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Recent Topics

Accidental pumpkin house! (actually made out of maple)

User Creations Yesterday, 11:27 PM
http://imgur.com/a/ZxxhQ Not sure why I made this just kind of felt like building for once.
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[0.79.8] Melting <100% Bloom in Forge

Support Yesterday, 07:48 PM
Version #: 0.79.8 SSP/SMP (Single/MultiPlayer): SSP and SMP Suggested Name: Melting <100% Bloom in Forge gives full ingot mold Suggested Category: Minor Description: After splitting a bloom, you are able to melt down blooms that are less than 100% (i.e. 40%...
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Gems

Support Yesterday, 07:02 PM
So I've been playing the game for a little while now, and I've found some chipped and flawed gems. I know that chipped gems can be used to form the protection indicator, which I personally have no use for. I also know that mid+ quality diamonds can be converted to vanilla diamonds. This is the ex...
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Donkey chest crash 79.8

Support Yesterday, 06:22 PM
Version #: 0.79.8SSP/SMP (Single/MultiPlayer): SSPSuggested Name: Donkey chest crashSuggested Category: MinorDescription: shift + click the donkey caused the crash. I know that this bug should be fixed at this version, but I still managed to get it. My config file stayed over from 79.7 and i didn...
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Strange mob spawning?

Discussion Yesterday, 06:01 PM
I just had an unexplainable thing happen - Could well be a vanilla bug - I wonder if anyone else had something similar.   It's night time.. I'm stood at the end of my tunnel - that's about 30 blocks long with a torch on the wall every 4 blocks - they were lit within the last few hours, but I...
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Recent Comments


Latest News


79.8 is out!

Oct 18 2014 01:04 PM | Bioxx in Articles

Head over to the changelog page and be sure to read all of the changes. Then get your copy while its hot!

Read story →    1 comments    *****

79.7 is out

Oct 13 2014 10:29 PM | Bioxx in Articles

Since some of you still don't follow me on twitter or bother to religiously update the change log page, or keep track of our commits on github, or stay in irc where I update the channel topic whenever I update, you're still posting 79.6 bugs when 79.7 has already been released. Since Kitty is very busy with midterms coming up she asked me to make a post about the recent patch. Head over to the changelog page to see all the fixes. And PLEASE actually READ the change logs! If I had a dime for every time we get asked how to do X when we've already told you how to do X in the change log :/

Read story →    7 comments    *****

Torch Poll

Oct 12 2014 11:05 PM | Kittychanley in Articles

Now that 79 has been released for a little bit, we want your opinions on the new torch extinguishing mechanic. Please cast your votes in the following poll: http://terrafirmacra...944-torch-poll/

I have disabled comments for this article. If you would like to make a comment regarding this topic, please make a post in the linked thread.

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Build 79 is here

Oct 05 2014 10:14 PM | Bioxx in Articles

This is a very long changelog and I'm sure that I've missed a lot.

Please be aware that the wiki is now outdated in many areas and will take some time to reflect all of the new changes.

Full changelog after the jump.

Read story →    37 comments    *****

Hotfix here! Come get your hotfix!

Oct 06 2014 02:54 PM | Bioxx in Articles

Less bug reports than usual. This is a good sign :)

Read story →    1 comments    *****

How to Report Bugs & Crashes

Sep 16 2014 02:43 AM | Kittychanley in Articles

Hey Everybody,

Due to the recent amount of posts that are being made in the incorrect forum and using the wrong format, it's about time an announcement is made to help clarify what exactly you need to do if you come across a bug in TerraFirmaCraft. There's a lot of information here, so click the article to get the full story.

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State of the Mod 9/8/2014

Sep 08 2014 07:59 AM | Bioxx in Articles

This is going to be another long one. See what's new after the jump.

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State of the Mod 8/13/2014

Aug 13 2014 07:34 AM | Bioxx in Articles

So it's been a month since the last state of the mod so I figure its high time for another update. I am going to try and do these each month from now on if I can remember, wish me luck!

In the past month there has been a bit of work done to polish various areas and yet there hasn't been a lot accomplished in others. The basics for the new taste stuff that was mentioned in the previous SotM has been implemented as well as some more Quality of Life stuff for us behind the scenes when it comes to food, but most of the new meal type stuff hasn't even been started.

It mostly comes down to me knowing what I want to do but not being sure how I want to present it. This includes everything from block/item art to gui layouts. As a result, some of the new meals may be delayed out of 79 entirely. It depends on what I can come up with in the near term.

As for 79 in general, it is in a pretty stable state. We've managed to close a lot of 1.7 related bugs that had been nagging at us as well as getting SMP working proper. Right now we are still on 1.7.2 but I expect to move to 1.7.10 before release which should not be a big process in all likelihood.

I know everyone is anxious to get to get their hands on 79, and I'm anxious to get it to you guys so I'll keep trying to push myself to knock out some of these features. Stay with us. We're getting there.

Read story →    25 comments    *****

State of the Mod 7/9/2014

Jul 09 2014 11:02 AM | Bioxx in Articles

Ok, so now that global celebrations for the day of my birth are over with, I've decided its about time for a State of the Mod. This will be a bit lengthy so click the article to get the full story.

Read story →    36 comments    *****

0.78.17 Now Available

May 21 2014 09:09 AM | Bioxx in Articles

Version 0.78.17
Tweaks
  • Altered leaves color changing somewhat to better utilize temperature
  • Can no longer split plank blocks back into plank items by hand, must have a saw.
  • Can now convert thatch back into 4 straw.
Bug Fixes
  • Log piles should now properly be destroyed when empty.
  • Disabled wood construct optimizations due to some derps that were causing incorrect rendering. I'll make another pass at this another time when I feel like messing with it more.
  • Fixed errant display number for satisfaction. I forgot to multiply by 100. Everything was working properly but you were seeing display numbers such as 0.3% instead of 30%
  • Fixed javelin ghost items from placing on tool rack.
  • Fixed short reach on firestarters
  • Fixed Ore sometimes having transparent background.
  • Fixed achievement triggers for bronze and iron age.
  • Added missing checks for ToolRack2.blockID. Fixes buggy acacia racks.
  • Plucking chickens deals 5 damage instead of 25.
  • Chickens should now properly eat, allowing them to regen health.
  • Removed ability to put milk buckets in food prep.
  • Cleaned up some horse breeding slightly and horses should now properly spawn with full health.
  • Female horses should no longer cling to their man after giving birth and will once again give him some space.
  • Fixed bloomery validation again.
  • Fixed forge validation
  • Fixed unsynced ceramic mold breaking. Had to fake returning the mold to the players inventory by dropping an item at the player's feet that is immediately picked up. This results in a pickup sound being played and is unavoidable for now.


Read story →    12 comments    *****