Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
-
Announcements
-
ATTENTION Forum Database Breach 03/04/2019
There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again. -
This forum is now READ ONLY! 01/20/2020
As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.
Any questions or comments can be directed to Claycorp on either platform.
-
-
Content count
643 -
Joined
-
Last visited
Posts posted by Peffern
-
-
But they would have to work independently of the player. If I have to be constantly telling them to repeat a task then it doesn't help me any. There should at least be a way to set them on repeat mode.~snip~
0 -
I thought we meant in-game.
Whoopsies. [/fail]
0 -
What am I, chopped liver?Hang around Lumireaver, JDCollie, or Jed some more.
But anyway, I like the idea of the nether being in layers, but I just was wondering if it could be made so in order to dig you have to be accomplished in the previous level. I.e. monsters deeper do more damage to people who aren't holding an item from the shallower layer? Not a big fan of things like this, but maybe?
0 -
Since this thread appears to have been necro'd and re-necro'd. I'm going to necro something else, the old sims argument. The immersive feel of mc and TFC is a key point for me. I don't want to feel like a person controlling Steve, I want to feel like I AM Steve! And that means no levels, no stats, and no obscure computations. Those are fine for works generation and farming but when it comes to the player I want there ti be as little between Steve and me as possible. And I'd anyone takes that last sentence in a perverted manner I will get very angry(not pretty).
0 -
I've got mtns reaching the sky limit? Did I screw something up?
0 -
Wait... In TFC are maces any different from swords?
0 -
I've always wanted a more realistic tree-growing mechanic in minecraft. I very much like the way fruit trees grow in terrafirmacraft right now. I would like if loggable trees grew in a similar fashion. However I have one or two additional suggestion. Trunk blocks that grow upward (obviously different for some trees) and branch blocks that grow outward from the trunk. The branch blocks could become leafy blocks. The leafy block, when broken, leaves a normal branch block behind, and could drop saplings. The branch block could give sticks and the trunk could give wood. The trunk could slowly get wider over time and of a tree was of a certain width, then it could require a certain height to maintain growth(to discourage clear cutting)
2 -
Wish I knew how to code in Java. I'd totally help.
Ooh ooh I can do that!
But back on topic,
I think most of this stuff is either confirmed or already suggested. Good to have it at the top of the thread list though.
0 -
Sorry I am unavailable for condiment.
EDIT: Comment! I meant comment!
0 -
Confused peffern is confused.
Anyway return to topic.
I agree that we should have rope to climb and make bridges but think of how easy it would make 'sploring. I like TFC partially because it makes 'sploring ravines and mineshafts more fun.
0 -
[nostalgia]
Back when you didn't have the new member ranking system and eternal didn't have 800 MORE POSTS THAN ME
[/nostalgia]
0 -
Wheres blue btw?
0 -
Yes you were. I think blue was tooI was there too
0 -
Nice to meet you all. Now, this is the Internet and anonymity is our largest and greatest asset. I'd like to protest your demographic analysis. Even given that your analysis is correct (which is questionable) in what way does that prevent people from providing useful constructive criticism which is the point of this forum?
1 -
Already working on RP-TFC compatibility. BC shouldn't be that hard.
0 -
I guess (puts on grudging face) you should go with eternal's old idea. The one where you find a rune and then have to do all the skilly stuff about working it into a tool. Ok eternal. You got a dev on your side I'm not going to argue. [surrender]
0 -
Eels.
in Suggestions
Eel oil could also be used for lanterns. See other thread. Also has anyone else noticed that in fantasy novels they're always eating eels?
Ahem ahem game of thrones ahem ahem
1 -
I never said he didn't do research. I was confirming it and adding a second opinion.
Adding some research of my own.
0 -
I'd like to point out that the first thing the waitress offered was eggs and bacon. No spam :DDDDDDDD
0 -
No YOU don't get MY point.you dont get my point
my point is, as long as you dont know what the other guy is doing its not infringement, but as soon as you look at another party´s code, you stole it
As soon as you look at their code, it's stealing. We agree on that.
But if you just, for example, play IC2 for a while, then write your own system to have similar effects, then it's convergent development and is totally fine. The thought process should be "I want ti right a buff/debuff system based on beverages. Oh look, IC2 has one of those. I'll go play it. Okay, now I'm going to write some code of my own."
Never looking at IC2 code. Hey, look at pipes vs tubes! Same deal.
1 -
I remember when this forum was just eternal, lumi and me tearing down ideas about character stats right and left. (ahh the good old days )Yep, it is a great community we have on here. Ryuugumo is the blacksmith by profession
I think I would say that rambling is an important part of this forum There are more derailments here than there would be on a railway made entirely of hairpin bends
Not to sound like an old coot but I'm a blacksmith too (pleading face)
0 -
But with a set of tools you won't be forced to fit a mould of particular restrictiveness necessarily. I am talking about very non specific tools which allow the users to enforce their preferred styles of government. Look at civcraft. They have given the users just enough tools to make their rules enforceable without restricting the players experience
perfect. I'm glad my feedback was appreciated. (this is not sarcasm)
Id like to avoid something like the faction plugin which is extremely limiting in my opinion
0 -
As a rehabilitated flamer i would like to agree with Jed. However back to topic, these seem cool. What about baskets to extend inventory space?
0 -
True true. I actually have had the experience of a legitimate government with 10 people, but with fewer than that I agree (had a communist settlement and a corrupt leader stole all the resources and built a mansion. We sacked it and ran away )
But even still there is a complex balance of having resources at your control to help govern and being forced to fit a mold.
0
Quarries
in Suggestions
Posted
I believe it's been called "milling"