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About aliarcy

  • Rank
    Wood Cutter
  1. Seems pretty good, only problem I've had is that after about 2 hours of searching through seemingly untouched chunks I coudn't find any crops
  2. [1.7.10] TerraFirmaCiv - The Beginning

    I agree with Gwtheryn for mod choice. Factions with claimable land would be a good thing for having multiple communities of people that can interact with both trade and through war when needed. Me personally I don't really like RP all that much but if you are able to make a close to vanilla server then that would be good.
  3. Clothing

    Why not have clothing made from medium hide using a knife to shape it like you would with leather.
  4. [0.79.15] Rhodance's "HugBox" Server [Closing May 22]

    IGN: aliarcy Age: 16 Reasoning for Application: I have played lots of TFC, and of the two servers I have been on I have had lots of fun and I feel I have generally been a contribution to the groups I have been in. With the reset of this map and a decent amount of people that go on I feel as though this would certainly live up to the joy I have gotten from previous runs. I also like that there are not a large amount of additional mods that clutter TFC up, make it lag, or drive people away from the goal. The developers have said that TFC is a mod that is meant for multi-player and with the latest build they stress that even more and I like that and am therefore compelled to join a server. Having heard a good amount of positive accounts of people that have been on this server I feel that I enjoy this server and would be able to bring skill and knowledge to a group I were to be with. I acknowledge that this resoning is long in comparison to others, I believe that it is better to recieve more information than to lack information. I hope that I am to be whitelisted and thus ask you such favor.
  5. The probability of large kingdoms in TFC

    I thought about this for a little bit and I realized something, kingdoms or a group larger than 30 typically only occur because people must form together to survive against something. The biggest reasons are barbaric tribes such as the Huns or Religion, and that food in TFC is far too easy, in most parts of the world food takes nearly a year to grow in TFC the amount of food provided is much higher than in Real life. Large farms were made for even small towns so that bugs and parasites would not eat all of the crops which isn't a feature in TFC along with crop failure and wild fires. Although this is a partially good thing there isn't enough people to need a kingdom or to construct one in a non-ludicrous amount of time. Also because of the ease of TFC and lack of permanent death in servers there aren't any barbaric peoples to unite against. Because of that servers may have large building that are inhabited by people that either are at the highest technology and have spent most of their free time or those whom use copper and bronze tools. And because of the fact that the creators of the mod prefer believability over realism large kingdoms of over 50 people will most likely not occur unless forced by a higher power (which is what I would compare to as religion.) I am not saying that the game should be changed to format large kingdoms the ease of TFC merely makes it too easy to live alone with the fact that in Real life survival alone far from civilization would last you at max a year or two if you are very lucky.
  6. The probability of large kingdoms in TFC

    The problem with that although already stated is that with more people there are strangers that you don't have empathy for and it is to easy for people to steal stuff from others and grieving people, a server with no rules even in TFC will rarely form a community and it will only last in a small group. Even on servers where the average person on per week is 10 you occasionally get a person that destroys your stuff and then never goes back on. TerraFirmaCraft obviously has a good way of getting around with little trolling because I am here and I am typically passive. A small clan could last until something happens in real life such as a vital member leaving, a large kingdom however will not last long and although it would be nice for reasons already stated and no real punishment I don't think a kingdom/city or even an empire could last a TFC year.
  7. 3d models, yay, nay, addons?

    I do like the idea of stuff being 3-D and realistic/believable but I suffer from serious performance issues so I don't think that want this,
  8. [Offline] HungryCraft

    Is there a specific up time for the server?
  9. [B77.21] Skip copper age

    If you don't find domesticatible animals nearby then you can kill deer for leather and farm for food. What were the stones around the mountain?
  10. [Offline] HungryCraft

    IGN: aliarcy Age: 14 Reason: This seems like a good TFC server without Smart moving, which refuses to work for me.
  11. IGN: aliarcy Age: 14 What do I want to do on the server?: I'm bored of playing TFC by myself and wish to play with others in what sounds like a good sized amount of people.
  12. Changing Stone Generation.

    Some stones in TFC spawn unlike they do in real life making some ores too common or rare. Igneous Intrusive rocks are formed by replacing a medium sized part of native stone and Intruding into it, the most common kind is Granite. Marble and Quartzite are formed by magma cooking Limestone or Sandstone.Kimbertite is a specific stone species formed by volcanic tubes cooling and the rim turning into kimbertite leaving behind diamonds imbedded into the Kimbertite. Another correction is that if you go deep enough down Lignite turns into Bituminous coal and by pressure sediments are compressed into Metamorphic rock.
  13. Ore generation changes

    What is the chance of Rich/Poor ore spawning in Vanilla TFC? But every ore in TFC except Tetrahedrite I think was known of by the 1500s, including Pitchblende. Also Marble is made by the Heat of lava and there is a Dolomite Marble.
  14. Make it Harder! =]

    According to past suggestions, yes, yes they are.