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ciekma

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Everything posted by ciekma

  1. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Permalloy ingot can be achieved from Foundry Metal Caster, or alternatively from IE Arc Furnace. I see no conflict with invar, Permalloy is Nickel with some Iron, invar opposite. Thanks for nailing cutters bug. it is corrected in version 0.92.
  2. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Sorry, we are not supporting pirates here. BTW, new 0.91 version is available, I fixed missing carpenters script file, which I forgot to commit before, and there are some minor tweaks: grease is more scientifically accurate and easier to achieve (from soap, oil and graphite, no more malachite needed), liquid dyes from Decoration mod have alternative recipes, methanol is a byproduct from ethanol distillation.
  3. [0.79.28+] TerraFirmaStuff

    I suppose, that TFC Blue bucket is for lava and red one is for water just for better recognition of empty/full bucket.
  4. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    New version 0.90 is available: I removed Peter mod (because it causes forge problems) and added Carpenters Mod. Carpenters blocks require ,impregnated wood, except slope block which have alternative recipe for those, who want to make simply shed but are not yet advanced to get creosote or olive oil. PS. for those familiar with git-hub, I recommend to stay in touch with my modpack using this system for version control.
  5. Exactly, I poured liquid bronze from vessel into rod mould and get unknown item from udary mod with damage 3, but if you can't reproduce it, it may be interference with other mod, I will check it today evening. EDIT: I deleted all TFC-related add-ons (TerraMisc, AutomatedBellows, TFC-Tweaks etc), but I still have item.Rod Mold.nam with appropriate damage (for example 5 in case of black bronze) when pouring bronzez so the rod mould.
  6. I accidentally poured bronze into rod mold (it looks similar to chisel mold) and got not-existing item texture and name. Is it possible to fix this issue? From my point of view, the best solution is to provide proper images for molds filled by bronzes, because I'm already using other metals for rods.
  7. Smithing takes all the fun out of this mod

    I agree, that smithing can be frustrated for beginners, I was frustrated either, especially when forging meltable copper/bronze tools, but now I can achieve final product faster, even without any calculations, just intuition - it is awesome, that this system demand real experience, not just bonus numbers, to get items quickly. Anyway, button 'accurate with bonus+experience gain/close enough without bonus and experience' would be good idea.
  8. Charcoal Problem

    Dig it with shovel.
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I'm trying to keep number of mods relatively low, because this modpack is intended to use for multiplayer server and should be not so much resource hungry. Therefore chisel 2 is not considered to include, there are already chiseled blocks in TFC. But carpenters blocks mod is worth to consider, because I plan to include Traincraft or Rails of War mod (still both are not stable at this moment, so I need to wait), whenever train mod would be included, both are 'smooth', have diagonal tracks, therefore require less 'cubic' blocks to use with.
  10. Living on the edge

    I discovered giant sinkhole full of dangerous creatures right under my house. I don't feel safe here anymore, time to move away, much to many lava fissures around, lot of ravines, no place to build advanced industry. I explored some neighbourhood, in south direction I found only some scattered islands with kapok trees, in west direction there is deep ocean, which can be dangerous threat during stormy night. In east direction there is another shale rock island, similar to my habitat, I found outflow of brown crude oil - it can be useful in future, but the most wanted direction is a north - with lot of magnetite, and chalk and granite rocks. With rest of iron I constructed musket - I thought it is worth to have modern weapon, but finally I lost both musket, black steel pickaxe and armour, during attempt to collect more spider silk strings for my new bed. Bed luck.
  11. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    You mean these modpack launchers? My modpack is not supported yet, you need to insert its contents into .minecraft folder manually.
  12. Seems, that pewter metal mod is responsible for mess with forge pit:
  13. [SOVED] items vanishing from forge pit

    Seems that it is not issue related with TerraFirmaCraft itself, rather pewter mod interfere. Everything is all right after removal of this mod.
  14. This post has been automatically generated from a form submission. Have you read, understood, and followed all of the rules listed in the blue box at the top of this form?: Yes Topic Title: items vanishing from forge pit TFC Version #: 0.79.29.922 Forge Version #: 10.13.4.1558-1.7.10 SSP/SMP: Single Player Have you deleted your config files or are using default configs and are still able to reproduce this bug?: No Changed Config Options: saplingTimerMultiplier=8.0 yearLength=360, additional ores spawning Do you have any mods other than Forge and TFC installed?: Yes Other Mods Installed: TerraFirmaProgressivePack If you have Optifine or a non-forge server plugin api (Examples: Bukkit, Cauldron, Thermos, etc) installed, can you still reproduce the bug after uninstalling them?: I do not have Optifine or a non-forge server plugin api installed. Crash Report: Description: Items inserted in forge pit (both heating and spare slots) are vanishing after save/load. Additionally, this forge lits itself for a while without any coal inserted. Another forge pit is working properly. Affected forge can be found in following save: http://149.156.194.203/~mczapkie/Train/tmp/tt/download/mc/forgeproblem.zip (230MB) where is located at position 0, 145, 10355
  15. [SOVED] items vanishing from forge pit

    I found following error in the fml-client-latest.log: [Server thread/ERROR] [FML/]: A TileEntity type com.bioxx.tfc.TileEntities.TEForge has throw an exception trying to write state. It will not persist. Report this to the mod author java.lang.RuntimeException: class com.bioxx.tfc.TileEntities.TEForge is missing a mapping! This is a bug! at net.minecraft.tileentity.TileEntity.func_145841_b(TileEntity.java:80) ~[aor.class:?] at com.bioxx.tfc.api.TileEntities.TEFireEntity.func_145841_b(TEFireEntity.java:121) ~[TEFireEntity.class:?] at com.bioxx.tfc.TileEntities.TEForge.func_145841_b(TEForge.java:552) ~[TEForge.class:?] at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:370) [aqk.class:?] at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:197) [aqk.class:?] at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:256) [ms.class:?] at net.minecraft.world.gen.ChunkProviderServer.func_73151_a(ChunkProviderServer.java:302) [ms.class:?] at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:809) [mt.class:?] at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:318) [MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:106) [bsx.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?] Additionally few lines above there was [14:10:21] [Server thread/WARN] [Waila/]: Catched unhandled exception : [class com.bioxx.tfc.TileEntities.TEForge] java.lang.IllegalArgumentException: Empty string not allowed
  16. MT Scripts for potions in TFC

    Harm potion are scaled, regeneration/health potions are not: http://terrafirmacraft.com/f/change_log.html/ Therefore one should consider better balance between them, harm potions should be more expensive/harder to obtain. In my TFPP modpack I actually changed it, harm potions need glowstone from pitchblende, which is rare mineral, whereas healing potions need only some berries, beverages and base potion.
  17. Thanks to the recent TFC update and JaWolfe mod for Minetweaker compatibility for TFC I can present Minecraft scripts for crafting potions in TerraFirmaCraft. Instead of brewing stand (which is not craftable due to lack of blaze rod, even if craftable, there is no components for brewing and due to lack of API, there is no minetweaker support for brewing recipes), with use of Minetweaker scripts, you can make potions from berries and beverages (positive effect potions) and mushrooms, spider eyes, rotten flesh macerated in vinegar (negative effect potions). Splash potions can be created by melting bottleneck in firepit. Only first tier of potions can be created this way (the one exception are healing/regenering potions). Extended/improved potions can be created with use of brewing stand, if Blazes are spawned by means of any external mod. They are too powerful to be created only from TFC items. Glowstone can be grinded from pitchblende, fermented spider eye by sealing spider eye in vessel/barrel with water, awkward potion by sealing full stack of brown mushrooms in vinegar. Prerequisites: TFC 0.79.29 (previous versions have very weak negative potions) MineTweaker 3.0.10B for Minecraft 1.7.10 [TFC 0.79.28] TFC Tweaker - Minetweaker compatibility for TFC Now you can create potions.zs into .minecraft/scripts directory: I managed to use items, which are hard to achieve (full stack of berries is required for crafting) or are not renewable (mushrooms) . There are following potions groups: positive effects - healing, needs Rye Whiskey and Wintergreen Berry, regeneration - needs Rum and Bunchberry, these are weak potions and therefore full stack of berries produce 3 potions; Tier 2 potions need additional ingredients. positive effects - fire protection, after macerating full stack of Snowberries in Olive Oil; positive effects: powerups - swiftness, night vision, strength and water breath - needs beverages, berries and additional more or less magical components like redstone or glowstone. negative effects: weakness, slowness, gained from macerating mushrooms or full stack rotten meat, respectively; negative effects: , poison, harming, crafted from awkward potion and other ingredients. Important note - aggressive mobs, except bear, are immune on negative splash potions. EDIT: feel free to use part or whole code in your modpack or other creations, it is public domain.
  18. MT Scripts for potions in TFC

    Yes, it can be issue with TFCcooking, replace mushrooms with flowers or something safe.
  19. MT Scripts for potions in TFC

    It is working fine for me, full stack of mushrooms and at least 1 bucket of vinegar should give bottle of potion after 24 hours. Are you using any modpack? Maybe something interfere?
  20. Living on the edge

    Cherry trees turn to light violet, when I started hammering. They turned red (at least I can balance my diet) when I was ready to make 16 ingots of blue steel - just for first anniversary of founding first settlement here - it took me 360 days from stone age to blue steel, however I spend many of these days exploring other lands. I made blue steel anvil and also blue steel hammer - it was not vise idea - one blue steel ingot left, I should rather make blue bucket. Amounts of bismutine around my house would be enough to make Keifeng Tower from blue steel, If I had another resources - but I run out from iron ore and flux, my magnetite and limonite mines are also almost exhausted, time to shift to another land. I melted black steel anvil and make few red steel sheets for crafting red crucible, I used also black steel to expand my ingots holder, they were also used to create engineering table. Red crucible together with mold case can produce ingots, nuggets and plates directly, without tedious blacksmithing, but need heat source underneath other than forge pit. Without blue steel bucket I had no opportunity to use lava pool, but pottery kiln was enough to heat this crucible and make some nuggets and brass plates - I will use them for steam boilers. Time for some industrialization!
  21. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    It is corrected in latest 0.77 version. Or you can download missing mod from this page: https://github.com/Peffern/Mod-Jars EDIT: version 0.78 is available. gaseous ammonia was removed because was duplicated by new version of ihl mod, new method of filling transfer ladle via metal caster.
  22. Currently there is 10 pieces of salt/fertilizer from each bucket. It would be nice to have number of items per bucket defined in config file.
  23. PvP TFC?!

    Much to many rules. It wont work even if only trusted friends are playing. Simply you need claims for team base. Use either Forge Essentials mod (admin can set groups members and group protected area) or Territorial Dealings mod (it is simply mod, you claim chunk using claim document item, these items are uncraftable in TFC (need vanilla gold) but is good feature - admin can give such paper for each team, and teams can claim their base where they want - but cannot abuse it and claim many chunks around other base. By the way, I always put precious items in well hidden chest. The only risk is that I can forgot where this chest was buried
  24. Living on the edge

    After many exhausting trips to the north and back (after tête-à-tête with bear, I lost my steel chain armour), my chests was almost filled with chalk rocks, magnetite and limonite. I found also two deposits of poor garnierite, therefore I was ready to produce black steel. I found also cinnabar - it is not useful, but I milled some to make red dye, now I have red leather armour, it is not a red steel armour, but close enough. Firs of all, I upgraded my blast furnace: added simply circuit with comparator and repeater, now I can put ore, flux and charcoal in the dropper and it will automatically throw it into blast furnace. I founded additional forge pit with crucible, to make alloys and catching pig iron independent. All these ingots looks nice, but they are messy. Sometimes I trip over piles of ingots, and some ingots can be lost or the worst, whey can drop at door press plate and invite some green creatures. Therefore I used some black steel beams to make reinforced chest which can hold ingots. I forged also black steel legs armours.
  25. Information request: Adding new ores to TFC

    If you need only relatively small deposits of stone in matrix of other stone type, you can simply add it to TFCOre.cfg.