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Recent Topics

Apiculture(beekeeping)

Suggestions Yesterday, 11:01 PM
People have harvested honey from beehives for around 15,000 years,so why not add it into terrafirmacraft. I dont see really any specialty about this other than sending a message about honeybees starting to die out(just like how you made jungle trees sterile) and maybe a way of pollination of crop...
Full topic ›

Return of TFC2?

Discussion Yesterday, 08:36 PM
With the advent of the new 1.8 Update -- in which, I haven't the chance to play around with all of the new features -- Bioxx has mentioned in the Articles section of the site's Homepage that he will be reviving TFC2, that old project a few years back he abandoned to focus more on the original cod...
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[0.79.16] Colored Steel with limited silver

Guides Yesterday, 04:30 PM
Hi fellows,   I played my world for some years now, finished a nice blast furnace and started to create steel followed by black steel. Black steel requires black bronze which requires silver. Silver is really limited in my world. Thus I got to the point to create as much black steel as posib...
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[79.17] Amazing Sea Cavern

Seeds 26 Apr 2015
So, while I was testing Dynamic Lights in a test world,  creative mode of course, I decided to go underground to screw around with the cave-in system (I can never get tired of those blocks falling before the might of gunpowder!) . Of all places, I happen to dig under the ocean and came acros...
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Food symbols depending on weight

Suggestions 25 Apr 2015
So my idea is pretty simple: Depending on the food weight, different food symbols are displayed   0-40 oz (tiny):                             41-80 oz (very small & small): 81-160 oz (medium):    ...
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Recent Comments


Latest News


Patreon

Apr 15 2015 02:26 AM | Kittychanley in Articles

I'm currently looking into setting up a Patreon page for TerraFirmaCraft.

https://www.patreon.com/



I'm curious what kind of rewards you, the potential patrons, would like to see and would motivate you to potentially make a pledge. Because TFC2 is still in very very early development, the rewards from patreon page would be primarily aimed at development of the current Beta TFC, and not TFC2. The proceeds from this page would be split between our development staff.

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79.17

Apr 06 2015 06:43 PM | Bioxx in Articles

So much for the super stable 16 release :( Sorry guys, I derped and forgot to do a server test with the hopper which ended up crashing because I'm a dope. Anyways its fixed now and 17 is available.

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79.16 launched

Apr 06 2015 01:23 AM | Bioxx in Articles

Alright guys, 79.16 is finally out. Thanks in no small part to Kittychanley spending oh so many hours bug fixing and cleaning up after all the coding mistakes of Dunk and I, we should hopefully have another stable build. Even though this is not a full version increase, we've included the new oil lamps to hopefully appease some of the crybabies :) I hope you guys enjoy the new patch!

Head on over to the Download page to grab a copy and don't forget to read through the change log as always!
  • Upgraded to Forge 10.13.2.1291
  • Important: This update breaks compatibility with the majority of TFC addons. Either uninstall all addons, or wait to update TFC until the addons you use are updated to be compatible.


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Modpack Subforum

Mar 13 2015 07:57 PM | Kittychanley in Articles

A new modpack subforum has been added to the Show Off section of the forums! I am currently going through the forums and moving any appropriate topics to this forum. If you believe your topic belongs in this forum, and it is not moved within the next 48 hours, please let me know so I can move it.

http://terrafirmacra...m/36-mod-packs/

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News from the Front

Jan 15 2015 12:44 PM | Bioxx in Articles

I promised some news on where things are headed with the anniversary post and I think its about time to at least let you guys in on where things stand. I'll put things bluntly first and then expound.

1.8 sucks. TFC will not be ported to 1.8.

I say this only halfheartedly however. Some of the changes that 1.8 has brought to the table are actually very welcome in the grand scheme of things. However it feels like it was released with no regard for modders whatsoever. This is my personal reaction and I know that it is actually a bit harsh as I'm aware at the level of interaction that Mojang has with the Forge team and others.

I won't go into too many details about all the little and big things that they've changed which have really stuck a dagger through any plans to port TFC. Suffice to say a great many things, most notably chiseling, appear to be impossible at this time to bring into the new rendering system that Mojang has so graciously *Rolls Eyes* bestowed upon us. There are a number of other things that also make porting the existing codebase into 1.8 far more trouble than it is worth as well.

Now what does all of this mean? It means that TFC will not be porting beyond 1.7. Even if a way is provided to deal with all of the new rendering issues, there are other things that would require us to essentially rewrite TFC in order to deal with.

So a rewrite is what will happen. Very, very, very slowly. Some of you may remember my old TFC2 project from long ago. That is being revived in some incarnation as the next iteration of TFC. Nothing is entirely set in stone beyond the fact that I plan to take my time with this one. As more plans are solidified, I'll be sure to fill you guys in. As far as TFC Build 80 and beyond are concerned, we will continue to add more content for 1.7 and polish the game.

Dont worry, your new light source is still coming.

Edit added by Kittychanley:
For a bit of clarification since there seems to be some misunderstanding of the above final paragraphs.
  • TFC "Beta" (i.e. Versions that start with 0.#) will not be ported beyond Minecraft 1.7.10
  • TFC2, a complete rewrite of TFC "Beta" is currently planned for Minecraft 1.8, but will take a very long time before it is released.


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How do you play TFC?

Jan 25 2015 04:07 AM | Kittychanley in Articles

If you have a moment please cast your votes regarding how you play TFC. If you have friends who play TFC, we would greatly appreciate if you spread the word and ask them to vote as well. It only takes a second, and the results give us better insight on TFC's playerbase.
http://strawpoll.me/3481702/

Please note that anybody can vote in this poll, and you do not need any sort of account to cast your vote.

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Happy Birthday TFC and also 79.15 is released!

Jan 03 2015 01:24 AM | Bioxx in Articles

Can you guys believe its been 3 years already? There is some big news on the future of TFC in regards to 1.8 and beyond coming soon so I wanted to give you guys a heads up on that, however I'm not quite ready to discuss our plans here. Suffice to say that there are some big changes coming. But for now, enjoy the bug fixes just released in 79.15.

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Build 79.14 is now available.

Dec 19 2014 11:49 AM | Bioxx in Articles

It took us a little while to get this together but I think there are a number of solid things in this update. Hopefully my new cheese stuff doesn't cause crashes *crosses fingers*.

Note: A change was made that will result in a Forge Mod Loader error when you first load up your existing worlds due to the removal of an unused item. It is perfectly safe to hit "Yes".

Important: The base version of Forge that we are using has been upgraded to 10.13.2.1272

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79.13 is among us.

Nov 25 2014 08:07 AM | Bioxx in Articles

>Insert clever line here to point people to the 0.79.13 changelog.<

Important: I forgot to mention that this update will cause stairs to disappear from your world due to the rewrite. Unfortunately this is unavoidable, Sorry!

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Well That Was Fast: 79.12 Released

Nov 12 2014 01:20 PM | Bioxx in Articles

So I created a major bug and then realized that I hadn't gone over the list of PRs on github before I released 11. Oopsie!

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