Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Search the Community: Showing results for tags 'suggestion'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Found 416 results

  1. Rye is, in real life, a shockingly hardy crop. Some strains once they lay down root systems and establish themselves can tolerate as low as -30F, and can grow as low as freezing temperature, albeit slowly. When over-snowed, and on moist ground, it can not only survive overwintering but provide an early harvest. Some strains grow so well in frost climates that they not only are ready for harvest by the summer solstice, when most spring crops are only just beginning to Germinate, and can even act as an invader of wheat fields over winter. That it isn't marked as hardy in game strikes me as a very, very strange oversight. It is in fact capable of surviving much colder temperatures, much later in growth, than any of the crops currently there, except perhaps carrots. It's the only crop of those on offer that can survive heavy snowfall and harsh frosts after large sprouts, because it's capable of manufacturing a kind of antifreeze in its stem. Source; https://www.uvm.edu/vtvegandberry/factsheets/winterrye.html
  2. Biomes and Compatibility

    If I might make a suggestion on that. When making servers or personal TFC worlds in the past, and trying to configure sets of mods for enhanced variety/more 'living' worlds, feature additions, ect, one thing that always made it more difficult was the lack of proper biome/biome types in TFC. Caused, of course, by TFC deciding on how to populate areas based on its behind the scenes numbers like temperature and elevation. If biomes could be applied to their applicable areas, even if they aren't actually used to calculate TFC world gen, that would be really helpful for customization, like setting custom area spawning conditions for animals and other mobs. I don't remember the exact terms because it's been quite a while since I've set up a real overhaul world, but as an example... A high elevation, flat, almost permanently cold area in TFC, in the current system, can be considered 'plains', because the other information is separate. A biome label like 'high frozen plains' would allow much easier tagging for mob spawning within that specific area, such as an ice or snow-based mob. Frozen oceanic islands as gathering points for penguins...ect. Forge's Biome Types expand this usage further. This would also ease the usage of other mods that read area conditions, like Ambience.
  3. Ore vein generation

    Assuming that youdo add mining and ore into tfc2, getting it that ore would spawn in veins would be difficult but worth it i've been messing around with vein miner in tfc1 and i noticed veins actually spawn in tall towers in the ground https://imgur.com/a/uRgk5(because the image is to large) To spice mining up a bit i would suggest getting ore veins to spawn in a cave like manner so it can even cover long distances this would be by no means easy but it would make mining more of a challenge when mining
  4. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Yes I would like to suggest an option to allow the indicator 'tool mode' for hoe, chisel, etc. to be: 1) Hidden (You can really tell what mode you're in by what is being highlighted on the screen). 2) Moved (For example, beside the Health Bars, rather than beside the inventory hotbar). I am specifically asking because I use another mod (dualhotbar) which extends the hotbar to twice its width. But there is precedence for mods that have 'additional heads-up displays' to allow those displays to have a configurable location, like what is available for the quiver-hud. Thanks for your attention
  5. First, I want to say that it's been a while since I last played TFC (back at the begining of the year), and the wiki, as we all know, is... "lacking" in certain info for version 79... So I come to you all, the forum followers of TFC, to ask my question. I was recently watching Ethoslab's Terrafirmacraft season 2 LP, and he was talking about the Large Vessels, and how they hold 5000mb of fluids and that their a bit harder to make than Barrels, which hold 10000mb of fluid, and have 12 storage slots, an then it hit me, "Well... their made of clay, and you use regular vessels to do early game smelting, before firepits and Crucibles... can you fill a Large Vessel with a bunch of ores and smelt it?" The most a Ceramic Vessel can hold is 2240mb of liquid metal (Rich ore, 16 in each slot, 4 slots), thats 22 ingots, and a little bit left over... by that logic, a Large vessel should REALLY be able to carry almost 6000mb of fluid, as 35 * 16 * 9 = 5985mb. What I'm getting at, is you should be able to, in the early game, use Large Vessels for mass production of tools, as well as hold quite a bit of liquid metal (could provide a way of galvenizing your iron and steal, as you could put sphalerite into the vessel, then your iron/steal tools, and sealing it, coating the tools in steal, which would give them a bit more durrability, as the zink protects the metal from oxydation). So, i guess in a way, this is both a question "Can you use Large Vessels for melting metals" and a suggestion "LV's should carry 6000mb, and be used for galvenizing".
  6. I don't say you have to implement it but when I seen the news I was thinking to Terrafimacraft... http://www.pbs.org/wgbh/nova/next/earth/theres-a-plant-that-shows-you-where-diamonds-are-buried/
  7. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Answering "no" to the above question will result in your post being deleted. Yes Based On Season: I had an idea a few days ago that I though would be a great addition to TFC. Would it be possible to change the length of days and nights to correspond with the time of the year? ie, during the summer, days are longer and nights are shorter, and during the winter days are shorter and nights are longer. Based On Location: Change how long days and nights are based on where you are located. ie, when its summer and you are far north, days last for very long peridos of time, sun doesnt set for several days, and if you are far south in the summer, nights last several days and vice versa during the winter.
  8. Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): Yes Suggestion: make it possible to drink from containers filled with fresh water. It is more believable than thirsting in a desert having full barrel / vessel of fresh water in your back slot or bucket of water in your inventory when all your jugs get broken suddenly. Upd: Maybe, it cold be done by right clicking at air with filled barrel/bucket/vessel in your hands. Just like blowing a jug.
  9. Maize Tortillas

    Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No):YesAnswering "no" to the above question will result in your post being deleted.Maize in Terrafirmacraft only is used for making bread or in salads/sandwiches. Maize/corn should be used in making tortillas, which I think could be a huge new food item in the game. Corn/Maize tortillas could maybe be fried and used in things such as tacos and dip, as well as eating it just like that. Flour(wheat) tortillas can be used to make burritos just like sandwiches. Tortillas are prepared in many different ways, and the comal would be a great way for stone age. A comal is used over a fire and the tortilla dough (corn or flour) is flattened and placed on top. I got this idea from where I live and the Mayans that used to inhabit here as well as seeing people make them. The way the Mayans used to crush the maize was by 2 stones; 1 with a cylindrical shape and the other a Flat and slightly curved stone. The comal used in the stone age would be made of a flat rock or manually-made and the metal comal is also an option. Tortillas have been kept fresh and hot in clay pots and stone pots. I don't know if this would be hard to implement but it sure seems that way to me, but I appreciate you reading this anyway.
  10. Support beams and lights

    I have an idea of making support beams able to have lights put on them. Another thing you could do with this is put immersive engineerings wire connectors on the support beams and wire between the connectors and then power lights with the wires. Heres an example of electric lighting. http://www.westpacled.com/wp-content/uploads/2011/03/DGS-Series_Image3.png Here is an example of an oil lamp in a mine. http://www.parlington.co.uk/mines.lasso?process=10
  11. Skwer/Stake:Can be change cooking by:all food excluding grain needs a stake.The stake is a weapon used to hunt and of course,cooking. can made from wood or either,metal.metal stakes can be used to impale mobs and players.impaling deals damage immobilise them.you can move impaled entitites(including players,course) by looking around and course,moving.Craft food with a stake to skewer it to cook. Throwable weapons:Yeah,the Shuriken/throwing blade,the Dagger,and the boulder.The Shuriken is the best,but expensive.the dagger is more cheap.Course!Boulders!Boulders laying on ground or can get by mining! They're useful,because unlike throwing blades/daggers,this baby does blunt damage,but a lot!They're can be throw or dropped(change it with mode cycle key).Instead you can use bricks,they're not the best to throw,but the best at dropping. +1:Bones can be knapped.it requires a rock. +2:Wires are made of metal,and used to make some things such as a needle,etc. But if cannot get that baby,you can make it from bones. I hope you guys like this suggestion.Bye!
  12. Ye Olde Scrap Bin

    I'm pretty sure the common thing to do about discarded items is to throw them down a pit or into a fire so that you don't accidentally pick them back up, however I thought itd be cool to have an item such as a crate without a lid that sucks up items dropped around it. Once the item is in the container it will decay and vanish but only after a period of time so that if you accidentally drop something you can retreive it.
  13. I'd like it to be possible to plant non-TFC seeds on TFC farmland. It would not need to care about nutrients or temperature. Looking at how other mods (BOP long grass) implement it I think using iPlantable and implementing canSustainPlant in similar way as how you have reeds check for water. I'm sure it is more complicated than that, but it would be a nice addition for inter-mod compatibility.
  14. Mammoth in terrafirmacraft

    When I started to play terrafirmacraft, I always imagined myself like playing in stone/bronze ages. I was wondering, why not add large animal like mammoth for a challenge? There are no boss mobs, but mammoth would look somehow like a boss, and this huge mammal would fit perfectly without ruining terrafirmacraft style. So my suggestion is to addmammoths: They would be found in the cold biomes -/+20 000 blocks from equator.They would be found in large amounts (10 - 20 mammoths).They would be huge ( 6-10 blocks height).They would do large amount of damage to player, so you need some strategy to kill him.You can kill him only with special traps, or with many spears only (sword/mace dont do any damage).They would drop: huge fur, huge amount of meat and their tusks (maybe some tools, or only for design, maybe trophy, dont know really).Mammoth would be a challenge for player, huge animals that would look astonishing, thrill while hunting them.Hunting him also would be a lot of fun.Of course, if this is possible for mod creators. Here are some models for them Links Removed P.s. sorry for my english.
  15. Something I thought would be kinda cool was if you could put down a gunpowder trail as a fuse for a powderkeg. This would be a cool feature and a more believable way to ignite powderkegs as it is highly iconic and works. You could make it so that igniting a powderkeg without a fuse would make it explode instantly giving you no time to back to a safe distance. The trail would be a black redstone trail basically.
  16. Sleepy animals

    sleeping in minecraft was a feature added in 1.3 early with the redstone repeaters. however, animals and monster do live all days and nights long whitout sleeping. so why not making animals able to sleep too? cows: cows are animals that like to take a nap in the afternoon under trees. so why not making them actually do! well, that is what i'm about to explain. the cow would sleep with the legs stretched foward. the head facing the ground. criterias: -need to be atleast near a tree from 1 block from the last leaf. -time need to be set at afternoon (im not sure the time it is in minecraft) -if not under leaf pile, it needs to be in a little cave near the exit (the cave must be 3x5x4 at least for it to work) -(in a cave) the cow will sleep at afternoon. -the cow will only have 25% of sleeping with all the criterias shown up -cow WILL sleep when it's night time -cows can sleep if they are fenced in chickens: i've never seen a chicken sleep but i guess it sleep like it's laying an egg. so why not putting it in a sit way with the legs on the front with the head down. -chickens can construct thier own nest in the wild -chickens will sleep on the nest box -chickens will sleep if placed under trees even if it'S one block away from the ground. -time needs to be at least noon -chickens will lay an egg when they wake up -a possible effect of sleeping on chickens is feather falling from the body. (10% it happens during one nap) -chickens WILL NOT sleep in a cave. (because it's scary) -chickens WILL sleep when it's night time sheeps: -sheeps will sleep just like the cow does. -sheeps will sleep if placed under a tree -when sleeping, a sheep WILL regrow it's wool -sheeps WILL sleep during night time -sheeps will sleep when placed under a tree -sheeps will sleep if placed in a field during afternoon -sheeps have 5% chances of droppig whool on the floor during sleep time. -if all criterias are met, the sheep has 25% of sleeping pigs: pigs are little lazy and likes to take naps during the morning when it's still cold on the ground. they are not really usefull but for the same thing as every animals will specially have during sleep time (ooh, have i said that too early? naah, you'll see later). they sleep the same way as cow, sheep and mooshrooms. -pigs will sleep if placed under trees -pigs will sleep if placed in cave (3x5x4) -pigs will start running if woke up by -pigs will sleep when raining -pigs WILL sleep at night -pigs will sleep during morning -if all criterias are met, the pig will sleep at 45% of the time ocelot: what is cuter then kitties? your right! sleeping kitties <3. they sleep like all other does. -ocelot will sleep if near a bush (jungle minitrees) -ocelots WILL to sleep on a player's bed -ocelots will sleep near water ponds 1 block away -ocelots will sometimes sleep on player's stuffs: chest, workbench, furnaces (dont let them do that!!!) and bed. -ocelots will sleep if placed in plain during afternoon. -ocelots will sleep after a good meal -ocelot WILL RARELY sleep during night (they are nocturnal animals) wolves: "you little puppets is sleepy uh?" dogs likes to sleep with their master and they will be more healthy after a good nap on the wool floor -wolves will sleep if placed near fireplace -wolves will sleep if their masters sleeps too -wolves will sleep if placed on wool -wolves will sleep after a good meal -wolves will sometimes have nightmares and will wake you up during the night by howling (annoying) -wolves will sleep on player's bed -wild wolves WILL RARELY sleeps during night time (they are nocturnal animals) -wolves WILL sleep if forced to crouch (2 click on him) well if tfc staff wont make this into the mod anyone fell free to make an addons to tfc also all animals can't be interacted by anything [feed dog or milk the cows or shear the sheeps] while they are sleeping and you can wake them up with 1 punch and i they waken up in night they will take about 60 sec before they go back to sleeping
  17. More Dangerous Minning

    I have an idea for mining I think it needs to be more dangerous In real life mining has many more dangers than cave-ins there is gas pockets co2 from humans and lighting if you use torches water seepage in mines does rot the support beams and they need to be replaced after a while so here is my idea of adding new features you need to make ventilation shafts to vent out noxious gasses. to keep your mine from exploding, igniting and collapsing from chard support beams use lamps that don't have a open flame example oil lamps will be added with a glass cover to prevent the ignition of methane gas if you mine into a pocket of it also the vents also help get rid of the gas hard hats to protect your head canaries and a cage to warn you of high gas level for idea https://en.wiktionary.org/wiki/canary_in_a_coal_mine the need to change support beams in certain fashion example place new support beam than remove rotten one what will happen without proper safety features high gas levels will not show any affects until extreme stage when death is near at that time you will get blindness slowness and weakness than you get the wither affect this will be stopped if you get out of high gas levels and into fresh air canaries will get this effect before you do giving you time to escape without the debuffs happining. if methane reaches a open flame example torch fire lava or oil lamp without safety cover will ignite and will explode and or ignite the entire mine causing support beams to fail and cause possible cavein ventilation shafts will lower gas levels and bring in fresh air someone tell me what they think of this idea
  18. More Mobs Mechanics

    moved tohttp://terrafirmacraft.com/f/topic/8438-sleepy-animals/
  19. Rare Meteoric Iron ore

    I Have A suggestion for iron I read that some of the first iron tools were made of meteoric iron which was almost pure iron so my idea was to add rare very rare cluster of meteoric iron ore as rocks on the surface of the world Also It would never be found in veins meteoric iron being almost pure iron would yield 100 units of iron but would be very rare to keep it balanced and not over powered I found this out on Wikipedia link for iron age and how they used meteoric ironhttps://en.wikipedia.org/wiki/Iron_Age
  20. So I have read the mod idea "believably" That is the theme of terrafirmacraft and you know what I do not find believable... a building full of Chests Full Of gunpowder And Powder Kegs not exploding when they catch on fire so my suggestion is make storing gunpowder more dangerous if a chest full of gunpowder or that contains gunpowder catches on fire and is not put out in time will explode and when a explosion happens next to gunpowder or other explosive items they explode so a chest full of fireworks and gunpowder and powder kegs those chests near a fire source not a good idea so plan were you store your explosive items maybe have buckets and water ready and keep creepers away from your explosives sheds and maybe add special iron chests which store more but are also fireproof to add to the game play and rewards for taking precautions and adds danger for going the easy way That's My suggestion
  21. Preface: I did search the forums. There are a number of posts that are related to this topic, but they are all very old and not exactly the same thing as this, so I made a new thread to prevent necro and spamming general hand-wavy suggestion threads. Currently Bones have two uses (correct me if I'm wrong): Stick replacement for stone tools and ground into Bone Meal as a dye. Considering that Bones drop a lot when butchering animals and that bones were historically very useful parts of animals (for food, tools, fertilizer, animal feed, jewelry, the list goes on), I think Bones deserve more functionality in TFC. Possible uses: As fertilizerBone Meal directly as fertilizer, perhaps less efficient than Sylvite for balance.Make Sylvite grind into Sylvite Powder, and add recipe for Sylvite Powder + Bone Meal = Fertilizer.As livestock feedBone Meal as alternative livestock feed.Bone Meal accelerates livestock growth.Bone Meal increases livestock size for butchering.As foodBones used to make Broth, which can then be used to make Soup or Stew, as another alternative to prepared food alongside Salads and Sandwiches.Cooked or processed into Bone Marrow as a food. Very small amounts per bone, provides Protein.As fuel?Alternative fuel for firepits that burns at lower temperature. (There is evidence of bones being used like this in places where firewood is scarce. There needs to be roughly equal proportion of bones and firewood.)As bone charhttps://en.wikipedia.org/wiki/Bone_charBone char can be used as black dye.Bone char added as requirement to process sugar.As tools/weaponsAs arrowheadBones used as an alternative or replacing rocks in the recipe for Arrows, making arrows either more or less expensive.Bones used to make Bone Tipped Arrows, does more damage than regular Arrows. (For balance, perhaps make Bone Arrows do the current amount of arrow damage and make regular arrows do less damage.)Bone as alternative to Stone for making tool heads.
  22. Basically I was thinking that different types of coal should provide different burning lengths. The burning times would be as follows: jet, lignite, charcoal, bituminous coal, and anthracite (which would be a new mineral). They would place identically to snow and charcoal blocks, and straw in firepit kilns. Also, coal should have more applications than just forges. I will make a separate thread for that
  23. Some fruit related ideas

    Personally (although knowing on my luck I am the only person in the world with this opinion) I think that despite the fact that TFC has a lot of food, some revisions could be made to the fruits category. Also some of them need tweaking. For example: the ability to grow multiple types of fruit on one tree could be added, and removing blooms from a tree could result in a higher fruit yield. Fruit tree varieties: will update list with blooming time and other info Apricot Asian pear Avocado Coconuts Dates Fig Grapefruit Kumquat Lime Mango Mulberry Pear Persimmon Quince Sorbs Bush suggestions: Bearberry Blackcurrant Dewberries Grapes (would grow as either a crop or a vines-like bush, placeable on fences and walls) Aside from the soybean, the only source of protein is from meat products, and I think this should be balanced out. Some of the fruit higher in protein content, like apricots, avocados and coconuts, could be eaten for a relatively weak protein source. The same goes for calcium: the only way to obtain it is through milk and cheese, while some fruits and vegetables also contain a decent amount of calcium which could be used for this purpose. Also, if possible, they could simply mainly refill the fruit bar and also give Calcium/Protein in small amounts as a bonus. Bark from a mature mulberry, birch or aspen tree could be harvested and crafted into paper. Certain trees could possibly be grafted onto each other by placing a sapling onto another tree. These would decrease the fruit yield, but would give multiple seperate fruit types from one tree. Only fruits from related species could graft (pome fruits: red and green apples, Asian pears, pears and quinces, citrus fruits: oranges, lemons, limes, grapefruits and kumquats, and other groups, such as peaches and apricots). Alternatively, one type of tree could produce multiple types of fruit. For example, one apple tree could mainly produce red apples but have a rare chance of producing a green apple, or vice versa. A similar rule would apply to other fruit, such as grapes (red or green). Grape could also be used to create wine After eating a fruit, you have a chance of getting a fruit seed. Depending on the fruit type, it can be rarer for example banana seeds, definite in the case of stone fruits like peaches and avocados, and certain fruits such as lemons may have multiple seeds. If you right click a block with this it will plant a sapling of the respective tree or a baby version of the bush which will grow into a normal one. The seed will only become a sapling if the climate is correct. I will update this thread with more suggestions. Hope you like. (I've been thinking of lot of suggestions lately, and this was just one of them)
  24. I'm not going to make too long of a post, just gonna give a though i had one day while watching the snow build up in my world. In my personal opinion i think that snow blocks should function the same way "transparent blocks" like fluids, thatch, and leaves behave. this would include the various snow layers as well, which would require at least a total of 8 ids/ dmg values that each would slow you down based on how thick the snow is. it would make winter more of a threat and make the player think more on how to survive it, as well as adding a touch of safety against mobs, though not too much. i dont seriously think this will be implemented, but the idea is still nice to consider. all thoughs and counter-points are welcome, let the comments roll.
  25. Milk Paint

    Mankind has been covering their environments with milk paint for a very long time. http://www.milkpaint.com/about_history.html Milk paint is essentially three ingredients: Milk, Lime and a Pigment. These ingredients already exist in TFC. I propose the following: 10mb Milk + 80mb Limewater + 1 ounce/unit pigment = 100mb Paint - enough to coat 10 blocks in paint. Paint is applied to whole blocks, stairs and slabs that aren't dirt/cobble/sand/gravel types, as well as fences and barrels and can be applied to all placed planks in a single block space. Paint cannot be removed, but painted blocks can be repainted another color. Paint is prepared in a barrel, by adding Milk and then Pigment to a barrel of Limewater. Paint is removed from the barrel with buckets or glass bottles. Paint is applied with a brush. A brush consists of 3 silk/string/jute fiber crafted with a stick or bone. Silk produces a small brush. String a medium brush and jute a large brush. Brush size determines how much paint the brush can hold, which determines how many blocks you can paint before you need to reload the brush. Small: 3 blocks Medium: 5 blocks Large: 10 blocks To paint a block, hold a brush in your hand with a bucket or glass jar of paint in your hot bar. Load the brush with paint by right-clicking the bucket or glass jar with the brush in your inventory. Close the inventory, and click the block you wish to paint. When the brush no longer paints blocks, open your inventory, and right-click the brush onto the paint to reload it.