knockback Agate Pickaxe Efficiency, autosmelting, unbreaking, fortune Amethyst Tools General Efficiency, unbreaking, projectile protection, aqua affinity Diamond Special Silk touch, fortune, looting, infinity Garnet Bows Power, flame, punch, projectile protection Jade Protection Fire resistance, blast resistance, projectile protection, protection Jasper Processing Autosmelting, carbonization, looting, respiration Opal Damage Power, sharpness, knockback, punch Tourmaline Rescue feather falling, respiration, aqua affinity, fire resistance For an enchantment that goes up to level 5, the 5 classes of gems would correspond to the five levels (with a 10% chance of going up a level and a 5% chance of going down a level)(level one gems cannot reach level 0 and level 5 gems cannot reach level 6) For enchants with 4 levels, chipped gems are level 0 and everything is moved down (level 0 gems, if they do not hit the up or down chance, nothing happens, and they can be enchanted again, if they hit the down chance, they break) For enchants with 3 levels, chipped gems are level 0 and exquisite gems are level MAX (level MAX gems have a 90% chance of giving the top level, a 5% chance of giving the second highest and a 5% chance or simply nothing happening) For enchants with 2 levels, flawed gems are level 0, chipped gems are level 0 but they have double the down chance, and exquisite gems are level MAX. For enchants with 1 level, flawed gems are level 0, chipped gems are level 0 but they have double the down chance, flawless gems are level MAX but they have a 5% chance of breaking, and exquisite gems are level MAX This way, you will want all kinds of gems, not just exquisites. Yes I made up venom aspect, carbonization, and autosmelting. Venom aspect has 2 levels, and your hits have a chance of inflicting poison (50% at level I, 80% at level II) and they do half a heart of poison damage per poison hit. Autosmelting has 3 levels. smelts any ore you pick up into molds that you have in your inventory. It always gives the lowest metal:ore ratio at level I, a 50% chance of lowest ratio and a 50% chance to do normal (random) amount at level II, and a 25% chance of lowest and 75% chance of normal at level III. If you have no molds in your inventory, the ore is wasted. The metals are always liquid at first. Carbonization has one level. When you cut down a tree, 3/4 of the dropped wood will be replaced by charcoal. This will be 40% of the charcoal yielded by that amount of wood in a normal charcoal pit. Sorry. Making them optional but incredibly useful is what I want too. What I don't want is to have a token enchanting system that serves only to make you yearn for runes. A random enchant system is stupid, notch gave us that. I want this to be possible, just with runes, much, much easier. I leave how the runes affect this up to you to decide. Apologies in advance for triple post but this is getting long.
  12. Enchantment system

    great! I love everything about it except the rune structures. Your wonderful inspiration is wonderful except for one problem: rune structures, no matter where/how they exist, are pointless. Everyone will find one or two, and then look them up. Waste of space. Everything needs to be totally possible without runes. That's why I liked the idea of instead of finding rune structures, finding "magic essences" which you could get. These would let you boost your enchants (so a flawless would be almost as good as exquisite) . That way the runes are not required/encouraged. Your way, while the runes are technically "optional" enchanting is basically useless without them. If they were for boosting, use them to compensate for your low gem quality. Sorry in advance for double post. Also, what about things with only one enchantment level like silk touch. I get that with more levels, a higher gem has a higher chance of a higher level. But with only one? Maybe a chance of destruction that decreases with gem tier.
  13. Ships!!

    How about instead of a new tool, how about felling a tree *always* happens when you cut it down. Then you could take the fallen the tree and break into logs (if you want) or carve it into a duggout (if you want) plus that would be cool I could drop trees on ppl
  14. Professions

    eternal did you even read my post? Lol between you me and lumireaver we have wrecked like 3 or 4 threads with similar ideas now.
  15. Enchantment system

    Ok how about gem mines in the nether. that would make going to the nether worthwhile in and of it's own right, because you could get more/better/exclusive gems. maybe the gems could even grow like thaumcraft crystals. And maybe, for the soul powder idea, how about a shrine where you could leave enchanted but unbound gems along with magicky items to have them get better. So I could use my brand new enchanted emerald, or I could let it steep in some glowstone for a while. Obviously maybe building one of these in primordial ooze would have benefit... There. a wonderful compromise. Who's with me? OFFTOPIC EDIT: how do i bump a thread?
  16. Minecart idea

    ok thx lol. However I agree. A lot of what made transition to steampowered age etc. was machines doing work. And that means item transportation. With tfc growing the way it is, we may need automation. Also, I find railcraft relatively useless without the rest of the techmods, and buildcraft/redpower makes it relatively useless, so I would like to see the minecart system get some love in TFC.
  17. Wheat Domestication Flow Chart

    In addition to species, there should be traits (see forestry's bees) in addition to species mutations there should be other kinds. So I could eventually breed my hardy wheat to the point where it could survive torchlight. And then maybe, if you could breed out the dependence on water, you could grow hellwheat.
  18. Gunpowder

    spore reference l0000l. Saltpeter plus sulfur powder plus ground charcoal = gunpowder. end of story. However rivers are an interesting concept. The way rivers actually work IRL is that there is a LOT and i mean a LOT of water somewhere high up, which makes the water flow out. When water pressure is added along side somesort of water table (see well thread) then real rivers could happen. Spices what? Steampunk!
  19. Yes. i think however that there is one problem. I don't know if this is in multi mine or what but I use tnt mining a fair amount, so bioxx should make it so the damage on a block lowers it's blast resistance. Then I could spin-to-win with my steel pick and then use a tnt charge.
  20. I'm not messing with him. I legitimate want them to add "water mellons" obviously bioxx will call them watermelons but I think "water mellons" is better. Don't you? Sorry for derailing this thread. It just happened that way (and the title says it all anyway)
  21. me too. Also i agree with multimine.just sayin
  22. Professions

    someone said in an old topic about this mod and minecraft in general being immersive. this isn't the sims. I don't want to be controlling Steve, i want to BE Steve. Steve is a woodsman because I enjoy cutting down trees, not because he followed the rules of some random person (no offence meant bioxx or anyone else) Minecraft doesn't have rules. Keep it that way.
  23. sorry. the word is "watermelon" not "water mellon" but i thought the latter sounded cooler so i was making a point. Nvm. Stop judging me.
  24. Clams, and shellfish.

    -repeat my above post- i think i said everything you guys just said. read it again
  25. Early power systems

    steampunk! steampunk! steampunk!