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Everything posted by cjworks

  1. [0.79.25] Great Starting Seed

    I am having trouble finding copper surface nuggets at start, any pointers? I havent reached the other continents but I've pretty much checked all of the spawn continent, especially the hilly parts....only to be killed by bears three times. Another thing, did anyone find reeds?
  2. End of TFC 1

    Im a causual gamer. TFC is like a fully fledged version of Minecraft, its the only reason I play the sandbox of Minecraft anymore, more I just call it TFC...sandbox, build what you want and survive. Personally I wish someone creates a temperature mod with believable features as well add more realistic foilage and fauna to fill the worst and create more challenge and variety for the player. Maybe even cross-over millenaire one day. TFC has lived up to being what survival MC should have been and more. Thanks TFC devs.
  3. (0.79.26+) TooMuchTime-TFC

    Would be this be compatible with timescale? I've used timescale to increase day length to 30 minutes, however I'd like the idea of variations in length based on season.
  4. [0.79.24] Nice survival island

    What kind of ores are in the vicinity and how far out are other islands?
  5. [TFC 0.79.27] Technofirma Mod Pack

    Does have a way to convert from RF to Electrical Age Power?
  6. [TFC 0.78.X] Rusticam Melius v1.2.0

    Is this dead? Can it be updated to build 79?
  7. [TFC 0.79.27] Technofirma Mod Pack

    A few suggestions: Cogs of the machine - A tech mod based on cogs and gears Timescaler -this allows you to adjust day length Rustican Melius - Passive mob overall and adjustments to animal husbandry. (Wild animals run away from you and you capture them via leash not grain) Culture craft Sophisticated Wolves - Changes wolves AI so they don't they aren't suicidal and they are more useful.
  8. PaintedCraft[128x/64x TFC 0.79.xx]

    I've yet to try this but I love how it looks, it has a sphax-johnsmith feel to it. Those are my favourite packs, nice!
  9. PaintedCraft[128x/64x TFC 0.79.xx]

    I've yet to try this but I love how it looks, it has a sphax-johnsmith feel to it. Those are my favourite packs, nice!
  10. [TFC 0.79.27] Technofirma Mod Pack

    Does Stellar Skies affect the TFC default year length? Also, does this have any Body Temperature Mechanic?
  11. Hey ppl, I've tried Minecraft PE for android and its pretty lackluster and slow. Dissatisfied I tried some Minecraft lookalikes and found something that is very similar to TFC (current, community ideas and planned). About it; Temperature - biome specific, wet clothes, sickness Tiredness - realistic bearable fainting/black out mechanics Clothing - cotton, leather, wool Fast - multiple cpu usage, new engine Wide variety of and realistic animals, passive and aggressive Not as varied but more realistic ores than PE Eggs cookable Farming: saltpeter and bird poop fertilizer Weather - thunderstorms, thawing, freezing Realistic hunting - animals are tough and attack you back. Carnivorous animals smell you and dropped meat living/static environmentbehaviour modes Fictional mob - wolves transform... Animal traps Electricity - Redstone replacement Beautiful realistic 3d models of mobs. four legged animals animations: walk, trot and canter Wide variety of animals - giraffe, gnu, tiger, wolf, lion, shark, piranhas, wild boar, wild cattle, wild duck, crows, ostrich's,cassowary, variety of fish, hyena, alpaca, horse, camel, donkey, rhino,orca , moose, coyote, bear (black, brown, polar, cave spawning), manta raymantauga whbelugaeindeersbarracuda - whistle to control cows Where it needs improvement Progression of tech tree Agriculture - animals cant breed, only 3 edible plants (cactus, rye and pumpkins) Fishing Seasonal and varied weather Realistic biome and terrain generation More weapons - only machete, spear, crossbow, bow, bombs better storage - tfc system Tree - cut down tree in one chop, walk through leaves Biome specific flora and fauna No multiplayer yet Hunger - starvation, saturation needs a fix. More crop varieties Flora - more trees and varied forests like tfc, different dirts Check it out
  12. I loved this mod, has anyone gottrwn it to work or maybe tried?
  13. TFC like experience for mobile; SURVIVALCRAFT

    Furom link:
  14. 1.7.10 mods with TFCb79

    Has anyone gotten Sophisticated Wolfs to work?
  15. Soups.

    I agree, I cant point out where exactly but I'd say its on its way
  16. Dirt Roads

    How about this idea posted by Reddit User LupusX. Its very similar to farmland in that it is changed from dirt blocks to paths using a shovel like how you'd use a hoe to make farmland. This could be expanded to stone blocks, slightly shaving the block.

    Given the difficulty of finding fruit trees and the space required to plant orchards, why not consider grafting being somehow implemented to circumvent this? Grafting has been around for centuries and helped made agriculture what it is today. This could be a skill which would become acquirable upon reaching a certain level of prowess in the Agriculture Skill. Eventually, based on the fruit free family, we could create a "master tree" that produces multiples fruit and at multiple intervals. To prevent this from becoming OP, we could prevent saplings from being taking from the "Master Tree". In foresight, I anticipate that more fruit trees will be implemented to properly populate the various biomes. Personally living in Jamaica, I must say that exotic vegetation in thewarmer regions is lacking - Only bananas? Citrus originates from the Mediterranean. What about Mangoes, Papayas, Coconuts, Pineapples, Guavas, Jackfruit, Tamarind, Passion Fruit, Lychee, Avocado, Breadfruit, Cacao, Custard Apple, Rose Apple, Dragon Fruit, Star Fruit, etc Anyways back to focus, we could look at this video for a better idea of what Im saying. Lets discuss.

    A single tree from say the citrus family could produce lemons, limes, grapefruits or oranges on different sections of the tree during the respective seasons
  19. rawhide tents for early game excursions

    I like the idea. Cave man to hunter/gather.
  20. Domesticating Animals

    Agreed, we all want to hunt. "Wild Beasts" should be beasts, dangerous.
  21. Dinner Table: New Saturation Mechanic

    Its a good idea that I hope the devs see. Sure, it needs dome cllarity and refining but i'd welcome this in my TFC worrld.
  22. Fireflies

    Its application to lightning is indeed questionable, maybe, the fishing-at-night aspect would be practical given fishing be given rewarding incentives. However, the prospects of its application to the game environment is quite nice. Just visualize how the night-time world would look alive!
  23. When youexhalewhen it’s cold outside, the watervaporin your breath condenses into lots of tiny droplets of liquid water that you can see in the air as a cloud, similar to fog. When it’s warm out, though, theinvisiblewatervaporgas staysinvisible, because the warm air provides energy that allows the watervaporto remain a gas. As temperatures drop, it’s more likely that you’ll be able to see your breath. For aesthetic purposes, steam/vapour particles would add a lot of immersion to TFC and given the first person perspective. Your could see theenvironment changing and affecting your body. This could be extended to other mobs. Additionally, sounds could be implemented for laboured breathing after intensive activities such as prolonged running. Similarly cold makes your body shiver and affects metabolism. We could use slowness here andincorporatethese elements into the food mechanics.
  24. Water vapour from mouth when its cold

    Noted and welcomed comments whic have educated me. I live in Jamaica so its all warm down here. That has it annoyances like mosquitos. Speaking of which, have given me checkengunia....high fever, muscle cramps n temporary paralysis