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Zandorum

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Everything posted by Zandorum

  1. Harsher Winter

    I feel like I can get through winter way too easy, Winter should be the time you must prepare for and be afraid of. What I propose is that Passive Mobs stop spawning until winter is over, hostile mobs do not burn in sunlight due to an overcast, its slightly darker and Ice is not breakable without a pickaxe in which you will get an item called Ice Chunks which you can put into a Camp Fire with a Jug, Bottle or Bucket to fill it with Water but note that a Jug is 3 Ice Chunks, a Bottle is 1 and a Bucket is 2 meaning Jugs and Buckets will get a Durability bar meaning they cant be used in any crafting until you fill them as well as dependent on how much is in the jug it will take more or less thirst. Whats everyone think?
  2. Harsher Winter

    How without making food unable to stack. nuff said.
  3. "Death" Overhaul

    When you die, where do you go? Well I think that this would make it so death isn't looked at as dieing. When "Die" you don't get the death screen, you instantly respawn. When respawned instead of it saying the player died it will make your player say "I've dragged myself back home with what I could carry." (If you have slept in a bed, otherwise it will say "I've dragged my self to a clearing, I think I'll be safe here but I'm you") and then a menu would open ("Only if you went home otherwise the menu wont open and you lose everything"). The menu would let you pick X (I'm not 100% sure how many items would be balanced for this so I'm leaving it up to the TFC team) amount of things and the rest is dropped where you "died". When you respawn your bleed out meaning after X (Id say 2 or 3) minutes irl you will be dead, at this point if your not on hardcore you will just respawn again otherwise this is when you would really die. You can make bandages from Vines/String and Wool. I think this would be a nice addition for "death". To fully experience this id say playing on Hardcore would be great since dragging your self back home would be as dangerous as death but you still have to scramble to stay alive. This would be a fun way to introduce an immersion to dieing and full death.
  4. Enter the Void

    Non Euclidean.
  5. Hafts and Bones

    I think that tools should be-able to use Sticks, Bones and Hafts as Handles. Sticks would be the lowest tier, sticks would lower the durability of the tool from its base but so would bones. Hafts would have the maximum durability that tool can have. I think that this would be kind of cool to have multiple versions of handles as well as a new use for Leather (Of course hafts would require leather). Whats everyone think?
  6. The Wiki is missing a few things, That is why I decided to list them. I have OCD and it forces me to make sure everything is perfect. I would love to help get the Wiki Rolling, Id take a month out of my life to do this if I was allowed to. Id love to further the mod in any way. A few things that are Missing from the Wiki : Grass Grows like Plants Dependant on Rain Fall. You can now Cook Eggs. Theres different types of Dirt. Theres different types of Sand. All Fruits have No Pages. Minerals arent very Descriptive. Temperature (Tools) does not exist. Temperature (Items) does not exist. Bricks do not have Pages. Currently has no use page does not exist. Currently removed from game (Originally in Vannila) page does not exist. Small Tweaks Page does not exist (Example: Grass Grows now). Tool Heads to not have Pages. Saplings does not have a page. Metallurgy Table is not Described well. There should be recipes for everything Shown. Ingots should have a note about them not being-able to be made into tools. The isent Organized enough. Tools and Armor isent Shown for Red and Blue Steel. Things I can help with: I can make the pages if I can edit the Site. I can make videos of examples for each page like TF2 does with their items.
  7. Mod Conversion/Creation Hub ================= Description: This is a tracker for Me and ShawnB to show what we have converted or made for TFC. Note: Apparently the Admins don't want us releasing the patches and mods we make for this so when we finish them we will figure out how to distribute them without going against the creators of TFC. If we have to go against the creators of TFC im not sure what we will do I'd rather not piss them off. ================= Current Projects: ????: ?% (Unconfirmed, I have not asked if I can disclose this information.) ????: ?% (Unconfirmed, I have not asked if I can disclose this information.) Redpower 2: 90% - Stuck on Generation. Not being Worked on. Thaumcraft 3: 86% - Stuck on Generation. Being worked on. ================= Screenshots: None Currently. ================= Team Members: Zandorum ShawnB
  8. [WIP] Mod Conversion/Creation Hub

    Im doing my best to avoid it.
  9. [Build 73] Flying Vines

    Already known. Check the Post your Bugs Here topic. Too lazy to link use the Search next time.
  10. You cant skip the night

    Do want.
  11. Allow Glass Bottles to stack

    Feels Op.
  12. Game Crashes :(

    Cheers, your must be great at reading forum names.
  13. Suggestions for um... Suggestions forum

    GAH! The urge to do exactly what your saying to not to do on topics on this topic is overwhelming.
  14. [WIP] Mod Conversion/Creation Hub

    I don't like Twilight Forest personally so I wont be doing as such. I cant say the same for ShawnB though. Ask him.
  15. Enchanted Anvil

    Enchanting should make some kind of comeback that isent just a fool-proof way of making your sword better. I propose Enchanted Anvils, Assuming you have a Hammer on you in Dungeons you can find Enchanted Anvil Rooms where you can right click on the Anvil with your tool. It will give a random set of enchantments with high chances of debuffs and low chances of good things. Upon using an Enchanted Anvil it crumbles into dust. The maximum amount of enchantments you can get on one item from an Enchanted Anvil is 5 but the chance to get past 2 is very unlikely and to get 5 is nearly impossible. The anvil would be a Minigame similar to the normal anvil but dependant on how good you do the higher the chances are for the enchantments and the worse you do the higher chance of getting debuffs. If you do really really bad in the minigame instead of getting debuffs it will damage the tool and give it the "Enchantment" "Silence" which means it cannot be enchanted and while this item is equipped all enchantments that are worn are negated until the tool is changed. The anvil would look "electric" and the texture would oscillate in color. The anvil would also glow. Concept Pictures: What does everyone think
  16. [WIP] Mod Conversion/Creation Hub

    Came... In my pants. Ok idk Im out of sorts idk what I want to do more TC3 or RP2!
  17. Enchanted Anvil

    Heh. Alright.
  18. Enchanted Anvil

    We think the same, I want a magic system just like that.
  19. Enchanted Anvil

    Idk, Its just a random idea. I was really tierd when I came up with it so dont expect me to be ms.awesome pants and have the answer to everything. I like Srgnoodles explanation though. Yes the idea could have improvements but its just a concept. That and It could be because its old too. Repeated hammering on an ancient anvil thats metal has become brittle over time feels like it might break during hammering it. This gives me the idea that if you hammer it too many times it turns to dust before youfinish the tool. I like the idea about it being bound together by the magicks keeping the dust that is the anvil together. To reinforce my thought on it not being-able to be moved idea upon breaking it it just turns to dust instead of dropping an item. Also magic could discharge in all directions and drop your health bar by 50% (Assuming you were at 100% to start with.)
  20. Yule Logs

    I know this is quirky and gimmicky but hear me out. When the game detects on your computer that is December it will generate Christmas Trees in your new worlds but not new chunks. Christmas Tree leaves would glow but drop nothing. Christmas Trees do not have saplings. Christmas Tree logs would be Yule Logs and burn for 1 Minecraft Day (Doesnt continue though the Night). This whole feature would be toggle-able (Maybe you dont enjoy/celebrate Christmas or dont want the feature.) For those who do not know what a Yule log is... A yule log is a large and super-hard log which is burned in the hearth as a part of traditional Christmas Celebrations. It usually takes a whole day to burn. Again I know this is silly but I thought it would be nice for Christmas and I feel like it would be easy to make.
  21. Enchanted Anvil

    The anvil wouldent be used for normal uses, it also wouldent be moveable. You have it to enchant one item there as well as I said after one use it turns to dust.
  22. Tiny Tweaks Metathread

    I feel like we are missing out on colored glass. Why not colored glass made with Minerals
  23. [WIP] Mod Conversion/Creation Hub

    Collab?
  24. Yule Logs

    I read it, I was responding to "Your Parents, after a certain age." dont worry though I wasent trying to be meanerismicajdalfh BIG WORD IS BEST WORD. In short... I read it, I like your comment and I understood your were fooling around (Or atleast I think you were) and that being said 0_0 I love you... you flamboyantly dangerous greek reptilian multiheaded creature.
  25. Ores are too hard to find starting off.

    Do I need to incessantly beat every new comer with a rubber hose until they understand that its supposed to be that way? I mean seriously, its become my goal almost.