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Recent Topics

New starvation weakness effect

Discussion Today, 10:18 PM
I just wanted to say that in my opinion this small change made my day! (I only updated a few days ago lol)   I really play minecraft for the survival aspects, and with the nutrition change I was feeling that eating food was no longer a top priority. This negatively affected my play style and...
Full topic ›

Trenix's Farewell

Off Topic Today, 03:06 AM
I'm not going to leave in a rant but I will just calmly leave with a few words. Hope you can understand rather than take me as an aggressor. Anyway, I truly feel the attitude of the developers is a little over the top. The best way to describe it is stubborn and conceded. You guys truly don't kno...
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Improved Meal Preparation UI

Suggestions Today, 01:57 AM
SaladSandwichSummary With these changes it will show us what these numbers stand for, making it more user friendly for new player. The right side of the interface would be your counter top, where any foods and bowls can be placed. Lets say you're building up a sandwich and you want to switch over...
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Do wild animals still not respawn?

Support Today, 01:55 AM
It's been a long time since I've played TFC. I couldn't find any current info on the topic of whether or not wild animals (deer, bears, pheasants etc) ever respawn.   I found something that said bears can despawn, but it wasn't clear about respawning. I like to hunt deer, but knowing that if...
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Maps and Cartography Skill

Suggestions Yesterday, 02:41 PM
Maps - Cartography   As of now, maps are not available. I'm not sure why but they would prove to be quite the tool for adventurers.   Hence, maps. The way it works will be similar to vanilla, opening it up and begin carving your map with many major tweaks to it. A new skill will be intr...
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Recent Comments


Latest News


79.13 is among us.

Nov 25 2014 08:07 AM | Bioxx in Articles

>Insert clever line here to point people to the 0.79.13 changelog.<

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Well That Was Fast: 79.12 Released

Nov 12 2014 01:20 PM | Bioxx in Articles

So I created a major bug and then realized that I hadn't gone over the list of PRs on github before I released 11. Oopsie!

Read story →    9 comments    -----

Build 79.11 Released

Nov 12 2014 11:26 AM | Bioxx in Articles

You know what to do!
Important: The base version of Forge that we are using has been upgraded to 10.13.2.1236

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Believable

Nov 04 2014 09:41 AM | Bioxx in Articles

Before I get down to the subject of this post I want to say that I love the passion that TFC creates. I've seen so many people from all different walks of life joining our community and sharing their knowledge and love for TFC, that it's truly been epic. We have so many die hard fans that it has truly been an awesome experience to be at the helm of this community for going on 3 years now. To think that the very first reply I received on the TFC MC forums thread was someone saying "This might be going places" and then to end up where we are today still gets me excited. So even though we are still 2 months away from the official 3 year mark, I want to say thank you to everyone who's been along for the ride.

Now down to business.

It's been a while since I've done a post on something other than strictly update news, but I decided it would be a good idea for me to update the definition of 'believable' for everyone. I've seen a few threads come and go that challenge a particular feature as not being believable because 'insert reason here'. Most of the time, these arguments are made because the user has extensive knowledge of said topic and cares deeply about us getting it 'right'.

Dictionary.com defines 'believable' as: "To have confidence in the truth, the existence, or the reliability of something, although without absolute proof that one is right in doing so." I like this definition, but I do not feel beholden to it. I find that narrowing down what is and isn't believable is too complex of a matter to definitively say for each and every person. We all come from different places in the world, filled with our own life experiences and holding to many different ideologies. As a result, what makes sense for each of us is slightly different.

So how do I decide if something is believable? First of all, I tend to read quite a bit about the topic. Obviously some things receive more research than others but I try my best to get a good handle on the subject. More often than not, my initial plans for a feature are crazy in depth. Then I have to take a step back and decide how to best translate this into a game. Everything in the universe is incredibly complex, no matter what the subject is, that you have to decide what to cut. Sometimes I don't cut enough detail and the feature is overburdened with needless invisible complexities (the old system for heating/cooling which used math that approximated specific heat), or has little detail at first but needs more details to make the entire thing feel complete (Food taste). At the end of the day I have to ask myself if the player could take the knowledge that they've gained from playing with this feature and apply it in some small way to the real world and be successful. If the answer is mostly yes, then it passes my meter. I always want players to be able to learn something when they are playing TFC. Education in gaming is incredibly important to me.

However, there are times when believability and accuracy is sacrificed because we are dealing with a game and with players that will exploit anything if given the opportunity. It's human nature. Thatch is a perfect example of this. I am fully aware that a thatch roof is very solid and could easily hold a mans weight. However, for so many reasons, allowing players to walk on thatch is just terrible in a game such as TFC.
Another example would be tomatoes being classified as a vegetable even though they are technically a fruit. If TFC were attempting to be textbook accurate, this would be a grievous mistake. But we aren't, and tomatoes are vegetables for two specific reasons. First of all, if you've noticed, there are no fruits in the standard crop system. This is by design. I prefer the idea of fruits being seasonal and out of the players control. This encourages an interesting aspect of exploration to make sure that you have fruits all year long. Secondly, the average person doesn't think about the tomato as a fruit. Do you believe that most people really think about the fact that they are pouring fruit sauce on their spaghetti?

An important subject that I should address here is the aspect of fantasy elements and how they mix with TFC as a whole. Fantasy is perfectly fine. I've never wanted TFC to be based completely in reality. As awesome as real life can actually be sometimes, fantasy aspects provide convenient ways to make a game better. I love having Skeletons and Zombies in Minecraft, I've just always wanted Minecraft to be grounded, which I feel TFC achieves. Obviously we have more work to do for everything to mesh well but its coming along.

The last thing I will say before I end this article is directed at those who know a whole lot about a particular subject in real life and find that TFC isn't accurate when it should be. Before you spend the time to type up a long post and get into a heated discussion, I ask that you first try to put yourselves in the shoes of someone who doesn't have your extensive knowledge. Then ask yourself if the basic idea is sound. If it is, then we've achieved believable. Remember, TFC is not a simulator, its a game that encourages people to want to learn new things without the boring drudgery of school and textbooks.

Ok I'm done typing now. I started this at like 4am so forgive me if my thoughts don't translate into text well. It makes sense to me so hopefully it will to all of you as well.

Read story →    18 comments    *****

Build 0.79.10.375 Released

Oct 28 2014 07:53 PM | Bioxx in Articles

I sat on this release for a few days to make sure that no other big bugs came out. This update should fix a few annoying issues. Head over to the changelog page for details.

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79.9.357 Release

Oct 23 2014 01:09 AM | Bioxx in Articles

This is a mini-update with only a single bugfix. Definitely grab it if you like horses.

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79.9 Released

Oct 22 2014 06:29 PM | Bioxx in Articles

Oh noes! Double digit hotfixes are almost upon us! 79.9 is here with a whole slew of fixes and tweaks. Head over to the changelog page to get the details.

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79.8 is out!

Oct 18 2014 01:04 PM | Bioxx in Articles

Head over to the changelog page and be sure to read all of the changes. Then get your copy while its hot!

Read story →    7 comments    *****

79.7 is out

Oct 13 2014 10:29 PM | Bioxx in Articles

Since some of you still don't follow me on twitter or bother to religiously update the change log page, or keep track of our commits on github, or stay in irc where I update the channel topic whenever I update, you're still posting 79.6 bugs when 79.7 has already been released. Since Kitty is very busy with midterms coming up she asked me to make a post about the recent patch. Head over to the changelog page to see all the fixes. And PLEASE actually READ the change logs! If I had a dime for every time we get asked how to do X when we've already told you how to do X in the change log :/

Read story →    7 comments    *****

Torch Poll

Oct 12 2014 11:05 PM | Kittychanley in Articles

Now that 79 has been released for a little bit, we want your opinions on the new torch extinguishing mechanic. Please cast your votes in the following poll: http://terrafirmacra...944-torch-poll/

I have disabled comments for this article. If you would like to make a comment regarding this topic, please make a post in the linked thread.

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