Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

Search the Community: Showing results for tags 'cooking'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Found 4 results

  1. Ok, I cant mod, but I do have some ideas Id love to see made into an add-on mod for TFC, that I think could possibly work well with how TFCraft works. 1. Presser. Similar to the Pams Harvestcraft presser. soybeans to tofu [protein/meat substitute], soy milk [dairy supplement/substitute]. Eggs to Mayonaise? If peanuts could be added, could be used to make peanut butter. 2. Slicer. Slices meats, veg, fruits? a way to control how to divide your food items easier and with more accuracy and ease of use. 3. Canning station. Make "Mason Jars" and can your fruits and vegetables to drastically cut down on decay. Maybe the mason jars have a percentage to break when opened, and would need tin to make lids. Or could even add a recipe to the forge to make tin cans? 4. Sandwich station. A more advanced place to make sandwiches than a stone or wood block, would need prepared foods like cold cuts or sliced vegetables, etc? 5. Appliances? tables and chairs, counters, oven, range, refridgerator, sink? I dont know how some of these would work but TFC has a unique way to do things, Im sure someone clever could make some of these work. Some possible crops to add could be peanuts, lettuce, celery. Grapes could be added if someone could figure out how to make vines. Think Growthgraft. A cauldron could be added for a place to make Broth, Soup, Stew, Porridge, Stock... Edit 1: Maybe also add a Jam and Jelly station, to make jams, jellies, and preserves out of fruit. Also, an Apiary would be cool. Bees in TFC? Honey and toast... Perhaps some additional Egg recipes, like Egg Salad Sandwiches, Hard Boiled egg, Quiche from the oven, with tasty veggies mixed in? Yeah, a lot of this stuff could be end game, but imagine distracting that bear that always kills you with a bit of honey...
  2. Food preparation and gathering

    Have you read, understood, and followed all of the rules listed in large text at the top of the suggestions forum?(Yes/No): yes Answering "no" to the above question will result in your post being deleted. I'm excited for this re-write and understand it will be one hell of a mammoth task, so hurray for taking it on! Now something I always really liked about TFC was the veriety in food, decay on it and preparing it. I love that you have to scout for seeds and food at first and then slowly get a farm going, mix foods to keep yourself healthy and hunger affects your work efficiency. How ever I always felt that the food preparation was woefully limited to sandwiches and salads. I know things will be different, but maybe new food preparation techniques and "tabs" for them can become available as your cooking skill increases? I've always felt a severe lack of stews and pies in game myself, and things like mugs and pans or crockery would also increase our options. The tiered access through skill levels could also make for a more gradual increase in effectiveness of food. Another thing I love is the taste profiles, but I'd like some spices and herbs. Just little things like mint, oregano, thyme, rosemary and other plants that have a strong flavor changing ability that have been around for a long time. These herbs and spices (which are harder to get and won;t be available until you get a higher gameplay tier) should be rare, but could also be used in magic/religion/ritual and or healing. herbs are ofcourse weak in their natural forms but can, with a high enough skill level in agriculture, be cultivated into more potent forms. The drying and smoking mechanic is cool, but not very early game, while as a hunter gatherer the main thing you would do to make things last through winter is attempt to dry the berries and strips of meat or fish in the wind and sun. Especially fishing could use some early game access, maybe with sticks creating a small fish trap in running water. This could extend the stone age/ hunter gatherer experience. Or possibilities of gathering small amounts of protein in the form of slugs, bugs, cockles and mussels on shorelines and from tree stumps, or in caves. Wild birdsnests providing small eggs could be interesting too. Getting a huge food surplus is also quite remarkably easy, especially when you play on your own. Many servers I've seen either remove decay or severely weaken it because of the nature f servers to run all the time, but this means every player has so much food, they can never eat it all. but even on single player, once you have a few small farm plots set up, you're set for life. I'd like to see yields of crops and seeds, even in the wild, to vary with your agriculture level, aided by possible technologies (such as soil enrichment with woodash or compost, irrigation ditches and staking plants) and environmental factors ( riverbeds that get inundated with fertile muds, rain or other soil related things) plus disasters that can ruin yields, like droughts or crop disease (especially with large monoculture farms). Maybe even allow us to cultivate purely cosmetic plants with high agriculture levels, to beautify our builds, ranging from bushes to flowers. This way food will remain a challenge for a long time. Disease or natural death in livestock may also make this more challenging, because now once you have a couple of breeding animals, you're set for plenty. Possibly these factors can increase and decrease with game difficulty, increasing decay, disaster, drought and disease with difficulty, and decreasing yield and the effectiveness of technologies. I hope this wasn't too long or difficult, but I really like the farming and cooking aspect of TFC and feel it can be so much more. And pies, who doesn't love pies? ceramic pie shape, dough, ingredients give you a raw pie, bake it in your firepit or oven, and you have pie! yes, a reference to current tfc, sorry for that. I really hope I didn't break any of the rules, as I went from food prep to early game gathering to agriculture. thanks for reading!
  3. TFC 0.79.7 Changelog says: "Redesigned the way that taste interacts with nutrition and how satisfaction affects the player. Taste no longer directly affects the nutrition gained from eating a meal. Instead, it affects only the satisfaction gained, with more satisfaction being added the closer that the meal's taste is to the players preferences. When the player is satisfied, they will gain residual nutrition based upon the player's current nutritional levels with more nutrition gained when the player is malnourished than if he isn't." Does it mean that a better match of a meal's taste with player's taste profile gives an additional increase in nutrition levels (food types), and nothing else? I.e. that the better taste does not increase time, during which hunger bar will not deplete (i.e. "saturation")? Or the change affects only one part of taste mechanics, the one which interacts with nutrition. And the other part - saturation - was not changed? And a related question please: which sandwich would be overall closer to player's profile (with master cooking): -10 -10 -10 -10 -10 or -50 0 0 0 0 ? As usually, terribly sorry if the answers were already given, I did my best to search forum and wiki.
  4. Reg's TFC Cookbook (WIP) This guide is designed to assist in finding sandwich recipes that will have perfect tastes and recipes that are near perfect. Please keep in mind that this is a personal project not a professional one, so the quality will not be superb. This guide will be most effective if you have a master cooking skill, this is because with a master cooking skill you will be able to see the accurate relative tastes values displayed on the tool tips for the food. Now we get to how to use this cookbook. This cookbook is made in a Microsoft excel macro and based off of the tastes of your foods and your taste profile the macro will generate a list of recipes which have perfect tastes and close to perfect tastes. [*]Download the cookbook from the link below. You will have to make sure that you have macros enabled. Excel can help you with that. [*]Open the cookbook, and enter your taste profile. [*]If you do not know your taste profile, the cookbook can help you find it, more on this later. [*]Press Ctrl-R to run the macro that will generate the list of good recipes. That's all you have to do. Finding you taste profile If you don't know your taste profile the cook book can help you, but i can describe it here too. All that is necessary is solving a few algebraic equations. Lets take an example meal and solve for Sweet, ex. If the Sweet values for the ingredients that make a meal are, -30,-30,-20,-15 and the meal Sweet is -5. These values are relative to your Sweet profile value which is unknown, we will call it S. Therefor the actual sweet values are S-30, S-30, S-20, S-15 and S-5. because we know the ingredients must add up to the taste of the meal we can write. (S-30)+(S-30)+(S-20)+(S-15)=(S-5) Now by rearranging the equation to have all of the numbers on the right side and all of the S's on the left side, we get. S+S+S+S-S=30+30+20+15-5------->3S=90 Solve for S S=90/3=30 We have now solved for your Sweet value which is 30. Now for the disclaimer TFC is awesome there is so much variation in the tastes of foods, this is the biggest problem for the cookbook though, because the exact tastes of foods depends on your seed and your location in that world, the recipes that the cookbook will generate for you WILL NOT BE EXACT for everyone. You can fix this problem by providing the actual tastes of the foods that you will be using. This can take lots of time that you may not want to commit to getting more accurate results. Legal.. I guess, if any. First off respect Microsoft property, don't steal excel just to use this, that's what bad people do. As for the cookbook macro This is all my own (horribly written) code. Feel free to edit, modify and share this with anyone who wants it, this started off because i was bored and frustrated at finding good meals and I decided why not let the community use it as well. If you do significantly improve the code (which shouldn't be hard to do) let me know, I can put it up here and let everyone benefit from it. Download https://www.dropbox.com/s/ulsop2rh4mkg7wy/Reg%27s%20Cookbook.xlsm?dl=1 Please let me know how this works for you. I don't know how varied the tastes are between worlds, so it may not work as well as I want it to.