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ntwitch

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Everything posted by ntwitch

  1. Bletch probably needs to fix the link or use another download site. You can get this mod from the Technofirma pack on the FTB Launcher. Here is the server download for Technofirma. The file you need is in the mods folder, [1.7.10]TFCUdaryMod-0.2.3.jar
  2. How do i gather drinking water?

    Also, I haven't seen anyone mention this in this thread yet: You need to be using an empty hand. You can't drink with anything in your hand.
  3. Unable to store food in small vessels

    I think I can understand the confusion here. I've seen people confused about this in the HappyDiggers server as well. It's because it is different when food is involved. Splitting a stack of any item other than food does not change whether it will fit in a container. A stack of items will either always or never fit in a certain type of container. Number of items in the stack never matters. Players may expect that the TFC container size of the item will not differ as long as the item texture is the same.
  4. Indeed it is possible, and it should have been that way anyway. I've submitted a fix for this.
  5. Bows Broken

    No idea what you are talking about. I just tested, and I sometimes one-shot mobs and animals with a fully charged bow. Keep in mind that the animation is incorrect in build 78, and you have to draw the bow for about 6 full seconds before it's at full power. The damage the arrow does depends on the force it was fired with.
  6. Has anyone had any success using a gold pan?

    ..That would be because you just pulled a 10 month old post out of mothballs. The gold pan has been rewritten now.
  7. [solved] Knife-Food-Item duplication (not a bug)

    This is not a duplication. Look at the weight of the two items you now have, compared to the weight of the original item. If you craft a knife with a food item when the food item has no decay, it cuts it in half.
  8. Bows Broken

    I've submitted a fix for the bow using arrows from the quiver even if it's not charged enough to fire. The problem with the arrow not flying far enough is an animation problem which I cannot fix in build 78. When the bow appears fully drawn it is only about 2/3 of the way drawn. Hold it longer, and the arrow will fly further and straighter. TFC makes it take a bit longer to draw the bow. Also, armor makes it slower. Unfortunately vanilla MC has hard-coded the animation of the bow item into the player. This will be fixed in Build 79 because TFC is no longer overriding the vanilla bow, and is instead handling its own animation.
  9. [Solved] Wolves + Bears Arent Attacking

    Cannot reproduce. Using 78.13 all bears and wolves I come across will attack the player properly. Are you using any other mods? Are you in creative mode?
  10. Crashing on startup

    You're only giving it 512Mb of RAM. I would suggest at least 1Gb. Also, you have 2 different -Xmx flags "-Xmx1G -Xmx512M" You should make sure to clear any extra arguments you have set in your launcher, and just use one argument "-Xmx1G"
  11. (Solved) The Blast Furnace Block drop

    The Blast Furnace structure changed a lot in build 78, from the build 78 changelog: Blast Furnace now requires Fire Brick Blocks as its chimney as well as for the outer sides to have wrought iron or better metal sheets on them. The blast furnace now needs to be lit with a fire starter or flint & steel instead of working automatically.Added Fire Bricks. Craft 4 fire clay in a 2x2 grid to get 2 clay brick, which need to be fired in a pit kiln. Craft the fired brick items with mortar like all other bricks to create Fire Brick Blocks. Minimum size blast furnace:
  12. Melting ice was fixed, it seems that breaking fresh water ice still gives salt water.
  13. [Solved] Unable to place blast furnace block

    With questions about multiblock structures in mods, always provide a screenshot. This is usually some mistake made in the structure. The Blast Furnace structure changed a lot in build 78, if the video you watched was made for build 77, it will definitely not work. From the build 78 changelog: Blast Furnace now requires Fire Brick Blocks as its chimney as well as for the outer sides to have wrought iron or better metal sheets on them. The blast furnace now needs to be lit with a fire starter or flint & steel instead of working automatically.Added Fire Bricks. Craft 4 fire clay in a 2x2 grid to get 2 clay brick, which need to be fired in a pit kiln. Craft the fired brick items with mortar like all other bricks to create Fire Brick Blocks.
  14. Gold Pan Crash?

    Re-download 78.10, this is fixed.
  15. If anyone here is still having this problem in 78.10, re-download it. There was a stealth update to 78.10 that actually included the fix. This means if you're still getting the "item has been worked" on a finished item from the anvil, you've got a bad copy of 78.10.
  16. accacia recipe

    There is a trapdoor recipe. It's using the plank items not blocks. I put in a pull request for the acacia pressure plate recipe.
  17. Crash involving fruit tree saplings

    The old worlds that crashed from this bug in 78.8 will still crash in 78.9 because all that was fixed was the bug that caused the bugged sapling to appear in the first place. 78.10 contains a fix that will restore those worlds that already had the sapling bug.
  18. [Solved][b78.9]Bon fires burn forever

    Fixed for 78.10
  19. This appears to be a vanilla bug. I just tested this in Vanilla 1.6.4. TFC's rope is just a rename, retexture, and recipe change of the vanilla Lead. The behavior is identical.
  20. (Solved) Scribing Table

    Hntrofdmnds, do you have an ingot in the anvil? The plans are only selectable if you have a workable item in the anvil.
  21. How do you empty an ingot mold?

    Are you using 78.8? The firepit crash was fixed in 78.9. However, in 78.9 there is a different bug: You can't keep an ingot at liquid temperatures in the firepit. The moment it becomes liquid it will move to the output slot and cool a bit, to become solid again. Bioxx has already fixed this bug, and in 78.10 the firepit will once again be able to keep ingots liquid. To use the metal from an ingot mold, you can just hold the (Liquid) ingot mold in your hand and right click, this opens up an interface. Put your tool mold into the second slot, and the metal will pour into the tool mold.
  22. Bibliocraft Addon

    I like the idea. Bibliocraft has addons for several mods that add wood types, and we've got plenty of those in TFC.
  23. [78.08]Game Crash Melting Ingot in Fireplace

    This appears to be fixed in 78.9. See if you can open your worlds in 78.9.
  24. Version #: 78.8Suggested Name: Unstackable items after heatingSuggested Category: AnnoyingDescription: Sometimes the new heat system leaves an empty TagCompound in an item's NBT data after it has cooled back down. This causes it to be unstackable with other items of the same type. This is reproducible with sticks in the firepit. Steps to reproduce: Start a firepit. Keep pushing sticks through it until it cools too much to light another torch. The stick left in the input slot after the firepit has cooled down will be unstackable with other sticks. Checking with an NBT editor shows that it has a TagCompound "tag" with no entries. If you pull out the stick before it cools down, it does properly remove the TagCompound when it cools in your inventory.Pastebin.com link of the Crash Report: No crash
  25. [Solved]Crashing on initial install

    You're using the wrong Forge version. You should use 9.11.1.965.