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Recent Topics

Animal Familiarity Indicator

Support Today, 10:17 PM
So, I updated to the new version 0.79.9 today, and I went and held shift on my sheep to see what the familiarity indicator looked like. Despite them being shearable and breedable, the heart icon was black. I thought that was an odd choice for above-0 familiarity, so I went and found a wild sheep...
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a few bugs 79.9

Support Today, 09:03 PM
cant remove a chiseled block with any tools  items disappearing from inventory ( i might be shift clicking ) and also randomly getting attacked by wolves    i dunno if these had been brought up before i apologize if they have i just couldn't be arsed to read 20 odd posts to see if...
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Any cheat to add skill?

Discussion Today, 08:58 PM
Have just noticed all my skills are wiped out I died 3 times recently, I guess one of those death's caused it.  All were due to falling.   I know roughly what they were, I had only just made adept at farming, and was almost there with cooking.   I don't suppose I can cheat them ba...
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[Solved] mortar bug?

Support Today, 08:56 PM
i need mortar, but limewater bugs? I waited 8 hours and even more , and I can not use the limewater in the barrel , I can not make limewater or mortar using only bucket would be a bug ?
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Alternate Fix for Chiseling Ceilings

Suggestions Today, 08:01 PM
Regarding the prohibition of chiseling ceiling blocks topped with two blocks of natural stone:   Event: Bottom of natural stone block is being chiseled Check: Is target block supported by support beams? Yes = Block is chiseled and provides support as normal No = Cave-in triggered Thus suppor...
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Recent Comments


Latest News


79.9 Released

Oct 22 2014 06:29 PM | Bioxx in Articles

Oh noes! Double digit hotfixes are almost upon us! 79.9 is here with a whole slew of fixes and tweaks. Head over to the changelog page to get the details.

Read story →    3 comments    *****

79.8 is out!

Oct 18 2014 01:04 PM | Bioxx in Articles

Head over to the changelog page and be sure to read all of the changes. Then get your copy while its hot!

Read story →    4 comments    *****

79.7 is out

Oct 13 2014 10:29 PM | Bioxx in Articles

Since some of you still don't follow me on twitter or bother to religiously update the change log page, or keep track of our commits on github, or stay in irc where I update the channel topic whenever I update, you're still posting 79.6 bugs when 79.7 has already been released. Since Kitty is very busy with midterms coming up she asked me to make a post about the recent patch. Head over to the changelog page to see all the fixes. And PLEASE actually READ the change logs! If I had a dime for every time we get asked how to do X when we've already told you how to do X in the change log :/

Read story →    7 comments    *****

Torch Poll

Oct 12 2014 11:05 PM | Kittychanley in Articles

Now that 79 has been released for a little bit, we want your opinions on the new torch extinguishing mechanic. Please cast your votes in the following poll: http://terrafirmacra...944-torch-poll/

I have disabled comments for this article. If you would like to make a comment regarding this topic, please make a post in the linked thread.

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Build 79 is here

Oct 05 2014 10:14 PM | Bioxx in Articles

This is a very long changelog and I'm sure that I've missed a lot.

Please be aware that the wiki is now outdated in many areas and will take some time to reflect all of the new changes.

Full changelog after the jump.

Read story →    37 comments    *****

Hotfix here! Come get your hotfix!

Oct 06 2014 02:54 PM | Bioxx in Articles

Less bug reports than usual. This is a good sign :)

Read story →    1 comments    *****

How to Report Bugs & Crashes

Sep 16 2014 02:43 AM | Kittychanley in Articles

Hey Everybody,

Due to the recent amount of posts that are being made in the incorrect forum and using the wrong format, it's about time an announcement is made to help clarify what exactly you need to do if you come across a bug in TerraFirmaCraft. There's a lot of information here, so click the article to get the full story.

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State of the Mod 9/8/2014

Sep 08 2014 07:59 AM | Bioxx in Articles

This is going to be another long one. See what's new after the jump.

Read story →    50 comments    *****

State of the Mod 8/13/2014

Aug 13 2014 07:34 AM | Bioxx in Articles

So it's been a month since the last state of the mod so I figure its high time for another update. I am going to try and do these each month from now on if I can remember, wish me luck!

In the past month there has been a bit of work done to polish various areas and yet there hasn't been a lot accomplished in others. The basics for the new taste stuff that was mentioned in the previous SotM has been implemented as well as some more Quality of Life stuff for us behind the scenes when it comes to food, but most of the new meal type stuff hasn't even been started.

It mostly comes down to me knowing what I want to do but not being sure how I want to present it. This includes everything from block/item art to gui layouts. As a result, some of the new meals may be delayed out of 79 entirely. It depends on what I can come up with in the near term.

As for 79 in general, it is in a pretty stable state. We've managed to close a lot of 1.7 related bugs that had been nagging at us as well as getting SMP working proper. Right now we are still on 1.7.2 but I expect to move to 1.7.10 before release which should not be a big process in all likelihood.

I know everyone is anxious to get to get their hands on 79, and I'm anxious to get it to you guys so I'll keep trying to push myself to knock out some of these features. Stay with us. We're getting there.

Read story →    25 comments    *****

State of the Mod 7/9/2014

Jul 09 2014 11:02 AM | Bioxx in Articles

Ok, so now that global celebrations for the day of my birth are over with, I've decided its about time for a State of the Mod. This will be a bit lengthy so click the article to get the full story.

Read story →    36 comments    *****