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Recent Topics

[Solved] Can I access the sound files for events like get...

Support Today, 12:16 AM
Hey guys- I really love the little jingle that it makes when you get an achievement (at least, I think that's the event). Is there any way to access that file?   I've already expanded the .jar file and looked under 'sound', and that contains .ogg files of the music and other sounds like the...
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Server launching messages / Extrafirmacraft

Support Yesterday, 07:36 PM
Hi,   I would want to ask you something.    We are 3 on a map. The first weeks we had zero lags. After some weeks I add Extrafirmacraft. And now (an other few weeks later), we have terrible lags.    Do you think that Extrafirmacraft could have corrupted our world?  ...
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[78.17] Scenic Seed (Cold Climate)

Seeds Yesterday, 05:17 AM
Seed -7208647558945832617 Really pretty seed with huge mountains, exposed ore, Redwood, Douglas and willow.  Some rock salt within 500 meters of spawn and dolomite at spawn. Head 200 blocks south from spawn and you will find a hidden pond with clay, some really flat sheer cliffs if you want...
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GTA Meet up?

Community Events Yesterday, 04:01 AM
Hey, so the desire to do a meet-up was expressed to me for in and around the greater Toronto area. It doesn't sound like a terrible idea, but I don't think I want to do it if only one or two people show up. If you'd be interested, live in the area and would be available with in the next few weeks...
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[Solved] Forge MC v.1.6.4 won't load past...

Support 21 Sep 2014
I am unable to follow the very simple video on how to install terrafirmacraft properly due to the fact that forge simply will NOT launch 1.6.4   http://pastebin.com/XR7L8zH4   Is all I get from the launcher being left open. There are no crash reports at all and I have even attempted to...
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Recent Comments

Latest News

How to Report Bugs & Crashes

Sep 16 2014 02:43 AM | Kittychanley in Articles

Hey Everybody,

Due to the recent amount of posts that are being made in the incorrect forum and using the wrong format, it's about time an announcement is made to help clarify what exactly you need to do if you come across a bug in TerraFirmaCraft. There's a lot of information here, so click the article to get the full story.

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State of the Mod 9/8/2014

Sep 08 2014 07:59 AM | Bioxx in Articles

This is going to be another long one. See what's new after the jump.

Read story →    39 comments    *****

State of the Mod 8/13/2014

Aug 13 2014 07:34 AM | Bioxx in Articles

So it's been a month since the last state of the mod so I figure its high time for another update. I am going to try and do these each month from now on if I can remember, wish me luck!

In the past month there has been a bit of work done to polish various areas and yet there hasn't been a lot accomplished in others. The basics for the new taste stuff that was mentioned in the previous SotM has been implemented as well as some more Quality of Life stuff for us behind the scenes when it comes to food, but most of the new meal type stuff hasn't even been started.

It mostly comes down to me knowing what I want to do but not being sure how I want to present it. This includes everything from block/item art to gui layouts. As a result, some of the new meals may be delayed out of 79 entirely. It depends on what I can come up with in the near term.

As for 79 in general, it is in a pretty stable state. We've managed to close a lot of 1.7 related bugs that had been nagging at us as well as getting SMP working proper. Right now we are still on 1.7.2 but I expect to move to 1.7.10 before release which should not be a big process in all likelihood.

I know everyone is anxious to get to get their hands on 79, and I'm anxious to get it to you guys so I'll keep trying to push myself to knock out some of these features. Stay with us. We're getting there.

Read story →    25 comments    *****

State of the Mod 7/9/2014

Jul 09 2014 11:02 AM | Bioxx in Articles

Ok, so now that global celebrations for the day of my birth are over with, I've decided its about time for a State of the Mod. This will be a bit lengthy so click the article to get the full story.

Read story →    36 comments    *****

0.78.17 Now Available

May 21 2014 09:09 AM | Bioxx in Articles

Version 0.78.17
  • Altered leaves color changing somewhat to better utilize temperature
  • Can no longer split plank blocks back into plank items by hand, must have a saw.
  • Can now convert thatch back into 4 straw.
Bug Fixes
  • Log piles should now properly be destroyed when empty.
  • Disabled wood construct optimizations due to some derps that were causing incorrect rendering. I'll make another pass at this another time when I feel like messing with it more.
  • Fixed errant display number for satisfaction. I forgot to multiply by 100. Everything was working properly but you were seeing display numbers such as 0.3% instead of 30%
  • Fixed javelin ghost items from placing on tool rack.
  • Fixed short reach on firestarters
  • Fixed Ore sometimes having transparent background.
  • Fixed achievement triggers for bronze and iron age.
  • Added missing checks for ToolRack2.blockID. Fixes buggy acacia racks.
  • Plucking chickens deals 5 damage instead of 25.
  • Chickens should now properly eat, allowing them to regen health.
  • Removed ability to put milk buckets in food prep.
  • Cleaned up some horse breeding slightly and horses should now properly spawn with full health.
  • Female horses should no longer cling to their man after giving birth and will once again give him some space.
  • Fixed bloomery validation again.
  • Fixed forge validation
  • Fixed unsynced ceramic mold breaking. Had to fake returning the mold to the players inventory by dropping an item at the player's feet that is immediately picked up. This results in a pickup sound being played and is unavoidable for now.

Read story →    12 comments    *****

Version 78.16 Available

May 16 2014 04:06 AM | Bioxx in Articles

Version 0.78.16
  • Bloomery now requires at least 1 ore to be lit to prevent dopes from wasting charcoal :)
  • Sleeping should no longer autokill the player. When the players hunger plays catchup after sleeping, it now drains at half speed and the player will not take damage from this. However if the stomach is empty after playing catchup, the player will be subject to the normal damage rules regarding hunger.
  • Mortar Recipes are now shapeless
  • Ore blocks will no longer all sync to the client at worldgen/chunkload. Instead, only ore blocks that are exposed to air or a non-opaque block will attempt to sync. This should cut down on "Memory connection overburdened" console messages and speed up chunkloading.
  • Many blocks are now flammable if they make sense including thatch. You're welcome.
  • Added some "bad nbt" warnings to tooltips for items with bad nbt.
Bug Fixes
  • Bloomery doors should no longer go flying away when broken.
  • Saddles on horses now sync for the client when closing the horse inventory.

Read story →    13 comments    *****

Version 0.78.15 Available

May 13 2014 06:34 AM | Bioxx in Articles

Version 0.78.15
Bug Fixes
  • Stone anvils no longer show plans for copper tools since they couldn't be used to make them anyways.
  • Fixed removing logs from a lit pit kiln.
  • Fixed certain blocks breaking rendering by forcing all blocks to render all sides at all times.
  • Fixed ingot pile dupe bug
  • Fixed chalcolithic achievement not always being attainable.
  • Removed most of the Z-Fighting(Two faces trying to render in the exact same space causing flickering between textures) that would occur with placed planks and corrected the UV maps that they used for rendering.
  • Flint and steel should no longer set blocks on fire if used on a block that can be activated.
  • Wood Constructs now do some operations to render less blocks when possible. If an entire face is formed with identical wood types (8 planks side by side), instead of rendering 8 separate blocks, a single block is rendered instead.

Read story →    1 comments    *****

Migration Complete

May 11 2014 04:00 AM | Kittychanley in Articles

If you're reading this, then congratulations! You can now access the new and improved terrafirmacraft.com

Read story →    5 comments    -----

Website Downtime

May 10 2014 07:46 PM | Kittychanley in Articles

Our host has suspended our website due to the increased traffic. Expect downtime while we work on backing up our stuff and migrating to a new host.

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The Wiki has Moved!

May 11 2014 03:34 AM | Kittychanley in Articles

During our migration of hosts, we have moved the wiki from terrafirmacraft.com/wiki/ to wiki.terrafirmacraft.com

Redirects have been put in place so that your old bookmarks will still work, but it would still be a good idea to update them to the new format.

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